It’s such a easy determination – in Onimusha: Manner of the Sword, urgent the block button permits you to deflect or parry assaults from any course. Your character, Musashi Miyamoto, will seamlessly pull his katana into simply the proper place, generally readjusting for a number of strikes on the fly. It’s a single gameplay alternative that claims a lot about this recreation, and gives a lot to the participant – constructed to dominate greater than wrestle. Plus, performing a no-look block simply feels very good.
The long-awaited follow-up to Capcom’s grimdark feudal fantasy sequence sees you play as a grasp swordsman, who good points the talents of the Oni gauntlet that’s connected itself to every of the sequence’ foremost characters, and is charged with taking down invading demons by any means obligatory.
At first blush, you may anticipate this to be one other entry within the burgeoning soulslike style however, in a primary hands-on, I found a recreation that, whereas not with out problem, was much more enthusiastic about making you are feeling good than making you get good. It is a consummate motion recreation – one which continuously rewards you for experimenting with its methods, and feels nearly incapable of wanting dangerous, even in a non-expert participant’s fingers.
A lot of that is all the way down to animation. Each strike, dodge and, sure, no-look block, feels as if it’s reacting to the scenario you’ve discovered your self in, at all times wanting pure. Preventing common enemies hardly ever has the start-stop rhythm you might need come to anticipate – as an alternative, you glide by means of these fights, dispatching demons, deflecting arrows (significantly pleasant while you realise you may parry them again into the enemies round you), and ending skirmishes with the sequence’ signature, instant-kill Issen assaults.
In these common fights, offence is commonly the very best defence – overwhelming smaller enemies with blows will deplete their stamina, opening up alternatives to unleash an Issen (with an appropriately over-the-top animation). Stronger enemies will pressure you to dodge somewhat extra typically (which might set off a Bayonetta-like slow-mo), or parry extra successfully, full with attractive visible results and beneficiant stun home windows.
The message is obvious – you’re not enjoying as a personality studying the ropes. That is already a grasp of their craft, and so they act prefer it. For Musashi, these fights ought to really feel easy – problem is extra all the way down to the way you handle a crowd, than the way you take care of the person fighters in it.

However when the sport pits me towards a fellow Samurai, Sasaki Ganryu, it’s a swordfight worthy of the traditional films the builders have drawn from (even the primary character’s likeness is predicated on legendary Japanese actor Toshiro Mifune). You may anticipate the sport to abruptly embrace that soulslike comparability right here, but it surely resists – it’s not straightforward, however you get the impression that Capcom would favor you to have the ability to choreograph your personal film-like encounter, resisting the impulse to actually cease you in your tracks with a battle that must be realized, repeated, and mastered.
Therapeutic objects are restricted by your stock house, however comparatively plentiful, guaranteeing you may high up in difficult spots. Pulling off an Issen towards Ganryu provides you an in-built gamble – do huge injury, or earn extra Souls (used as foreign money and extra). And the sport prioritizes pace over precision – each you and Ganryu will buzz across the enviornment, dodging, lunging, and clashing in showers of sparks. It’s completely thrilling, that includes among the smoothest, best-looking fight I’ve seen from an motion recreation this technology.
As a taster of what’s to return, it’s completely piqued my curiosity. This appears like a traditional motion recreation ready to emerge.
Onimusha: Manner of the Sword arrives for Xbox Sequence X|S in 2026.
Onimusha: Manner of the Sword
CAPCOM CO., LTD.
Struggle by means of bloodstained battlefields of intense swordplay motion. Discover the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice.
With each stage cloaked in thriller, hazard and intrigue. Battle towards monstrosities from the underworld generally known as Genma in a story of darkish fantasy.
Observe the story of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the ability to slay Genma.
Via gritty, blood-soaked brawls, he searches for his purpose to battle. What destiny awaits on the finish of his path?
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