9 Dots Studio is difficult at work on Outward 2, however studio founder, CEO, and Inventive Director, Guillaume Boucher-Vidal, took a number of moments out of his busy schedule to offer us at TechRaptor a take a look at the present sport. Giving us a tour of the brand new character creation, the ins and outs of Haboob, and what begins your journey in Aurai, the preview was only the start. I additionally acquired to play part of the title, feeling my means via the totally different areas you possibly can discover. Here is all I discovered in my Outward 2 alpha preview.
Outward 2 Alpha Preview | No Hand Holding Right here
I spent a major period of time diving into the nooks and crannies of Outward 2. Whereas I can safely say no Trog is secure round me, I died extra occasions than I can depend to Recluses, Thespians, Manticores, and falling into the water. I harvested and ate extra mushroom soup than anybody most likely ought to. By means of all of it, I explored a lot of the Bellowgale, saved discovering extra stairways in Haboob than I believed potential, and found most creatures will completely maim you when given the chance.
Outward 2 is at the moment in alpha section. There’s nonetheless a number of work to be achieved on the title, and all the pieces I performed via can fully change by the point it’s launched in the summertime of 2026. I’m going to focus extra on the overall mechanics, the way it compares to the unique Outward, and what’s to return for the RPG.
This additionally means I gained’t be commenting too closely on bugs, lacking dialogue, sport crashes, and different points which can be present works in progress for 9 Dots Studio. Although these points can have an effect in your gameplay within the upcoming alpha playtest, they need to be eradicated by the point launch comes round. These points must be reported to the dev workforce to allow them to be addressed.
To start out initially, Character Creation has been considerably expanded. Not solely do traits and backgrounds affect character origins, however in addition they have an effect on beginning stats, the place you start your journey, recipes you inherently know, and might supply distinctive dialogue decisions. On prime of that, you’ll not have a potato in your face until you need to. There are a number of choices for hair fashion, eyebrows, face construction, pimples, scars, make-up, and extra.

With regards to stepping into the meat of the sport, there are a number of mechanics which have stayed the identical from Outward. Your well being and stamina most lower while you get injured, dying leads to a random occasion bringing you some other place on the map, an outfitted bag slows down your dodges, and a few quests are timed. You may meet NPCs from the unique, and will even be saved by Gep, once more.
There are a lot extra examples of issues which have remained the identical that you just’ll encounter as you play, particularly the tough and brutal fight you’ll encounter. Many have been frightened that fight would start to comply with RTS mechanics, however followers can relaxation assured that the fight is identical as Outward. You need to unlock mana to make use of magic, expertise are taught by trainers, and your assaults relying on how typically you get to swing your weapon.

Whilst you solely have a single metropolis to start from throughout the playtest, there are hours price of content material you possibly can expertise. You’ll be capable of tackle a number of quests, discover no less than three distinct areas, and go to a Leyline. Should you make it again into Haboob, you may even see town change from while you have been exiled. After enjoying via the area 3 times, spending no less than 18 hours within the wilderness of the Bellowgale, I am nonetheless discovering new areas and interactions with NPCs.
What’s obtainable of the narrative has ensnared me fully. I need to know extra concerning the Symposium and their analysis, see the totally different areas, and be taught why you have been framed within the first place. There are two different beginning cities to play via their starting journey. The story is there in the fitting portion to not inform me concerning the world and my present state of affairs, whereas preserving me on the hook for future narrative.
There’s a lot left to uncover, and I’m 100% eagerly awaiting Outward 2’s launch so I can expertise all of it. Fight was thrilling, exploration saved me on my toes, and finishing goals constantly felt rewarding. As soon as it releases, I plan on this sport taking up my life for fairly some time.
Outward 2 was previewed on PC over the course of 20 hours with a code offered by 9 Dots Studio. All screenshots have been taken throughout the course of the preview.






