If there’s one level of suggestions I’ve heard most from the roughly 300,000 individuals who, at any given second, have been enjoying Path of Exile 2 since its early entry launch, it is that we merely want extra drops. That sprawling passive ability tree is simply so satisfying to meddle with if you do not get the gear to make your construct sing, and meager loot has left some PoE 2 gamers swinging the identical unhappy membership for upwards of a dozen ranges. Fortunately, Grinding Gear Video games says it will be loosening the loot faucet, promising elevated drops in an upcoming patch alongside tweaks to dodging and map checkpoints.
In a put up on the PoE boards addressing suggestions from the PoE 2 launch, GGG acknowledged that “one of many main issues that gamers have been experiencing is feeling that the sport is just not rewarding sufficient.” To deal with the issue, the studio’s making changes in “a number of key areas.”
First up, beginning with a patch that was deployed earlier immediately, GGG stated that it is growing the drop amount and rarity of loot from Uncommon monsters—those with the procedurally generated names like Stinkfist the Awoken in yellow font, who would possibly instantly knock half your well being bar off for those who hadn’t observed it saunter into the melee. Monster loot will now get a bonus in loot rarity and amount for every mod affecting the monster, and uncommon monsters may have progressively extra modifiers as gamers advance by means of the sport.
“These modifications will trigger uncommon monster rewards to naturally scale up as you get to larger ranges as a result of the variety of mods a monster can have will increase all through the marketing campaign and into endgame,” GGG stated. “As well as, many different types of map juicing will not directly trigger uncommon monsters to have extra mods as properly, growing the rewards of those different mechanics too.”
Subsequent in GGG’s multi-pronged loot stimulus program: elevated forex drops. Because of immediately’s patch, many currencies have gotten hefty droprate buffs.
Regal orbs, which improve magic gadgets to rares, shall be dropping 40% extra typically, whereas disenchanting uncommon gadgets with six mods will give extra regal shards. Lesser jewellers orbs, which will be become help gems for abilities, acquired a 33% droprate buff. Gemcutter’s prisms, which improve gem high quality, acquired the heftiest improve, now dropping 5 occasions as typically as they’d earlier than—and every one now will increase gem high quality by 5% as an alternative of 1%. Your abilities will thanks.
To spare gamers the expertise of bashing their heads in opposition to a troublesome boss solely to get a bunch of junk loot, bosses will now all the time drop at the least 1 uncommon. Endgame maps have gotten will increase to rarity and high quality mods as properly, and in an upcoming patch, gamers will encounter further uncommon monster spawns in maps.
Elsewhere on the PoE 2 replace agenda, GGG is working to take away frustrations round getting mobbed by monsters and being pressured to stroll all the best way throughout the map after loss of life. In upcoming patches, the participant will be capable of dodge roll by means of smaller areas between monsters and shove small monsters apart whereas rolling. “This could end in getting trapped much less typically,” GGG stated.
All zone entrances and exits will now have an accompanying checkpoint, and we’ll be capable of click on on them to teleport between activated checkpoints. Mercifully, we’ll even be getting a checkpoint added to the Dreadnaught, an act 2 mission that is confirmed to be a little bit of a slog for lots of gamers.
To remain abreast of when these modifications and others arrive, be sure you keep watch over the PoE 2 early entry patch word discussion board. Within the meantime, I will be on my sorceress, the place I will be harvesting my very own contemporary bounty of forex orbs.