Path of Exile 2 is kicking off 2025 with its first main patch—and it is a doozy. As promised within the patch preview launched final weekend, Grinding Gear Video games has returned from its vacation break to sort out a few of the most urgent points and clean out a few of the friction gamers have confronted within the weeks since PoE 2’s early entry launch. Patch 0.1.1 delivers an extended checklist of additives and adjustments, starting from retuned endgame maps to rebalanced uniques to basic high quality of life tweaks.
First up within the patch notes, GGG’s focusing on frustrations gamers have run into when progressing into endgame mapping. Gamers trying the Arbiter of Ash pinnacle boss will now have a bit extra wiggle room to work with as they study the battle: At its base problem, you may get 6 respawn makes an attempt, with the variety of respawns reducing at greater difficulties.
Citadels, difficult endgame nodes on the Atlas map that—along with providing uncommon loot—drop key fragments wanted for dealing with the top boss, will now be simpler to find: They will be marked by a pillar of sunshine within the shrouded parts of the Atlas map, so you possibly can clear your method in the direction of them extra immediately.
4 new forms of tower maps may have been added, and map areas are additionally getting checkpoints and a minimal threshold of three uncommon monsters. Roughly one in 4 maps will now have bosses, and GGG has adjusted map areas to “have extra distinct specialities for the content material they include.” Some maps may spawn twice as many chests; others might need 50% extra uncommon monsters, or essences, or strongboxes.
Monsters which have been explicit nuisances for gamers, like grenade-throwing Forsaken Miners and meteor-dropping Misplaced-men Zealots, have been nerfed, hopefully that means fewer sudden deaths and map-ending murders from off-screen. Likewise, the visible results for enemy skills and hazards have been adjusted to make it clearer if you’re standing the place you should not be. In keeping with the patch notes, all kinds of exploding corpses, Unstable Crops, and Chaos Pustules ought to be simpler to identify within the visible noise of high-speed map clearing.
There is a pile of high quality of life enhancements and basic adjustments: Stuffed sockets in gear can now be overwritten by different socketable objects. Armor effectiveness has been buffed by 15%—however contemplating how tough of a state armor is in, which may not be sufficient. “Most monsters smaller than a skeleton” could be pushed out of the way in which whereas dodge rolling. The world map ought to load sooner. Burning Floor will not spawn beneath levers anymore.
If that wasn’t sufficient, GGG’s determined uniques wanted some buffs. Distinctive objects have gotten a rebalancing sweep so wide-reaching that the related part of the patch notes is over 2,400 phrases lengthy. Sadly, some gamers aren’t satisfied that the adjustments are sufficient to make all however the most effective uniques price utilizing. Nonetheless, it may be a good suggestion to survey any spare uniques you have obtained hanging round in your stash—a few of them may be extra related in your construct than they have been yesterday.
There’s a lot extra tweaks and fixes hitting with Patch 0.1.1, so be at liberty to peruse the patch notes at your leisure. As for what comes subsequent, GGG stated of their patch preview video that deeper reworks might be on the way in which for character and monster stability, however “these forms of adjustments are going to have to attend till we’re able to make a brand new league with a brand new economic system for individuals to play in. That is nonetheless a short time away but.”