HI all,
Persevering with my dedication to this challenge, I’ve launched the most recent check model on Android.
For this model, combatant pathfinding and habits, in addition to dying/revive mechanic has been carried out. You may check out fight in opposition to static and 'sensible' check dummies throughout the Take a look at Space.
You'll additionally discover you can die, and a dying display pops up, after which you’ll revive your self.
I’m centered on delivery with velocity and getting suggestions as early as attainable to make adjustments. A reddit person did level out a obvious concern with Vitality Blade assaults feeling janky – I’ve modified these assaults to really feel a bit extra fluid (let me know what you suppose). Another minor adjustments underneath the hood have been made to motion dealing with, though I don't suppose this might be noticeable.
Please do let me know what you consider comabt and the AI in-game. Thanks.
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