PUBG: Blindspot confirmed actual promise once we took it for a spin in 2024: PC Gamer’s Jake Tucker stated that “with some polish to the controls and a correct onboarding expertise, this could possibly be a genuinely enjoyable, extremely accessible tac shooter.” But it surely didn’t make a lot of a splash when it launched into early entry in February, and fewer than two months later Krafton has seen sufficient.
“Since our final replace, the workforce has been exploring a number of methods to enhance the expertise and transfer the sport ahead,” Sequoia Yang of developer Arc Workforce wrote in a Steam replace. “Nevertheless, after cautious consideration, we’ve come to the conclusion that we’re not in a position to sustainably present the extent of expertise we got down to ship via early entry.
“Because of this, PUBG: BLINDSPOT’s Early Entry service will come to an finish on Monday, March 30.”
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In contrast to its namesake, PUBG: Blindspot was a top-down shooter—a bit like Rainbow Six Siege run via Diablo. Yang stated it was “a daring try and discover new prospects throughout the top-down tactical shooter house,” and it was fairly effectively obtained by gamers: The “blended” consumer ranking on Steam is only one level beneath the “principally optimistic” ranking, and one of many prime issues cited in damaging opinions is issue discovering matches due to the dearth of gamers.
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And that is the true subject: Like so many free to play video games, PUBG: Blindspot fell right into a concurrent participant depend spiral, with low numbers of gamers contributing to lengthy matchmaking queues that drive away much more gamers. Premium video games can survive that kind of flat spin, no less than for some time, however free to play video games that depend on sturdy audiences making in-game purchases simply cannot.
The PUBG: Blindspot state of affairs might have been confused even additional by the monetary state of affairs at Krafton: The corporate’s revenues grew by 23% in 2025 to greater than $2.1 billion, which is undeniably some huge cash, however the extra essential consideration—earnings—declined by 11% over the identical interval.
And Krafton has been exhibiting some indicators of pressure. In November 2025, it launched a voluntary resignation program for its staff, providing hefty buyout packages for anybody who agreed to stop. Krafton additionally imposed a hiring freeze at across the identical time. Its current lawsuit loss-with-a-capital-L to the three ousted heads of Subnautica 2 studio Unknown Worlds might additionally show very expensive.
It is not clear what’s subsequent for Arc Workforce, which isn’t a Krafton studio: Yang stated the studio “will take a while to regroup, and we hope to return with new experiences sooner or later.”



