Practically a decade in the past, Brendan Greene’s obsession with battle royales basically reshaped gaming. Now the designer, greatest recognized by his on-line moniker “PlayerUnknown,” is toiling away on a brand new set of tasks that would change far more than that in the event that they’re profitable. PUBG: Battlegrounds redefined on-line gaming. As a substitute of constructing PUBG 2, the long-term purpose of Greene’s new survival sim Prologue: Go Wayback! is to be step one towards redefining the web itself.
“The dimensions, I feel, of what we’re doing is type of misunderstood,” he informed Kotaku in a latest interview. “Individuals aren’t seeing what it allows.” Greene is speaking about a quote of his that zipped round on-line final month about wanting to construct a metaverse. “PUBG creator Brendan Greene swears his infinite, mega-ambitious digital universe isn’t like all of the others: ‘I wish to construct a metaverse as a result of I don’t assume anybody else is,’” learn an understandably snarky headline by PC Gamer.
The idea of a shared on-line holodeck was buzzing across the tech world in 2022 however is now derided by many as empty hype. Fb modified its title to Meta, invested billions in digital actuality tech no one appears to need, after which shortly pivoted to the subsequent investor craze: generative AI. “This 12 months doubtless determines whether or not this whole effort will go down because the work of visionaries or a legendary misadventure,” Meta chief expertise officer Andrew “Boz” Bosworth wrote in an inner memo earlier this month.
However PlayerUnknown Productions is just not a $1.76 trillion tech large and Prologue’s ambition is far more humble, at the least initially, and never topic to the flighty whims of Wall Avenue buyers. The upcoming Steam recreation is actually a first-person strolling sim in an 8x8km open world the place you attempt to get throughout a map from the cabin you spawn in to a climate tower someplace off within the distance. You have to fear about meals, heat, and surviving environmental hazards like lightning and snow storms brought on by a dynamic climate system.
So, sure, Prologue’s emergent sandbox is much from the bullet-flying drama of PUBG. Having spent a bit time with the beta model, I might even say it’s type of boring. Think about the narrative-driven first-person journey Firewatch however with none of the story, characters, and intrigue. Greene joked that some workers think about Prologue a little bit of a horror recreation as a result of they assume they’re listening to noises that aren’t actually there. There may be actually loads of room for extra authored thriller in Prologue, however proper now it principally looks like a wilderness sim geared toward self-directed exploration and player-generated anecdotes.
“What I’m making an attempt to construct is like making an attempt to construct the web once more”
“Kim [Nordstrom], our CEO, in one of many early builds, he spawned in a damaged cabin with no clothes, and it was snowing, and he was like, ‘Rattling, I’m going to die,’” Greene recalled. “And there was not a lot he might do at that time, like he tried to gentle a hearth, however the snow got here in and he died of hypothermia, simply because that’s the kind of the sport it’s.” He continued, “I’ve heard a bunch of, like, folks ready in a single day on prime of a mountain, then getting a vista because the solar comes up and never realizing they had been there and and these type of pretty moments, as a result of the worlds are new each time. So each time you play, you get a barely completely different expertise.”
Like No Man’s Sky, Prologue makes use of procedural technology to create billions of doable open-world maps. Machine studying brokers skilled on satellite tv for pc knowledge and different sources of real-world terrain information create Prologue’s worlds, after which PlayerUnknown Productions builders go in and fine-tune the outcomes to attempt to maximize the potential for fascinating emergent eventualities as gamers attempt to cross rivers and mountains to get to their vacation spot. At present, a profitable playthrough may take one to 2 hours, however the staff is at the moment taking a look at ramping up the issue to make every hike extra of a problem.
Whereas Prologue carried out participant assessments all through the second half of final 12 months, it’s clear Greene is happy to lastly get the sport into extra folks’s palms. He stated he needs to construct the sport “with gamers,” and all the new suggestions and experimentation will little question be invaluable for proving if the map technology tech powering the PUBG creator’s imaginative and prescient, an engine referred to as Venture Melba, is strong sufficient to scale into massively multiplayer video games and past.
That features a second recreation consisting of tens of millions of sq. kilometers of open world and tens of millions of gamers to fill it. Suppose MMO survival sim Rust however on a totally completely different scale, the identical method battle royale video games turned conventional 6v6 deathmatches into sprawling 100-player affairs. And if that finally ends up working, the final word objective is Artemis, a type of open-source, high-fidelity Roblox wherein gamers construct all completely different sorts of worlds and may transfer between them seamlessly. This metaverse, a 3D model of the web as Greene calls it, is the long-term objective, doubtlessly 10-15 years away, guiding Prologue’s growth like a north star.
Even that may be overly bold. PlayerUnknown Productions is at the moment simply 60 folks cut up between the sport and engine sides. Though Greene introduced the staff in 2021 (which stays unbiased), it took years to get something out the door, like December’s Preface, basically a demo for Prologue’s map technology tech. Although Greene is a visionary recreation designer (he was making battle royales lengthy earlier than PUBG blew up), he may not really be that nice at operating a recreation studio.
“I’ve been making an attempt to get this survival recreation made for about three and a half years, and I believed it was a easy premise, proper?” he stated. “It’s a brand new world each time, after which only a easy survival loop, I’m not asking for a moon and the celebrities right here.” Greene stated the core staff was nice however the management degree, which he was chargeable for, wasn’t understanding.
“I need it very very like a holodeck the place you possibly can inform it what you need and [Melba] generates it.”
A few years in the past, although, a brand new govt staff got here in, together with CEO Nordstrom (former chief technique officer at Paradox Interactive), CTO Laurent Gorga (former tech director at Hangar 13), govt producer Petter Sydow (former producer at Huge Leisure) and artistic director Scott Davidson (former artwork director at Facepunch Studios). Gorga informed Greene he needed one thing launched inside a 12 months when he joined, and issues lastly began shifting. “Earlier than was a bit bit type of siloed, and folks had been engaged on various things,” Greene stated. “Now we’re totally built-in.”
Prologue is being constructed with Unreal Engine however the objective for future installments, or “stepping stones over a pond” as Greene calls them, is to transition away from proprietary expertise and instruments to solely counting on in-house tech like Melba and open-source options. In any case, you possibly can’t create the way forward for the web with participant connection and creativity shackled by licensing agreements. Greene’s imaginative and prescient flies within the face of what Epic Video games CEO Tim Sweeney is at the moment doing with Fortnite, whose battle royale mode was as soon as sued by PUBG’s writer for copying it, and which has additionally lately tried to change into extra of a platform for world constructing than only a single recreation.

“What I’m making an attempt to construct is like making an attempt to construct the web once more, however in 3D so Melba, our engine, will probably be HTTP, basically, it’ll be a protocol degree that may generate entire worlds that simply are all interoperable as a result of all of them share the identical engine which is open supply so everybody can construct on it,” he stated. “And that’s what I hope the metaverse must be, proper? That it shouldn’t be managed by massive firms which might be basically IP bubbles, hoping you’ll come and, you realize, have a look at their IP, after which perhaps someday sooner or later, these two firms, or 10 firms, will speak to one another, and also you’ll have interoperability. I don’t get that. I don’t see that as a metaverse.”
The machine studying powering Melba would be the key to attaining this, which is why Prologue itself doesn’t should be a fantastic recreation to succeed. If it proves out the tech, it would nonetheless have been value it. “We wish to offer you entry to the API or to the code so if you wish to construct your individual instruments otherwise, you need to be free to try this,” Greene stated. “However at the least at our layer, I need it very very like a holodeck the place you possibly can inform it what you need and [Melba] generates it. Or you possibly can simply draw a map on an in-game mini-map to attract the monitor for a motocross race you need, since you discovered a cool location on the earth, and the sport will do the remainder. However that’s why I’m saying 10 to fifteen, years, as a result of I feel that degree of tech and ease, it’s nonetheless a while off.”
For now, nevertheless, the main target is on Prologue. An Early Entry rollout on Steam this 12 months will start constructing it right into a extra fully-fledged recreation, with new content material and mechanics added alongside the best way of the staff responding to suggestions, bugs, and balancing points. A present river spawning situation could make it seem like the seas parting for Moses on some maps, and one of many jackets gamers can at the moment discover within the recreation is overpowered in the intervening time. However Prologue’s strict survival sim methods and austere presentation are more likely to stay at its core.
“There was initially an concept I had of getting a coaching mode the place it type of highlights all of the objects, makes it extra like a really primary coaching mode of ‘that is the world,’” Greene stated. “We’ll see if we will add it throughout early entry. However in the intervening time, I imply, my video games are simply, as I noticed on Reddit, simply ‘nicely fuck you get higher,’ proper? And I really feel it must be continued on this recreation. It’s like, look, should you prefer it, nice, in any other case, there’s 1,000s of different video games on the market.”
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