Hey everybody,
So, I have been coding professionally for about 10 years now, largely the standard 9-5 grind. However for the final two years, I have been pouring my free time into one thing a bit completely different – a aspect undertaking that is kinda turn out to be my second job, however in a great way. I have been creating a 2D MMORPG referred to as Definya. Yeah, it is obtained that old-school SNES pixel artwork vibe that I completely love.
PS: I can not publish hyperlink heres. Search for “Definya” on playstore, steam or go to play . definya . com
We’re pivoting proper now for a combination between Stardew Valley and a MMORPG. It is possible for you to to play as a farmer character or adventurer, with out restrictions if you happen to determine to alter your thoughts later.
Farming
You should purchase seeds, use on the soil, harvest your crops and and so on.
Farms are a pleasant method to earn money and to supply important objects to the P2P market. For instance, many potions requires farming items. For those who do not wish to comply with an adventurer path, simply chill in your farm and develop your individual items.
Actually, it began out as simply messing round, attempting to construct one thing I might take pleasure in enjoying. I did not actually plan for it to turn out to be as large of a undertaking because it has, however right here we’re. It is obtained all of the stuff I appreciated from video games rising up:
Races, courses and spells: We’ve 2 foremost factions. Life bringers (people, dwarfs, elves) and Shadow Walkers (Orcs, Minotaurs, People). By way of courses, we do have warriors, berserkers, sorcerers, druids and rogues.
Crafting: You recognize, killing monsters, looting stuff, and making cooler stuff. A lot of the NPCs promote barely nothing, and you must craft excessive tier gear if you wish to succeed (or purchase from one other gamers, on {the marketplace})
Sandbox economic system: A lot of the related transactions are P2P based mostly. NPC promote solely primary stuff and so they even have a dynamic pricing system applied (which implies larger demand from an merchandise would enhance costs, and the other can be true)
PVP: Attempting to maintain it enjoyable and considerably balanced, particularly for newbies. Bought safety for gamers as much as degree 14. We’ve a cranium system.
Passive skills: For instance, rogues can yield 2x daggers, berserkers 2x axes and mages have a lift on their mana regen. Every class has a particular one!
An precise Open World: Spent a ton of time on this. It is large, crammed with completely different monsters and quests.
Tons of of various objects: swords, golf equipment, maces, ranged… even a shuriken 😛
Completely different enjoying modes:
Comfortable: No demise penalty, however you get a -20% XP buff
Hardcore: Probability of loot drop on demise, however a 20-30% XP Buff
Permadeath: You lose your char once you die, nevertheless it has a 80% XP Buff
Gem system
We even have anti-macro for cheaters and and so on. So… I believe every part (or virtually) was taken care of.
I am kinda nervous about placing it on the market, however I might actually like to get some suggestions from you all. For those who’re into attempting out new video games and do not thoughts that it is nonetheless a piece in progress, test it out?
Would love to listen to what you assume, particularly in regards to the steadiness and gameplay. And yeah, if you happen to run into bugs (which I am positive there will likely be just a few), let me know on Discord. Bear in mind it is a BETA sport!
Thanks for even contemplating checking it out. Means quite a bit.
Catch you in-game!
DOWNLOAD:
I can not publish hyperlinks right here. Look within the feedback or simply go to playstore and seek for “Definya”