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Reflection After 2 Video games: 1 Premium & 1 Free (NO ADS & IAPs on each)

October 13, 2025
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We’re Pixel Balloon, and we made Faucet Knight – Idle Journey (Initially $1.99 USD, then $0.99 USD after 1 yr available on the market). We later launched Idle Expedition (Free to play). Not like others, our video games do NOT embody adverts and IAPs of any sort. We wished to share our expertise and be as clear as we will.

Oftentimes, we’re requested if making video games with no adverts and IAPs makes cash. Is it sufficient to dwell off of, and questions of the type? The quick reply is not any. It makes a small quantity of extra earnings. Not sufficient to help a household, but it surely's sufficient to allow you to exit to eat extra usually.

How I all the time considered the cash facet was like this. My brother and I work as part-time devs. We make the time sacrifice to work on this at the price of our free time. Which implies work outdoors of labor. Don't get me improper, it's enjoyable, but it surely additionally means I’ll spend much less time hanging out with mates or girlfriends. On the finish of the day, making video games is a alternative, and we don't must do it, but it surely's enjoyable and it's an funding .

We labored on Faucet Knight – Idle Journey for nearly 2 years. Not together with the extra time we’ve spent updating and patching the sport for a number of extra months after the primary launch. If we labored part-time for two years, making minimal wage in Texas. That might be $7.50 for 1000 hours. That comes out to $7,500. After 2 years, it could be $15,000. With that in thoughts, I'd suppose that to make the event time spent on engaged on the sport value it, it must web us $15,000 every or $30,000 complete.

It’s value mentioning that we spent no cash on promoting. We mainly made posts on Reddit, and that was the majority. We now have an Instagram and TikTok account, however I'm pretty optimistic it was the Reddit posts that basically made an influence. As for Idle Expedition, as soon as once more, it was about 2 years of growth. This time, the plan was to make a small-scale recreation that might be 100% free with no adverts and IAPs. This could function our personal type of commercial. Anybody can strive the sport, and in the event that they like what they performed, they could contemplate buying Faucet Knight – Idle Journey.

Did this work? Sure and no. It positively helped, however not by any vital or long-term influence. It did give us a pleasant bump in gross sales. I imagine this occurred for two causes. Idle Expedition was serving to enhance Faucet Knight – Idle Journey, however a Reddit publish we made actually gave us that enhance in gross sales.

We hope this glimpse behind the curtains helps everybody perceive one thing about what it may be wish to be an indie recreation developer. We'll be sure you reply any questions as time permits. We’ll reply to each single publish; we promise that a lot.

The publish talked about within the Infograph: Reddit Put up

submitted by /u/KickBack_Games [comments]



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