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Treatment’s daring gambit to avoid wasting FBC: Firebreak arrives on Monday, within the type of a large replace that goals to ‘enhance all the pieces’ concerning the underwhelming coop shooter

September 27, 2025
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FBC: Firebreak was a little bit of a disappointment when it launched again in June. There was actually potential in operating round taking part in janitor inside the brutalist interdimensional nexus often called The Oldest Home. However Treatment’s cooperative shooter merely did not really feel prepared for motion, as I found in my FBC: Firebreak evaluate. It was too lean, too repetitive, too unbalanced, and lacked some basic options like a correct tutorial.

Treatment has spent the previous few months plugging holes in Firebreak’s leaky hull, however the newest patch, which arrives subsequent week, represents the studio’s first correct try to show the ship round. The dramatically named Breakpoint replace appears, on paper, to signify an entire overhaul of Firebreak’s core expertise, whereas additionally including an entire new mission and a bunch of smaller options, too.

On the coronary heart of Breakpoint is a complete rework of how missions are chosen. The Jobs board—from which gamers picked a mission to play after which customised its issue and size—has been hacked to splinters with a hearth axe and tossed right into a skip. It is changed by a ‘Crises’ board that gives a tailor-made number of Jobs with preset lengths that refresh each half-hour, a system that sounds much like the mission choice display screen from Warhammer 40,000: Darktide.


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“[The] Firebreak (initiative) was fashioned to handle an ongoing disaster, and as a primary responder, try to be reacting to dynamic, unpredictable risks, not being requested to create hazard for your self,” Treatment writes to elucidate the change. The Crises board would additionally seem to handle considered one of my greatest complaints with Firebreak, particularly, the way it compelled you to play every job in repeated increments. It is a choice that counter-intuitively lowered its replay worth, because it meant you’d already performed most of a mission a number of instances over by the purpose you reached its finish, leaving you with little inclination to return.

(Picture credit score: Treatment Leisure)

Treatment plans to additional enhance replay worth by growing the unpredictability of jobs, including various aims that may seem throughout a mission, and randomising well being and ammo places. General, it feels like an enormous enchancment, although the change does imply gamers have much less management over missions they play, with Treatment saying it’s “exploring methods to carry again extra customisation sooner or later”.

This overhaul coincides with the addition of a brand new Job. Codename ‘Outbreak’ takes a leaf out of Resident Evil 7’s blighted e-book, with gamers dashing to comprise a quickly spreading mildew epidemic within the oldest home’s analysis sector. This fungal fiasco introduces two new enemies, stationary Mould Turrets and lumbering Mould Walkers. In addition to attacking you, these enemies also can unfold the contagion to different characters, probably turning enemies into Mould Walkers, or your Firebreak coworkers into Mould Turrets. Beautiful.

For its last main change, Breakpoint introduces extra formal onboarding for brand new gamers. Breakpoint provides a playable Orientation degree that guides rookie firebreakers by way of the fundamentals, in addition to a ‘Welcome to Firebreak’ video that introduces the general premise, and overview movies for every Job. I am glad Treatment has made these latter additions alongside the fundamental tutorial. Firebreak assumed far an excessive amount of familiarity with Management when dumping you into The Oldest Home, so having correct context for what the FBC is and what you are doing will not be solely helpful, however given how bizarre The Oldest Home is, additionally an enormous a part of the enjoyable.

Hold updated with a very powerful tales and one of the best offers, as picked by the PC Gamer crew.

Whereas these are the massive new options coming to Breakpoint, there is a ton of smaller stuff being tweaked and added to. This consists of new weapons, three extra Hiss enemies, a gun mod system, an financial system rework, and extra nonetheless.

Treatment states that its final aim with Breakpoint is to “enhance all the pieces concerning the FBC: Firebreak expertise” and lay a stronger basis for future updates, with the following massive patch due in November. Longer-term assist for Firebreak will doubtless hinge upon how gamers reply to those adjustments. Treatment has already stated it’s ‘unhappy’ with the spinoff’s gross sales figures and its negligible PC participant base, so the onus is on Breakpoint and that November replace to carry wayward FBC recruits again into the fold.



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