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Resident Evil Requiem delivered on the multiple-protagonist promise I’ve all the time wished from Silent Hill

March 8, 2026
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It all the time appeared odd that Harry Mason was such a badass. The protagonist of the unique Silent Hill was a novelist looking for his lacking daughter, and but over the course of the sport he managed to accrue a handgun, a shotgun, a rifle, and a number of melee weapons, which he confidently used to defeat an enormous caterpillar, a split-headed lizard, Mothra, and in addition God.

In the meantime, badass cop Cybil Bennett was simply sort of there. Silent Hill implies that she’s off having her personal terrible journey on the similar time, however we solely see glimpses of it. Apparently the unique plan was to have two playable characters. Whenever you performed Harry you’d get a model of Silent Hill that was puzzle-focused, and once you performed Cybil you’d see a extra action-oriented model of the sport.

That explains why there are some objects you may work together with solely to have Harry say he cannot use them proper now, and why this untrained creator grew to become such a proficient boss-killer. Cuts throughout growth meant the 2 protagonists have been folded into one.


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Later Silent Hill video games toyed with comparable concepts. A number of protagonists have been thought-about for Silent Hill 2, although ultimately all we acquired was the prospect to briefly play Maria within the Born from a Want state of affairs. It is much more work to animate and voice playable characters than non-playable ones, and the Silent Hill sequence has usually been pressured to do its greatest with shoestring budgets.

It took a Capcom survival horror funds to offer me what I’ve all the time wished. Resident Evil Requiem encourages stealth and problem-solving once you’re enjoying as Grace, then turns into an over-the-top motion film the second you begin enjoying as Leon. The distinction advantages each. As Grace, I am manipulating zombies utilizing gentle switches and damaged bottles to bypass them, fleeing from outsized monstrosities, consistently in a state of near-panic. That rigidity releases the second I change to Leon, a person who sees zombies as targets for a roundhouse-kick exercise and massive beasts as pure targets for large weapons and corny one-liners.

(Picture credit score: Capcom)

Each time the display fades out and goes again to Grace, I can really feel the strain begin constructing once more in my shoulders. It is like I am watching a marathon of the Evil Useless motion pictures however somebody periodically flips to a different channel the place they’re exhibiting The Shining, Ringu, and The Descent again to again.

Silent Hill F tried one thing comparable with its two realities. Within the foggy Ebisugaoka you performed a model of Hinako who needed to deal with fragile weapons and will generally sneak previous monsters, whereas at midnight shrine world she was a katana-toting badass. I did not assume the distinction labored as effectively there, although—one in every of Silent Hill F’s simplest body-horror sequences occurred at midnight world, however was adopted by tooltips explaining how your new power-up labored in a means that undercut the impact.

Maintain updated with a very powerful tales and the perfect offers, as picked by the PC Gamer crew.

Requiem makes the good move to not strive for actual horror once you’re Leon. Although he faces grotesque enemies and is in actual peril, there is a slapstick high quality to the way in which dropped chainsaws spin dangerously and will be picked up by zombie after zombie to create the right “right here we go once more” sequence of pratfalls and near-disasters. Leon isn’t afraid and is generally simply performed with this shit, whereas Grace feels like she’s completely on the sting of hyperventilating and would very very like to be dwelling and protected and logged into her Reddit account.

The Resident Evil video games have usually had a number of protagonists, going all the way in which again to the Jill and Chris within the unique. Typically it has been a selection, with the second player-character saved for a second playthrough, and generally we get to play two directly, like Rebecca and Billy in Resident Evil 0 and the 2 units of paired protagonists in Revelations 2. The best way Requiem divides its playtime between the 2, pairing every with a unique taste of horror, has given me precisely what I wished from Silent Hill all this time. Despite the fact that Resident Evil has all the time been my second-favorite of the 2 sequence I can not be mad at it for getting there first, given how efficient the result’s.



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