Riftbound, the League of Legends buying and selling card recreation, launched in late October to an unimaginable fan response. Packs, themed decks, and an all-in-one tutorial recreation known as Proving Grounds rapidly bought out, and the aggressive scene is beginning to come into its personal with tournaments popping up all around the nation.
PAX Unplugged served because the launching pad for the sport’s second set, Spiritforged, which is able to launch in early 2026. New playing cards, mechanics, and Champions had been debuted throughout an hour-long panel led by Dave Guskin, the lead designer for Riftbound at Riot Video games, and previews of latest playing cards have popped up across the web since then.
We sat down with Dave Guskin at PAX Unplugged to be taught extra about inside reactions to Riftbound’s launch, in addition to what the group has deliberate for Spiritforged and past. We even have an unique card from Spiritforged to disclose, with Guskin giving his ideas on how this new Champion can greatest be utilized in battle.
Classes Discovered
Riftbound’s first set, Origins, has been within the wild for a month now, and Guskin says the group is feeling good, regardless of a couple of pace bumps. The largest of these, each followers and the design group can agree, is getting the product out to those that need it. Guskin assured me that the group has been “doing as a lot as we will to get playing cards to the gamers,” however acknowledges that demand is excessive.
When planning the primary run of Origins, the group had a choice to make: Do they overprint and danger product sitting on cabinets, which can make potential gamers suppose the sport is not promoting properly or trigger logistical points for the shops promoting them, or do they underprint and danger discontent from followers in search of a product that is bought out in every single place? Guskin admits it was a problem, however the group did have a method.
“We tried to hit as shut as we may to having sufficient product, however we knew that it doesn’t matter what we did, we had been going to fall brief,” Guskin says. “We wished to guarantee that we acquired playing cards to our gamers, however we additionally wished to do [so] whereas not making selections that would harm the long-term viability of the sport, each for gamers and for the market. I might say we performed it on the secure facet.”
Those that did open the primary run of packs might need discovered an odd drawback, in that some packs had been reported to solely have one uncommon card as an alternative of the same old two. Whereas the group was disheartened to listen to about this, with Guskin particularly stating the way it might have impacted the expertise of opening these first packs, the group is making an attempt to make issues proper with these clients.
“We’ve performed some due diligence in determining how that occurred and the way it may be prevented sooner or later,” Guskin confirms, “Getting that suggestions, having gamers present us these packs, was actually useful, and led us to investigate our processes and discover methods to get higher.” Guskin additionally talked about a “uncommon alternative pack” program that was not too long ago launched, the place affected gamers can signal as much as obtain a randomized uncommon card.
Now that the primary run has been launched, the early aggressive scene has begun to develop, with names like Annie and Sett rising on the prime of current high-profile tournaments. Whereas the design group knew some decks could be strong–Guskin additionally named Champions like Kai’sa, Ahri, and Teemo amongst prime performers–they did not actually understand how the primary aggressive metagame was going to shake out.
“It is exhausting to foretell, as a result of hundreds of thousands of gamers around the globe in mixture are significantly better at exploring the sport and discovering highly effective methods than our little design group,” he defined. “Typically, I feel we knew the relative strengths, however I would not say that we knew precisely what particular builds could be robust, as a result of it is the form of factor that you simply simply should see gamers within the wild give you.”
“Total, we’re actually proud of the decks persons are discovering, and the thrill for Nexus Nights at native recreation shops,” Guskin mentioned. “We had been excited for launch, however now that we’re previous it, we’re on to the subsequent factor.”

On to Spiritforged
The PAX Unplugged panel blew the lid off of Spiritforged, the second full set for Riftbound, and the brand new potential methods that may include it. 12 Legend playing cards will provide a number of new deck construct concepts, some that includes returning Champions like Ahri, whereas different Champions like Azir and Ezreal will make their Riftbound debut.
The massive mechanical addition, in the meantime, is Gear playing cards, which may be hooked up to pleasant models and supply energy buffs and different perks. Veteran TCG gamers can most likely think about how these Gear playing cards are going to work, however there are a couple of key variations to Riftbound’s take.
“Our Gear playing cards are barely totally different in that, when you connect it to a unit, you’ll be able to’t take away it,” Guskin reveals. “That unit is not going to present it up till it dies, and that creates an attention-grabbing scenario: Do I equip this now and get the advantages instantly, or do I maintain and look forward to a stronger unit to connect it to?” Guskin additionally confirmed that there shall be spells and different results that mean you can change Gear between models, which may open up an entire new technique of deckbuilding.
Gear playing cards have been a part of Riftbound’s growth from the start, however as Guskin explains, there was a key motive for holding off on the mechanic till Spiritforged. “We thought [Equipment] performed rather well in early testing,” Guskin explains, “however we did not put it in Origins as a result of we realized it was a bit bit too difficult to introduce on prime of the entire different methods of a brand-new card recreation, so we set it apart.”
Different new mechanics coming to Spiritforged embody Repeat, which lets you double the consequences of a spell by paying its casting value twice, and Gold tokens, which may be tapped and sacrificed so as to add one vitality of any shade to your obtainable pool–similar to how Treasure tokens work in Magic: The Gathering.
As for the brand new Legends, Guskin sees potential in three specific Champions: Ornn, Lucien, and Ezreal. Ornn offers you further sources to pay for Gear and talents, which may create a gear-centric deck that Guskin says the aggressive scene hasn’t actually seen but. Lucien, in the meantime, is a deck that focuses on mobility and medium-sized models, which when paired with Gear can create an aggressive assault technique.
Ezreal, although, is Guskin’s essential Champion in League of Legends, so he significantly likes what Ezreal brings to Riftbound. “Identical to in League, he is such a bit shit,” Guskin says with amusing. “His Legend means says that whenever you goal an enemy unit twice in a flip, you’ll be able to draw a card. It is not simply killing them both, you’ll be able to transfer them round, debuff them, something, so he has a variety of difficult issues you are able to do with him, and he reloads fairly rapidly due to his Legend energy.”
One different Champion debuting in Spiritforged is Azir, Emperor of the Sands, a inexperienced/yellow Legend who instructions a military of Sand Soldier tokens throughout a match. His companion Champion card, nevertheless, has but to be revealed…till now.


Gallery
Meet Azir, Sovereign
We are able to solely reveal Azir, Sovereign, the yellow Champion card for the Emperor of the Sands. Azir, Sovereign prices 4 energy and enters with an assault energy of 4. He has Speed up, which implies you’ll be able to pay an additional one energy and recycle a yellow rune to permit him to behave as quickly as he is positioned on the battlefield, and his means reads as follows: “Once I assault, chances are you’ll transfer any variety of token models to this battlefield.”
Azir is tailored for token decks, the place he can flip a single-unit assault into an enormous military with one swing. Guskin says this Azir unit will complement the present Viktor archetype, however there is a key a part of his means that offers an added layer of versatility.
“Viktor cares particularly about Recruit tokens; whenever you’re taking part in Viktor, you need Recruits,” Guskin says. “Azir does not care about that; his card simply says tokens. Plus, having a Champion unit with Speed up within the Champion Zone means you are threatening to deploy it at any second, proper? The strain is in your opponent to not solely take into consideration the place Azir may go, but in addition to consider the place tokens are at present deployed and the way that may have an effect on fight.”


The way forward for Riftbound
Riftbound is in its infancy, with just one set at present obtainable, however Guskin is all the time excited about the long run. In a method, he needs to be, just because the requests he will get for future Champions are plentiful and fixed.
“Individuals have undoubtedly made requests for sure Champions, completely,” Guskin says. “I do not know that I’ve seen one Champion dominate requests, although I feel everybody’s acquired their essential they actually need to see. Once I hear individuals say, ‘I really need this champion, I really like them, when am I going to get them?’ I’ve to say, ‘Effectively, I do know the long run and I am unable to actually speak to you about it, so it is both coming quickly or it isn’t coming quickly.'”
Do not let that dodgy reply idiot you, although; the Riftbound group has a number of units value of plans in place. The PAX Unplugged panel revealed 4 units coming in 2026, and that is the cadence the group is focusing on for future years.
“I’ve a really imprecise 5 12 months plan for Riftbound, which is about 20 units or so,” Guskin confirmed. “We have developed the primary 5 to 10 units fairly properly, and a few of these are already being printed, some are being locked in, and others we have both simply began or we’re about to begin.”
With all of these units in thoughts, the aggressive scene might begin to get unwieldy with so many playing cards within the card pool, however Guskin has a plan for rotation as properly: He needs the primary aggressive rotation to happen to start with of 2028.
“Our plan is originally of 2028, after two full years of 4 units every, plus Origins now in 2025, when that tenth set comes out, we’ll rotate out the primary 4 or 5,” Guskin defined. “That method, the dimensions of the setting for ‘normal’ or no matter we’ll name our model of ‘normal’ shall be from 5 to eight units, which to me is extra manageable.”
The subsequent set, Spiritforged, is because of launch February 13 in native recreation shops and massive field retailers.





