Keep in mind the Silent Hill 2 remake’s 1.04 patch? The one which nerfed James’ big range of wizardly powers like matter-phasing and teleportation? Nicely, it seems that along with severing our protagonist’s connection to the arcane, it additionally severed some gamers’ capability to, ah, full Silent Hill 2. It launched a bug that troubled gamers who loaded a save within the Labyrinth space that might basically block off additional development.
Which isn’t nice. Happily, Bloober Workforce was fairly fast on the draw: The studio has launched a brand new hotfix for the sport just some days later. Patch 1.05 is out now, and has “carried out a repair by including a safeguard that forces correct activation of the required triggers” for anybody loading up a save within the Labyrinth, “making certain easy development shifting ahead.”
But in addition, you will now be capable of sync that save throughout a number of units: Your Steam Decks, desktops, laptops, and no matter else you may set up Steam on. Bloober has flipped on the Steam Cloud change, which means your saves will now port throughout units. Notionally, that 1.04 patch improved the sport’s efficiency on Deck, the place the sport was just about unplayable once I booted it up at launch. Which may make the characteristic a bit extra instantly helpful to these of us who personal Valve’s transportable.
Then once more, having simply fired up the sport by myself Deck, I believe SH2 may want a number of extra patches earlier than I really feel comfy calling it ‘playable’ on the hand-held.
Anyway, I am glad to see Bloober responding promptly to points with the sport. The Silent Hill 2 remake has gone down rather a lot higher than even I—who had fun with a preview—would have anticipated. In PCG’s Silent Hill 2 evaluate, Kerry Brunskill referred to as it a “enjoyable however flawed tackle a flawless gem,” scoring it 78%. After all, that was earlier than Bloober patched out the teleporting. Perhaps it would be larger now. Or decrease? Robust to say.