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Simogo Legacy Assortment Interview – Nintendo Swap 2, Mouse Controls, and Extra

November 26, 2025
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Subsequent week, impartial Swedish developer Simogo will launch the Simogo Legacy Assortment worldwide for Nintendo Swap, Nintendo Swap 2, and Steam. Forward of its launch, I’ve been taking part in the gathering on all platforms and I’ve additionally had an opportunity to speak with Simogo’s Simon Flesser in regards to the developer’s journey, preservation, working with Nintendo, espresso, and rather more. 

Nintendo Insider: For individuals who don’t know, inform us a little bit bit about your self and what you do at Simogo.

Simon Flesser: I’m Simon, one of many two co-founders of Simogo. I do some little bit of the whole lot on the video games, together with directing, artwork, writing and such.

simogo interview simon flesser photo

Nintendo Insider: Whereas most Swap house owners seemingly know you due to Sayonara Wild Hearts and Lorelei and the Laser Eyes, these weren’t your first initiatives on a Nintendo platform. Inform us a little bit bit about the way you ended up bringing Yr Stroll to Wii U.

Simon Flesser: Nintendo had been searching for smaller western initiatives to publish in Japan, and they also requested us if we might be enthusiastic about bringing Yr Stroll to Wii U. We thought it was a cool alternative and really attention-grabbing to work along with Nintendo on the venture, and it was enjoyable to rethink the sport as a Wii U recreation, tailor-made for the Wii U GamePad.

simogo legacy collection year walk screenshotsimogo legacy collection year walk screenshot

Nintendo Insider: As somebody who has adopted Simogo for over a decade, I used to be ecstatic when the Simogo Legacy Assortment was introduced. You’ve clearly been teasing it for some time now by random video games showcased on Nintendo Swap and Swap Lite. When did this venture start?

Simon Flesser: In early 2025.

Nintendo Insider: How did you determine what platforms to convey the Simogo Legacy Assortment to at launch?

Simon Flesser: It was a mix of the place we thought the sport would make most sense input-wise, and on which platform we’ve seen our earlier two video games discovered its viewers.

simogo legacy collection user interface screenshotsimogo legacy collection user interface screenshot

Nintendo Insider: As somebody who has already performed these video games earlier than, I’m a bit baffled by the low asking value for all of the video games. That isn’t even bearing in mind the bonus content material and basic high quality. How did you arrive at this value level?

Simon Flesser: We needed it to be a low barrier for those who hadn’t performed our video games earlier than, and in addition to not ask an excessive amount of for individuals who have already performed these video games. 15 bucks felt like a good value level.

Nintendo Insider: How did it really feel for you revisiting these video games even earlier than beginning work on every of them for Swap and PC platforms?

Simon Flesser: I’ve performed them so much over time, particularly SPL-T, which I nonetheless play recurrently. The temptation to repair and alter stuff and polish them up was massive, however in the long run we needed the gathering to really feel as true as doable to the unique experiences.

simogo legacy collection spl t screenshotsimogo legacy collection spl t screenshot

Nintendo Insider: Are there any plans to do a bodily launch?

Simon Flesser: No such plans now, I’m afraid.

Nintendo Insider: It’s nice seeing a local Swap 2 model. Are you able to touch upon when work started for that particular model?

Simon Flesser: It additionally started in early 2025.

Nintendo Insider: Have you ever had dev assist from Nintendo in any manner for the Swap and Swap 2 variations?

Simon Flesser: We had been already fairly accustomed to Swap 1 growth, so it was principally simply getting some assistance on determining some early Swap 2 Version stuff.

simogo legacy collection nintendo switch 2 edition bannersimogo legacy collection nintendo switch 2 edition banner

Nintendo Insider: How has it been working with the mouse controls on Pleasure-Con 2 controllers in comparison with the work you already did on PC?

Simon Flesser: Some issues differed, like having the movement controls really feel seamless in opposition to the mouse controls. 

We additionally tried to match the sensitivity settings as shut as doable to those within the house menu, so folks would really feel acquainted.

Nintendo Insider: The Simogo Legacy Assortment feels proper at house on a Swap and Swap 2 when taking part in handheld. Did you strive implementing conventional button controls as an possibility? I do know it could be a variety of work, however I’m curious. 

Simon Flesser: We talked about it early on, and we do have some QoL button controls that work concurrently with the opposite management choices, however in the long run we determined that we needed the video games to all persist with system-wide controls, that will emulate the unique contact controls in several methods.

simogo legacy collection user interface screenshot 2simogo legacy collection user interface screenshot 2

Nintendo Insider: Have been you at all times planning on together with all of your iOS video games alongside extras or did scope enhance as you began to work on every recreation?

Simon Flesser: We needed to incorporate extras early on, however we determined that their inclusion can be depending on if we might be capable of observe the inflexible schedule we had set for ourselves.

As a result of the whole lot went so easily, we had been really capable of end sooner than we had deliberate, and so we had further time to place in these bonuses.

Nintendo Insider: Along with the video games, you additionally included prototypes and tangential media for every recreation when accessible. How a lot work went into making these prototypes playable as they had been on trendy programs?

Simon Flesser: As a result of they had been so small and self-contained, it was pretty manageable, however it really took a variety of time discovering the information, in addition to determining which variations of the prototypes that had been essentially the most acceptable to incorporate.

Nintendo Insider: Who got here up with the concept to current all of the video games like a digital pill display screen with apps? Are you able to go into some particulars for while you began engaged on the ultimate wrapper for the video games?

Simon Flesser: As we selected the controls early, I believe it simply got here naturally. It did take a while to search out essentially the most acceptable solution to rotate the machine. At first, we had a extra mounted manner of rotating, however someplace alongside the way in which we figured that the rotation of the display screen would additionally be capable of simulate accelerator based mostly puzzles and components, and so this extra free manner of rotating the machine was invented.

Nintendo Insider: It feels loopy to me to have the ability to lastly replay Machine 6 with clean efficiency on mainly each Swap and PC handheld I personal. What kind of challenges did you run into with every recreation? Go into as a lot element as you may for particular video games right here.

Simon Flesser: The most important problem is that a variety of these video games had been “based mostly” on one another. We developed and used the identical tech and as soon as we put these video games aspect by aspect to one another, they might get “confused” by one another as they’re utilizing the identical capabilities. One other massive problem on this venture was having the ability to change between resolutions and facet ratios on the fly, with out restarting the video games, as they had been designed to begin at their most well-liked decision and by no means change. We needed to do a variety of guide labour and testing to attain it.

device 6 coffee photodevice 6 coffee photo

Nintendo Insider: I assume it took extra work to get the older titles like Kosmo Spin and Bumpy Highway working nicely on Swap 1/2 and Steam?

Simon Flesser: The most important problem was SPL-T, as its artwork may be very native pixel based mostly, and doesn’t scale properly. Beforehand I had made pixel artwork, together with fonts, for 2 completely different resolutions for SPL-T, however now I really had to return and remake the artwork for the complete recreation for 3 extra sizes, as gamers can change resolutions as they please on PC.

Nintendo Insider: I personal the Yr Stroll soundtrack CD. Are you planning on doing any re-releases or bodily soundtrack releases for video games within the Simogo Legacy Assortment?

Simon Flesser: Good! CDs are making a comeback, aren’t they? However sorry to say, nope, no new soundtrack plans.

Nintendo Insider: I like this assortment, however the elegant UI and the wonderful menu music are each highlights. Will you be releasing the music from the gathering on streaming providers or Steam?

Simon Flesser: We had been discussing it, however we haven’t discovered a great way to do it. A variety of the enchantment within the assortment is that it seamlessly goes to the following random observe on beat, and we aren’t certain what one of the best ways can be. If there’s a jazz band that’s enthusiastic about making reside cowl variations of those variations, we predict that will be a really cool solution to launch it. Please contact us if you’re , haha!

Nintendo Insider: When engaged on the Extras part with prototypes, artwork, and music, I’m glad to have particularly had a lot unused music and demos. Will you ever launch extra of this sooner or later or did you launch the whole lot you had right here?

Simon Flesser: We did curate it fairly completely, as we didn’t need it to really feel like a file dump. A variety of the tracks we had mendacity round had been very unfinished, barely resembling music.

simogo lost in cult book photosimogo lost in cult book photo

Nintendo Insider: Whereas indirectly associated to the Simogo Legacy Assortment, I’m curious in regards to the Heartbeats, Desires and Laser Eyes: 15 Years of Simogo venture. Chris Schilling is actually the one individual I’d need for one thing like this apart from each of you. How has it been working with him and the crew? 

Simon Flesser: It’s been good. He has been interviewing us and individuals who we’ve got labored with, and it’s been attention-grabbing for us to have a motive to try to keep in mind and look again on these 15 years.

Nintendo Insider: Alongside the Simogo Legacy Assortment, you may have additionally been engaged on Sayonara Wild Hearts and Lorelei Swap 2 Editions. What can gamers count on in these relating to decision and body price + controls when you can say.

Simon Flesser: I can on the very least verify that they’ll count on 4K resolutions and 120fps in these video games, identical to the Swap 2 Version of Simogo Legacy Assortment.

sayonara wild hearts screenshotsayonara wild hearts screenshot

Nintendo Insider: Talking of Sayonara Wild Hearts, I’m glad to see it return to iOS in 2026. Are there any plans to convey Lorelei to iOS as nicely? I really feel just like the controls would translate over nicely. 

Simon Flesser: Sorry! No iOS plans for Lorelei in the mean time.

Nintendo Insider: Which is your private favourite Simogo recreation and why? 

Simon Flesser: SPL-T, as a result of I nonetheless don’t absolutely perceive it. I nonetheless play it recurrently. I additionally fairly like Lorelei and the Laser Eyes. I do know Gordon’s favorite is DEVICE 6, as he thinks it challenges what video games may be.

simogo legacy collection beat sneak screenshotsimogo legacy collection beat sneak screenshot

Nintendo Insider: How do you want your espresso? Should you don’t like espresso, what’s your favourite beverage?

Simon Flesser: Black drip espresso if I’ve it at house or within the workplace. However I additionally get pleasure from a cappuccino once in a while, when I’m out and about.

Simogo Legacy Assortment launches on December 2 worldwide for Nintendo Swap 2, Nintendo Swap, and Steam.



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