Regardless of the short-lived nature of Harmony, Sony appears satisfied that it’s going to strike gold once more within the reside service market. The one massive hit they’ve is Helldivers 2.
Throughout an Famitsu interview (by way of Push Sq.), co-CEO Herman Hulst addressed their reside service future, seeming slightly unfazed by the failure and blatantly ignoring the large the reason why individuals have been sluggish adopters to Sony’s reside service efforts. He at the very least notes the business is altering and that they aren’t abandoning single participant experiences, however reasonably including them to their perspective skillset.
“The sport enterprise is consistently altering as a consequence of varied components, together with technological advances, new genres and methods of enjoying. Nevertheless, one factor that continues to be fixed is individuals’s want for nice leisure experiences, and a spotlight to video games continues to develop.
Nevertheless, this has additionally created competitors, and like many firms within the business, now we have needed to make modifications to our enterprise to solidify a extra sustainable working base. Going ahead, we’ll proceed to concentrate on creating reside service titles together with the story-driven single-player titles that our gamers need. We’re studying so much as we set up the flexibility to develop high-quality reside service titles inside SIE. Helldivers 2 attracted many gamers via steady content material provision and achieved outcomes that assist the potential of reside service titles.”
Whether or not or not Sony will truly strike gold once more and set up a strong reside service recreation underneath a first-party developer stays to be seen. As a fast refresher, now-defunct Firewalk Studios‘ Harmony was Sony’s massive push into the market, with years upon years of improvement and — reportedly — $400 million spent in improvement.
What do you assume? Are you bored with Sony’s reside service efforts? Tell us beneath!