This week, Teenage Mutant Ninja Turtles: Splintered Destiny launched a big “Stability of Energy” replace.
Whereas there isn’t any new content material (it seems like that’ll observe later this 12 months), the group made an enormous quantity of balancing tweaks. Other than that, there are numerous bug fixes and development updates.
Right here’s the complete rundown:
Teenage Mutant Ninja Turtles: Splintered Destiny Stability of Energy replace patch notes
Boss Updates
We’ve got rebalanced the assorted bosses to higher replicate the place they seem within the marketing campaign. Karai was a bit extra ruthless than her grandfather Shredder, so each have been adjusted to be simpler and tougher, respectively. Leatherhead additionally acquired changes to his Amphibian Ambush encounter while Gigi from our Junkyard Jam DLC has acquired a slight adjustment to make her a bit extra truthful.
Karai
Improved warning on the primary Sprint, including 0.3s to itPreviously it was 0.4s, now 0.7sReduced her interval of invulnerability after performing her Rage attackThis is the one she makes use of after her rage bar is full (spherical kunai explosion the place she yells)Beforehand, she was invulnerable for the complete period of the animationNow she turns into weak proper after the kunai come out, offering an amazing alternative to counter assault
Tremendous Shadow (Exhausting Mode)
Shadow Flames ought to be barely simpler to dodge;Diminished Motion Velocity by 20percentReduced Rotation SpeedFire Bomb radius decreased to be barely decrease than Mystic Karai’s model somewhat than of barely biggerAdds now spawn individually, first at 75% after which 50% of Karai’s HP
Mystic Karai (Flame variant)
Decreased dimension of Mystic Karai’s Flames by ~30%
Leatherhead (Punk Frog model)
Reviewed all Punk Frog spawns with a purpose to:
Keep away from exaggerated overlappingReduce their whole numbers (you need to count on to see 50% much less Punk Frogs total)
Gigi
Gigi’s chop and 360 spin assault now has an even bigger windupThis is to make it extra reactable to gamers, proper now it’s too fastIncrease was +0.55s (from 0.45s to 1.0s)
Shredder
Reviewed all provides, which now observe the next logic Firstly of battle, Shredder will get assist from fundamental Footclan enemies for the primary ~20 seconds
No elites, simply Sword, Shuriken and Spear Foot Troopers
As soon as he transitions to the second part, totally different Foot Troopers will spawn relying on which Elemental variant Shredder transitions to
Astral summons a mixture of Flame and Shadow NinjasFire summons all Flame NinjasNinja summons a mixture of Shuriken NinjasWater summons Spear NinjasUtrom summons SwordbrakersOoze summons all Shadow Ninjas
Shredder’s Leap throughout Part 3 has additionally been modified Now as a substitute of at all times leaping twice, he’ll do a primary leap after which 1 out of 4 attainable observe up choices
One other Leap (because it was beforehand)Shadow Fracture (shadow flames on the bottom)Shadow Pursuit (will get on the bottom and strikes whereas intangible)Shadow Kick (flying kick)
Dragon and Dreamer Coin Financial system Enhancements
Throughout the board, now we have considerably diminished the price of Dragon and Dreamer coin upgrades. We really feel that the general prices have been a lot too excessive, and so they have been modified to higher replicate the development expertise all through the marketing campaign. You will note a discount of prices in low to mid rank upgrades, and a fairly main discount to prices to most of the excessive rank upgrades. As well as, now we have additionally adjusted the place and quantity of particular currencies (Shredder’s Claw, Gauntlet Cash, and so forth) required at totally different improve ranks.
Dragon Coin Upgrades
Coaching
Well being
Vital lower in value per rank
Sprint Cost
A slight enhance to early Sprint Cost improve costsSignificant discount in the price of the ultimate value of the final Sprint cost upgrades.
Splinter’s Revive
A slight enhance to early Splinter’s Revive improve prices,Vital discount in the price of the ultimate value of the final Sprint cost upgrades.
Swiftness
A lower in total value to improve Swiftness.
Savor The Taste
Lower in value per rank.
Slice of Life
A slight lower in % likelihood to drop pizza gained per rank.Lower in value per rank.
Astral Rejuvenation
A lower in total value to improve.
Method
Assault Harm
Vital lower in value per rank.
Important Likelihood
Very slight enhance in total value to improve. Important strike could be very highly effective!
Targeted Forces
Elevated elemental harm achieve per rank.Diminished total value at greater ranks.
Particular Harm
Lower in value per rank.
Device Harm
Lower in value per rank at excessive ranks.
Mechanical Genius
Lower in value per rank.
Stronger Stuff
Slight lower in value per rank.
Enduring Impact
Lower in value per rank.
Specialty
Quick Assaults
Lower in value per rank.Additional lower in excessive rank prices.
Multi-Hit
Lower in value per rank.Additional lower in excessive rank prices.
Quick Talents
Lower in value per rank.Additional lower in excessive rank prices.
Hammertime
Lower in value per rank.Additional lower in excessive rank prices.
Pizza Entrée
Lower in value per rank.Additional lower in excessive rank prices.
Dependable Allies
Vital lower in value per rank in any respect ranks.
Important Harm
Vital lower in value per rank.
Confidence
Lower in value per rank.Vital lower in excessive rank prices.
Inspirations
Leonardo’s Inspiration 1
Lower in value per rank.
Raphael’s Inspiration 1
Lower in value per rank.
Michelangelo’s Inspiration 1
Lower in value per rank.
Donatello’s Inspiration 1
Lower in value per rank.
Casey’s Inspiration 1
Lower in value per rank.
Leonardo’s Inspiration 2
Lower in value per rank.
Raphael’s Inspiration 2
Lower in value per rank.Vital lower in excessive rank prices.
Michelangelo’s Inspiration 2
Lower in value per rank.Vital lower in excessive rank prices.
Donatello’s Inspiration 2
Vital lower in value per rank.
Casey’s Inspiration 2
Lower in value per rank.
Dreamer Coin Upgrades
Luck
Perchance
Lower in value in any respect ranks.
Do Over
Lower in value at greater ranks.
Polish
Lower in value in any respect ranks.
Double Hassle
Lower in value in any respect ranks.
Fortunate Spoils
Lower in value in any respect ranks.
Double Double
Lower in value in any respect ranks.
Financial system
Working Begin
Slight lower in value at greater ranks.
Scrappy Bosses
Vital lower in value greater ranks.
Scavenger
Vital lower in value in any respect ranks.
Pantheon’s Blessing
Slight lower in value in any respect ranks.
Scrap King
Lower in value in any respect ranks.
Recycling
Lower in value in any respect ranks.
Unique
Mouse Scrap
Lower in value in any respect ranks.
Fortune Favours The Daring
Vital lower in value in any respect ranks.
Arcade Fixer
Lower in value in any respect ranks.
Busted Coin Slot
Dojo
Vital lower in value in any respect ranks.
Artifact Improve Prices
We felt that Artifact improve prices have been additionally prohibitively costly, resulting in gamers usually specializing in upgrading one or two Artifacts. We wish to encourage extra construct experimentation by making upgrading extra Artifacts a extra achievable aim. As well as, a few of the meta foreign money necessities (Shredder’s Claw, Gauntlet Coin, and so forth) have been adjusted within the prices. Artifacts with 5 extra ranges have had prices diminished as follows
Stage 2: Was 250 diminished to 150Level 3: Was 400 diminished to 200Level 4: Was 700 diminished to 300Level 5: Was 1000 diminished to 400Level 6: Was 1500 diminished to 600
Artifacts with 2 extra ranges have had prices diminished as follows
Stage 2: Was 500 diminished to 300Level 3: Was 1000 diminished to 600
*Word, Artifacts are unlocked at stage 1 by way of gameplay
Powers and Instruments
We’re conscious of the ability of builds similar to Important Strike, Shurikens and Ooze, and as a substitute of specializing in nerfs, now we have determined to regulate all the opposite energy timber to carry out higher! We wish gamers to really feel like they’ve extra freedom in pursuing construct choices which are completely radical, somewhat than really feel like they should play the identical few builds to deal with the toughest content material. In flip, this may also make the expertise of the various runs you make a lot smoother, as there’s a a lot better likelihood of placing a successful construct collectively. We hope gamers can uncover new and thrilling construct mixtures to check out!
Instruments
We wish a few of the weaker device choices to really feel extra viable, so we’re making plenty of enhancements right here. Utrom Shurikens
Now releases 4 shuriken, up from 2.Mounted an issue with a delay challenge between the releases of Shuriken.
Lightning Rod
Lightning Rod will now behave extra persistently, and strike extra targets, making it extra highly effective.Resolved a problem that was inflicting Lightning Rod to repeatedly strike targets, even when they’re useless.Improved charged strikes to six/8/10, up from 3/4/5
Ooze Shuriken
Now releases 4 shuriken, up from 2.Mounted an issue with a delay challenge between the releases of Shuriken.
Smoke Bomb
We’ve got adjusted Smoke Bomb to enhance the sensation of management if you teleport, improved its harm, and as a substitute of a Dodge set off, now we have granted it a Dodge Likelihood buff. Ninja Vanish!Teleport distance diminished by 40percentDamage elevated to 50/60/70 from 30/50/70.Eliminated Dodge Results set off.Added a 15/25/35% likelihood to Dodge for five seconds upon utilizing Smoke Bomb.
Meteor Storm
Meteor is an undeniably highly effective device, and whereas we would like it to stay that manner, we’re adjusting its harm and its charge of releasing meteors. Meteors will drop slowly sufficient to now not overlap one another, and may really feel an enormous weightier. We additionally fastened a problem with timing that brought about one much less meteor to drop every time you used the device.Meteor’s harm has been adjusted to twenty/40/60 from 40/60/80.Meteor Storm now releases meteors much less steadily, as much as 1.0s from each 0.5s.Variety of meteors adjusted to six/8/10 from 9/12/15
Fireball
We’ve improved Fireball to launch 4 fireballs, up from three, and its harm has been adjusted. As well as, it now impacts a bigger space, making it each extra constant and extra powerfull.Fireball now releases 4 projectiles in any respect ranks, up from 3.Fireball influence has been doubled.Harm of every fireball adjusted to 30/50/70 from 40/70/100 to replicate having a further fireballl.
Water Sweep
Water Sweep ought to now really feel extra according to a hard and fast vary in any respect ranks. It now offers extra harm, and stuns enemies as a substitute of knocking them again. All of those adjustments make Water Sweep extra highly effective.Harm has been elevated to 80/100/120 from 60/80/120.Radius set to 4m in any respect ranks.Now stuns for 1.0s as a substitute of knocks again.
Utrom
The Utrom tree has a novel mechanic, the cost bar, that we felt was not fairly dwelling as much as its potential. So, we’ve made main enhancements to it! As well as, we’ve made lightning strike skills extra constant and frequent throughout the board. We expect you’ll be in for a stunning good time. Lighting Strike
Lightning strike now offers extra harm at early ranks.Harm elevated to twenty/25/30 from 10/20/30.
Lightning Sprint
We wish Sprint builds to be barely extra viable, so we’ve elevated the variety of targets hit whereas additionally growing its harm at decrease ranks. Lightning Sprint now additionally targets a bigger space.Variety of targets hit is now 3/4/5.Harm elevated to twenty/25/30.Targets a bigger space.
Fast Examine
We’ve got adjusted Fast Examine’s cost charge, to account for the ability adjustments now we have supplied to Utrom throughout the board.Cost charge adjusted to 50/100/150% from 75/125/200%
Stunning
We’ve got elevated the bottom cost of the Utrom cost bar. Limitless Energy!Elevated cost charge by 20%
Electrifying
We’ve got adjusted the scaling on Electrify to be extra highly effective at decrease ranks.Harm adjusted to 10/15/20 from 7/15/22
Chain Lightning
Chain Lightning can now goal a a lot bigger space, making it extra constant and extra highly effective. We’ve got adjusted the scaling to be barely higher at decrease ranks.Radius set elevated by 60%.Harm scaling set to 10/15/20 from 7/15/21
Stormy Climate
We’ve got improved Stormy Climate’s consistency by growing its vary and adjusting the scaling of injury.Radius elevated by 20percentDamage scaling set to 10/15/20 from 7/14/21.
Techno-Natural Interface
We’re calmly adjusting motion pace to be a bit extra in management. Artful turtles will nonetheless go quick!Motion pace granted is about to fifteen% in any respect ranks.
Biomechanical Velocity
We needed to grant a better window of alternative to make use of the good thing about Biomechanical SpeedDuration elevated to three/4/5s
Aftershock
We’re additionally making Aftershock extra according to a better vary.Radius elevated by 60%
Ooze
Our goopiest energy tree can also be considered one of our strongest. We’ve got left it largely unchanged. Slime on! Shelf Life
We wish Shelf Life to really feel prefer it leaves an enduring impression if you select it, so we’re growing how lengthy the bonuses final.Improved variety of rooms Shelf Life is energetic to 4/5/6
Flame
Flame tree is in a extremely good place, however we needed to see if we might make an Inferno construct a bit extra viable. Flame Strike
Flame Strike will deal barely extra harm.Harm elevated to 25/35/45 from 20/30/40.
Inferno
We wish to make Inferno extra threatening, so we’re making it deal extra harm by letting it deal harm extra steadily.Inferno offers its harm extra steadily, up from each 0.5s to each 0.3s
Blazing Inferno
A rise to Blazing Inferno’s period together with the advance to Inferno will make this hearth DoT extra threatening.Blazing Inferno now will increase the period of Inferno to three/4/5 seconds from 2/3/4 seconds.
Water
In a earlier replace, we added a completely new construct different with Nonetheless Waters (and buddies). We nonetheless suppose Water can have extra potential to create new builds, so we’re enhancing most of the powers throughout the board. Dive into these adjustments! Torrential Strike
We’re pushing up Multi-Strike in a number of methods, together with how a lot is supplied by Torrential Strike.Torrential Strike now will increase Multi-Hit likelihood by 8/10/12% up from 5/7/10%.
Water Sprint
Water Sprint will really feel extra according to a better vary, and now we have additionally elevated its harm. Let’s go, Sprint builds!Water Sprint vary elevated by 60% in any respect ranks.Harm has been elevated to 45/60/75 from 35/45/60.
Water Talents
Water Talents might be a bit extra highly effective, so we’re enhancing its harm.Water Talents now offers 55/70/85 harm, from 45/60/75.
Splash Harm
Cleave harm builds could be actually enjoyable, so we would like Splash Harm to really feel extra viable.Harm to close by enemies elevated to 40/55/70% of water harm, from 30/45/60%.
When it Rains
We’ve got improved the harm supplied by When It Rains, which can additional be improved by different adjustments to Multi-Hit.Harm elevated to 30/45/60, from 24/38/52
Frost
Frost ought to really feel extra like you might be overwhelming your enemies with relentless chilly. We’ve got considerably elevated its sluggish, and now the sluggish additionally lasts longer.Frost now slows enemies additional by 50/60/70 from 20/35/50.Period elevated to 2.5s.
Ninja
Ninja is considered one of our higher performing energy timber, so it stays largely unchanged. Prolonged Assault
Prolonged Assault felt too highly effective with no funding within the Ninja energy tree. We’ve added three necessities earlier than it will likely be unlocked. (Any Shuriken capacity/device, Both Ricochet or Chakram, Both Fast Ft or First Strike to unlock it.)
First Strike
We needed to make First Strike a part of extra Ninja builds. There at the moment are no necessities to unlock First Strike, and First Strike will assist with unlocking quite a few Ninja Powers.
Artwork of Darkness
We’re making Artwork of Darkness present a bit bit extra elemental energy.Harm scaling elevated to fifteen/20/25 from 10/15/20.
Astral Mild
In a future patch, we’re thrilled to say that we’re going to be offering large overhauls to the Astral Mild energy tree. Till then, we’re making plenty of adjustments to enhance this energy tree to carry you over; there’s mild on the finish of THIS tunnel. Dawn
We’ve got improved Dawn’s scaling Harm Discount on Blinding Mild, to be a extra highly effective defensive device when you spend money on it.Harm discount per rank now set to 4/6/8%, modified from flat 5% per rank.
Shimmering Defend
We wish Mild Shell to really feel extra constant and supply extra protection, so we’re enhancing the period of Mild Shell granted by Shimmering Defend.Mild shell period elevated to 1.5/2.5/3.5s from 1.2/1.8/2.3s
Radiant Warrior
Identical as Shimmering Defend above, we would like Mild Shell to really feel extra constant and supply extra protection, so we’re enhancing the period of Mild Shell granted by Radiant Warrior as effectively.Mild shell period elevated to 1.5/2.5/3.5s from 1.2/1.8/2.3s
Ancestral Guardian
We’ve modified Ancestral Guardian to as a substitute present a big increase to Elemental Harm. We hope the adjustments supplied to Mild Shell’s period elsewhere make this a constant energy for utilizing in elemental builds.Eliminated Mild Shell initially of fight.Now grants 20/30/40% elevated Elemental harm whereas Mild Shell is energetic, as a substitute of offering Mild Shell for a period initially of a room.
Illumination
Illumination might use a bit extra shine, so we’ve elevated the Mild Harm from mirrored projectiles.Harm elevated to 45/60/75% of your Max Well being, from 30/45/60%.
Revved Up
We’ve improved Revved Up’s dodge likelihood supplied on targets affected by Blinding Mild. Mixed with the adjustments to Dawn, it will make Blinding Mild a strong defensive possibility.Dodge likelihood elevated to twenty/25/30%, from 10/15/20%
Astral Darkish
Reward of the Dragon
We needed to provide this energy a bit extra worth. We additionally fastened the interplay with Dragon’s Claw to permit it to work.Elevated Dragon Cash granted to 120.The Cash earned now accurately work with Dragon’s Claw.
Darkish Star
We’ve improved the harm supplied by Darkish Star. As well as, now we have added a heal for each consumed Splinter’s Revive, making the tradeoff of shedding your Revives a extra significant selection.Now grants 20% base harm, and +40% harm per rank.Added a 15% heal per Splinter’s Revive consumed.
Dragon’s Claw
Dragon’s Claw grants extra harm if you obtain Dragon Cash.Harm elevated to fifteen/20/25%, from 10/15/20%.
Legendary Powers
Finisher (Astral Darkish/Ninja)
Finisher had a really area of interest requirement with a purpose to defeat enemies, so we determined to take away it to make it extra viable for extra builds. Because of this, we’ve adjusted the brink at which it’s going to immediately defeat an enemy to compensate for its elevated usefulness.Finisher now not requires Guard Break to immediately defeat enemies.Immediate defeat threshold is now 15%.
Slippery (Ninja/Ooze)
Adrenaline has been modified to be a stronger assault energy, whereas adjusting how a lot mobility it supplies.Eliminated Sprint cooldown bonus.Decreased movespeed to twenty%.Elevated cooldown discount to 100% for Particular and Instruments.
Shatter (Frost/Utrom)
Now requires at the least 1 Utrom Energy as was supposed
Management Updates
We’ve got up to date the way in which concentrating on is dealt with throughout all management schemes to take directionality into consideration. The obvious influence is that for gamers utilizing a mouse, the cursor placement is now the place you’ll assault. For gamers utilizing a controller, the joystick path will influence your assault goal. We’ve got added a brand new setting within the Choices menu for gamers to fine-tune how they wish to play. The “Goal Help” settings are as follows: Low
Most exact.Assault precisely the place the participant intends (mouse cursor place or their final inputted motion path).
Medium
Have a look at the place the participant intends to assault, then SNAP to legitimate targets.Default behaviour for controllers and mouse and keyboard inputs.
Excessive
Previous conduct. All the time snap to legitimate targets inside vary, even when it means spinning the participant round 180 levels.Default behaviour for contact display screen inputs.
Minor Updates & Bug Fixes
Base Recreation
Artifacts that assure the following energy kind now accurately perform when equipping them mid-runFixed Gauntlet Medallions not being granted from first Sewers mini boss.“Dependable Allies” Dragon Improve now offers a larger likelihood of elite ally spawns the extra it’s upgraded, making the “Tremendous Help” achievement extra inside your management to acquire.Ally MOUSERs and Tremendous Troopers now have an ally pores and skin and footprint to assist differentiate them from enemy MOUSERs and Tremendous Troopers.Darkest Soul and Perfection Achievements at the moment are granted accurately once more. We’re sorry when you had points with these achievements just lately.
Casey Jones & the Junkyard Jam DLC
Victories in opposition to Gigi will now replace accurately within the Stats display screen.Casey’s Inspiration 2 Important Hit likelihood will now execute correctly based mostly on the listed % within the improve description.“Defeat the Junkinator” achievement is now accessible for Apple gamers.Classic Blowtorch artifact will now accurately stun targets hit concurrently.
Due to Tremendous Evil Megacorp right here. Teenage Mutant Ninja Turtles: Splintered Destiny is accessible on Nintendo Swap with the brand new replace. We’ve got a evaluate of the sport right here.
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