Our STALKER 2 Artifacts Information will let you know how artifacts work, how one can enhance your artifact slots, and the place you could find extra artifacts.
As you discover the map of STALKER 2, you may sometimes come throughout an artifact. These highly effective objects can provide you nice energy so long as you know the way to make use of them properly. Learn on to study the whole lot it’s essential learn about artifacts!
How STALKER 2 Artifacts Work
STALKER 2 artifacts can provide you everlasting, particular buffs. Nonetheless, these buffs typically come at some type of value; for instance, many artifacts will slowly irradiate you over time if you do not have one thing to counter that radiation.
For instance, the Flash artifact has the consequences “Electrical Safety: Weak” and “Radio: Weak.” If you happen to equip it, you may achieve a small quantity of safety from electrical injury. Nonetheless, additionally, you will slowly take radiation whereas it is geared up.
Artifacts have to be geared up in a slot in your armor. Not one of the results will apply after they’re sitting in your stock. Almost all helpful results additionally include the draw back of radiation. Nonetheless, you’ll be able to counter this radiation by equipping an artifact to counter radiation in your second slot to steadiness issues out.
It’s also possible to counter a few of the dangerous results by solely carrying an artifact while you want it. For instance, there isn’t any must have the Flash artifact geared up to forestall electrical injury if there isn’t a threat {of electrical} injury for the time being. Most artifacts solely weigh round 0.5kg, so you’ll be able to carry a number of totally different ones for particular conditions.
There are differing ranges of results from artifacts. Some artifacts have stronger helpful results and, as a consequence, stronger radiation. As you discover the map, you may discover extra highly effective artifacts that may seemingly exchange those you are utilizing.
Easy methods to Get Artifacts in STALKER 2
There are 4 methods to get Artifacts in STALKER 2:
Scanning Anomalies: Utilizing your artifact scanner on sure anomalies — a few of which we have marked on the map beneath — will trigger a random artifact of the identical elemental kind to spawn. These anomalies will be farmed after an indeterminate period of time has handed.
Looting Static Areas: Hardly ever, some locations on the planet can have an artifact out within the open. These may also be picked up by your scanner.
Buying from Merchants: Sure Merchants (often bartenders) can have one or two artifacts on the market.
Mission Rewards: Hardly ever, a mission or facet mission could reward you with an artifact, or you could find one alongside the way in which.
Easy methods to Get Extra Artifact Slots on Your Armor
There are two methods to get extra artifact slots in your armor in STALKER 2:
Improve your armor at a Technician
Equip a brand new set of armor
Upgrading and repairing armor is kind of costly, so it’s best to fastidiously take into account whether or not you need to improve your present armor or get a brand new set of armor altogether.
Easy methods to Use the Artifact Detector
The artifact detector in STALKER 2 will let you know if an artifact is close by, however solely when you have got it out and geared up. As a normal rule, artifact detectors will beep when an artifact is detected close by and the beeping will enhance in frequency as you get nearer to it.
We have now discovered three varieties of artifact detectors, and every of them behaves in another way. Here is how they work:
Echo Detector: Beeps as you get nearer to an artifact. Quicker beeping signifies that you simply’re getting nearer to it. 50-meter vary.
Hilka Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a vary indicator to let you know how far-off you might be from the artifact. Has a 100-meter vary, giving it a bonus over the opposite detectors on this respect.
Bear Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a route indicator that exhibits the place the artifact is and the way shut you might be to it. 50-meter vary.
Easy methods to Get a Higher Artifact Detector
There are 3 ways to get a greater artifact detector:
Shopping for it from a service provider
Looting it from sure stashes
Getting it as a mission reward
You may get a Hilka Detector pretty early by taking over the facet mission “Budmo” on the Slag Heap in Rubbish. You will need to steal the Hilka Detector from one of many three stashes that you’re purported to resupply, although.
The Bear Detector is a lot better, and you will get it with out having to steal from anybody. Progress the story missions till it’s essential get to Noontide’s base on Midday’s Island and you may meet Professor Lodochka. He’ll have a facet mission for you known as “A Signal of Hope.” Full it, and he’ll provide the Bear Detector as a reward.
STALKER 2 Anomaly Areas Map
This STALKER 2 Anomaly Areas map exhibits the entire anomaly areas we have confirmed the place you will get an artifact by utilizing a scanner. There are additionally a handful of spots the place you will get a assured particular artifact so far as we will inform; these are famous on the map as effectively.
STALKER 2 Artifacts Listing | The place to Discover Artifacts
Here’s a checklist of the entire STALKER 2 artifacts we have discovered and the place you could find them. All artifacts are randomly acquired on the acceptable anomaly kind. A handful of artifacts have static areas the place you might be able to get them as a assured drop; these are famous beneath. (If you happen to get a distinct artifact at these areas, tell us within the feedback beneath!)
Battery
Constructive Results
Unfavorable Results
Rarity
Anomaly Sort
Particular Areas
Obtained from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island
Discovered south of the Sand Mine to the southeast of Shelter
Bought by Pythagoras in STC Malachite
Chocolate Bar
Constructive Results
Electrical Safety: Weak
Unfavorable Results
Rarity
Anomaly Sort
Particular Areas
Bought by Barkeep in Rostok
Ciliate
Constructive Results
Chemical Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Chemical Anomalies
Particular Areas
Discovered at an deserted artifact scanner machine, on the east facet of the Hydrodynamics Lab in Zaton.
Compass
Constructive Results
Bodily Safety: Most
Unfavorable Results
Rarity
Anomaly Sort
Particular Areas
Crown
Constructive Results
Bodily Safety: Weak
Endurance: Weak
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Gravitational Anomalies
Particular Areas
Discovered at an deserted artifact scanner machine, on an island southwest of the Trailer Camp in Swamps.
Crust
Constructive Results
Chemical Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Acid Anomalies
Particular Areas
Bought by Barkeep in Rostok
Lifeless Sponge
Constructive Results
Bleeding Resistance: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Particular Areas
Droplets
Constructive Results
Thermal Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Thermal Anomalies
Particular Areas
The Eye
Constructive Results
Thermal Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Thermal Anomalies
Particular Areas
Flash
Constructive Results
Electrical Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Electro Anomalies
Particular Areas
Energy Transmission Pylon Stash in Rubbish
Bought by Hawaiian in Yaniv Station
Flaw
Constructive Results
Bleeding Resistance: Weak
Weight: Weak
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Thermal Anomalies
Particular Areas
Flytrap
Constructive Results
Weight: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Gravitational Anomalies
Particular Areas
Gravi
Constructive Results
Weight: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
Harp
Constructive Results
Electrical Safety: Weak
Bleeding Resistance: Weak
Unfavorable Results
Rarity
Unusual
Anomaly Sort
Particular Areas
Bought by Pythagoras in STC Malachite
Horn
Constructive Results
Chemical Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Particular Areas
Jellyfish
Constructive Results
Bodily Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
Kolobok
Constructive Results
Chemical Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Chemical Anomalies
Particular Areas
Lantern
Constructive Results
Electrical Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Anomaly Sort
Electro Anomalies
Particular Areas
Magma
Constructive Results
Thermal Safety: Weak
Weight: Weak
Unfavorable Results
Radiation: Medium
Rarity
Anomaly Sort
Particular Areas
Mama’s Beads
Constructive Results
Bleeding Resistance: Medium
Unfavorable Results
Radiation: Sturdy
Rarity
Anomaly Sort
Particular Areas
Meat Chunk
Constructive Results
Chemical Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Acid Anomalies
Particular Areas
Loot off of an enemy on Wild Island
Mica
Constructive Results
Radio Safety: Weak
Unfavorable Results
N/A
Rarity
Frequent
Anomaly Sort
Acid Anomalies
Particular Areas
Acid Anomalies
Mould
Constructive Results
Chemical Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Acid Anomalies
Particular Areas
Moonlight
Constructive Results
Electrical Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Electro Anomalies
Particular Areas
Energy Transmission Pylon Stash in Rubbish
Within the Chasm in Yantar
Southeast of the Krug Antenna Complicated
Plasma
Constructive Results
Thermal Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Thermal Anomalies
Particular Areas
Rat King
Constructive Results
Electrical Safety: Weak
Bleeding Resistance: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Electro Anomalies
Particular Areas
Mission reward within the Electrical Area in Rubbish (Occasion)
Rosin
Constructive Results
Endurance: Weak
Unfavorable Results
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
Sapphire
Constructive Results
Endurance: Week
Bleeding Resistance: Weak
Unfavorable Results
Rarity
Frequent
Anomaly Sort
Particular Areas
Shell
Constructive Results
Endurance: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Electro Anomalies
Particular Areas
Obtained from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island
Slug
Constructive Results
Radio Safety: Weak
Unfavorable Results
Rarity
Frequent
Anomaly Sort
Frequent
Particular Areas
Within the Labyrinth as a part of “The Value Goes Up” story mission
Bought by Bobber at Sevchenko in Zatan.
Soul
Constructive Results
Endurance: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Electro Anomalies
Particular Areas
Sponge
Constructive Results
Bleeding Resistance: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Thermal Anomalies
Particular Areas
Spring
Constructive Results
Weight: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Gravitational Anomalies
Particular Areas
Starfish
Constructive Results
Endurance: Medium
Bleeding Resistance: Medium
Unfavorable Results
Radiation: Sturdy
Rarity
Uncommon
Anomaly Sort
Electro Anomalies
Particular Areas
Stone Blood
Constructive Results
Weight: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
Stone Coronary heart
Constructive Results
Weight: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
Thorn
Constructive Results
Radio Safety: Weak
Unfavorable Results
Rarity
Frequent
Anomaly Sort
Acid Anomalies
Particular Areas
Bought by Barkeep in Rostok
Thunderberry
Constructive Results
Endurance: Most
Unfavorable Results
Radiation: Most
Rarity
Legendary
Anomaly Sort
Electro Anomalies
Particular Areas
Vacationer’s Breakfast
Constructive Results
Chemical Safety: Medium
Unfavorable Results
Radiation: Medium
Rarity
Unusual
Anomaly Sort
Chemical Anomalies
Particular Areas
Urchin
Constructive Results
Radio Safety: Medium
Unfavorable Results
Rarity
Unusual
Anomaly Sort
Particular Areas
Bizarre Ball
Constructive Results
Reduces Bullet Injury When Standing Nonetheless
Unfavorable Results
Rarity
Legendary
Anomaly Sort
Particular Areas
Close to the Bulba Anomaly within the Lesser Zone
Wrenched
Constructive Results
Bodily Safety: Weak
Unfavorable Results
Radiation: Weak
Rarity
Frequent
Anomaly Sort
Gravitational Anomalies
Particular Areas
That is the tip of our STALKER 2 Artifacts Information. Have a gander at our different guides beneath!