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STALKER 2 Artifacts Information | TechRaptor

November 27, 2024
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Our STALKER 2 Artifacts Information will let you know how artifacts work, how one can enhance your artifact slots, and the place you could find extra artifacts.

As you discover the map of STALKER 2, you may sometimes come throughout an artifact. These highly effective objects can provide you nice energy so long as you know the way to make use of them properly. Learn on to study the whole lot it’s essential learn about artifacts!

Artifacts can provide you highly effective bonuses, however in addition they include downsides.

How STALKER 2 Artifacts Work

STALKER 2 artifacts can provide you everlasting, particular buffs. Nonetheless, these buffs typically come at some type of value; for instance, many artifacts will slowly irradiate you over time if you do not have one thing to counter that radiation.

For instance, the Flash artifact has the consequences “Electrical Safety: Weak” and “Radio: Weak.” If you happen to equip it, you may achieve a small quantity of safety from electrical injury. Nonetheless, additionally, you will slowly take radiation whereas it is geared up.

Artifacts have to be geared up in a slot in your armor. Not one of the results will apply after they’re sitting in your stock. Almost all helpful results additionally include the draw back of radiation. Nonetheless, you’ll be able to counter this radiation by equipping an artifact to counter radiation in your second slot to steadiness issues out.

It’s also possible to counter a few of the dangerous results by solely carrying an artifact while you want it. For instance, there isn’t any must have the Flash artifact geared up to forestall electrical injury if there isn’t a threat {of electrical} injury for the time being. Most artifacts solely weigh round 0.5kg, so you’ll be able to carry a number of totally different ones for particular conditions.

There are differing ranges of results from artifacts. Some artifacts have stronger helpful results and, as a consequence, stronger radiation. As you discover the map, you may discover extra highly effective artifacts that may seemingly exchange those you are utilizing.

Easy methods to Get Artifacts in STALKER 2

There are 4 methods to get Artifacts in STALKER 2:

Scanning Anomalies: Utilizing your artifact scanner on sure anomalies — a few of which we have marked on the map beneath — will trigger a random artifact of the identical elemental kind to spawn. These anomalies will be farmed after an indeterminate period of time has handed.
Looting Static Areas: Hardly ever, some locations on the planet can have an artifact out within the open. These may also be picked up by your scanner.
Buying from Merchants: Sure Merchants (often bartenders) can have one or two artifacts on the market.
Mission Rewards: Hardly ever, a mission or facet mission could reward you with an artifact, or you could find one alongside the way in which.

Easy methods to Get Extra Artifact Slots on Your Armor

There are two methods to get extra artifact slots in your armor in STALKER 2:

Improve your armor at a Technician
Equip a brand new set of armor

Upgrading and repairing armor is kind of costly, so it’s best to fastidiously take into account whether or not you need to improve your present armor or get a brand new set of armor altogether.

The First Three Artifact Detectors in STALKER 2

Easy methods to Use the Artifact Detector

The artifact detector in STALKER 2 will let you know if an artifact is close by, however solely when you have got it out and geared up. As a normal rule, artifact detectors will beep when an artifact is detected close by and the beeping will enhance in frequency as you get nearer to it.

We have now discovered three varieties of artifact detectors, and every of them behaves in another way. Here is how they work:

Echo Detector: Beeps as you get nearer to an artifact. Quicker beeping signifies that you simply’re getting nearer to it. 50-meter vary.
Hilka Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a vary indicator to let you know how far-off you might be from the artifact. Has a 100-meter vary, giving it a bonus over the opposite detectors on this respect.
Bear Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a route indicator that exhibits the place the artifact is and the way shut you might be to it. 50-meter vary.

Easy methods to Get a Higher Artifact Detector

There are 3 ways to get a greater artifact detector:

Shopping for it from a service provider
Looting it from sure stashes
Getting it as a mission reward

You may get a Hilka Detector pretty early by taking over the facet mission “Budmo” on the Slag Heap in Rubbish. You will need to steal the Hilka Detector from one of many three stashes that you’re purported to resupply, although.

The Bear Detector is a lot better, and you will get it with out having to steal from anybody. Progress the story missions till it’s essential get to Noontide’s base on Midday’s Island and you may meet Professor Lodochka. He’ll have a facet mission for you known as “A Signal of Hope.” Full it, and he’ll provide the Bear Detector as a reward.

STALKER 2 Anomaly Areas Map

STALKER 2 Anomaly Location Map v2

This STALKER 2 Anomaly Areas map exhibits the entire anomaly areas we have confirmed the place you will get an artifact by utilizing a scanner. There are additionally a handful of spots the place you will get a assured particular artifact so far as we will inform; these are famous on the map as effectively.

The Slug Artifact Equipped to Skif's Armor in STALKER 2
Some artifacts have “Radio Safety” as their solely impact — use these in pairs with extra dangerous artifacts to neutralize their downsides.

STALKER 2 Artifacts Listing | The place to Discover Artifacts

Here’s a checklist of the entire STALKER 2 artifacts we have discovered and the place you could find them. All artifacts are randomly acquired on the acceptable anomaly kind. A handful of artifacts have static areas the place you might be able to get them as a assured drop; these are famous beneath. (If you happen to get a distinct artifact at these areas, tell us within the feedback beneath!)

Battery

Constructive Results

Unfavorable Results

Rarity

Anomaly Sort

Particular Areas
Obtained from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island
Discovered south of the Sand Mine to the southeast of Shelter
Bought by Pythagoras in STC Malachite

Chocolate Bar

Constructive Results

Electrical Safety: Weak

Unfavorable Results

Rarity

Anomaly Sort

Particular Areas
​​​​​​​Bought by Barkeep in Rostok

Ciliate

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Medium

Unfavorable Results
​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​Chemical Anomalies

Particular Areas
Discovered at an deserted artifact scanner machine, on the east facet of the Hydrodynamics Lab in Zaton.

Compass

Constructive Results

Bodily Safety: Most

Unfavorable Results

Rarity

Anomaly Sort

Particular Areas

Crown

Constructive Results

​​​​​​​​​​​​​​Bodily Safety: Weak
Endurance: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas
Discovered at an deserted artifact scanner machine, on an island southwest of the Trailer Camp in Swamps.

Crust

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Weak

Unfavorable Results
​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Acid Anomalies

Particular Areas
​​​​​​​​​​​​​​Bought by Barkeep in Rostok

Lifeless Sponge

Constructive Results

​​​​​​​​​​​​​​Bleeding Resistance: Medium

Unfavorable Results
​​​​​​​Radiation: Medium

Rarity
​​​​​​​Unusual

Anomaly Sort

Particular Areas

Droplets

Constructive Results

​​​​​​​​​​​​​​Thermal Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​Frequent

Anomaly Sort
​​​​​​​Thermal Anomalies

Particular Areas

The Eye

Constructive Results

​​​​​​​​​​​​​​Thermal Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​Frequent

Anomaly Sort
​​​​​​​Thermal Anomalies

Particular Areas

Flash

Constructive Results

​​​​​​​​​​​​​​Electrical Safety: Weak

Unfavorable Results
​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas
​​​​​​​​​​​​​​Energy Transmission Pylon Stash in Rubbish
Bought by Hawaiian in Yaniv Station

Flaw

Constructive Results

​​​​​​​​​​​​​​Bleeding Resistance: Weak
Weight: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Thermal Anomalies

Particular Areas

Flytrap

Constructive Results

​​​​​​​​​​​​​​Weight: Medium

Unfavorable Results
​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Gravi

Constructive Results

​​​​​​​​​​​​​​Weight: Weak

Unfavorable Results
​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Harp

Constructive Results

Electrical Safety: Weak
Bleeding Resistance: Weak

Unfavorable Results​​​​​​​

Rarity
​​​​​​​Unusual

Anomaly Sort

Particular Areas
​​​​​​​Bought by Pythagoras in STC Malachite

Horn

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Weak

Unfavorable Results
​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort

Particular Areas

Jellyfish

Constructive Results

​​​​​​​​​​​​​​Bodily Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Kolobok

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Medium

Unfavorable Results
​​​​​​​Radiation: Medium

Rarity
​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Chemical Anomalies

Particular Areas

Lantern

Constructive Results

Electrical Safety: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas

Magma

Constructive Results

​​​​​​​​​​​​​​Thermal Safety: Weak
Weight: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity

Anomaly Sort

Particular Areas

Mama’s Beads

Constructive Results

Bleeding Resistance: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Sturdy

Rarity

Anomaly Sort

Particular Areas

Meat Chunk

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Weak

Unfavorable Results
​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​Acid Anomalies

Particular Areas
​​​​​​​​​​​​​​Loot off of an enemy on Wild Island

Mica

Constructive Results

​​​​​​​​​​​​​​Radio Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​N/A

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Acid Anomalies

Particular Areas
​​​​​​​​​​​​​​Acid Anomalies

Mould

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Acid Anomalies

Particular Areas

Moonlight

Constructive Results

​​​​​​​​​​​​​​Electrical Safety: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas
​​​​​​​​​​​​​​Energy Transmission Pylon Stash in Rubbish
Within the Chasm in Yantar
Southeast of the Krug Antenna Complicated

Plasma

Constructive Results

​​​​​​​​​​​​​​Thermal Safety: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Thermal Anomalies

Particular Areas

Rat King

Constructive Results

​​​​​​​​​​​​​​Electrical Safety: Weak
Bleeding Resistance: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas
​​​​​​​​​​​​​​Mission reward within the Electrical Area in Rubbish (Occasion)

Rosin

Constructive Results

​​​​​​​​​​​​​​Endurance: Weak

Unfavorable Results

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Sapphire

Constructive Results

Endurance: Week
Bleeding Resistance: Weak

Unfavorable Results

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort

Particular Areas

Shell

Constructive Results

​​​​​​​​​​​​​​Endurance: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas
​​​​​​​​​​​​​​Obtained from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island

Slug

Constructive Results

​​​​​​​​​​​​​​Radio Safety: Weak

Unfavorable Results

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Frequent

Particular Areas
​​​​​​​​​​​​​​Within the Labyrinth as a part of “The Value Goes Up” story mission
Bought by Bobber at Sevchenko in Zatan.

Soul

Constructive Results

​​​​​​​​​​​​​​Endurance: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas

Sponge

Constructive Results

​​​​​​​​​​​​​​Bleeding Resistance: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Thermal Anomalies

Particular Areas

Spring

Constructive Results

​​​​​​​​​​​​​​Weight: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Starfish

Constructive Results

​​​​​​​​​​​​​​Endurance: Medium
Bleeding Resistance: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Sturdy

Rarity
​​​​​​​​​​​​​​Uncommon

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas

Stone Blood

Constructive Results

​​​​​​​​​​​​​​Weight: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Stone Coronary heart

Constructive Results

​​​​​​​​​​​​​​Weight: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

Thorn

Constructive Results

​​​​​​​​​​​​​​Radio Safety: Weak

Unfavorable Results

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Acid Anomalies

Particular Areas
Bought by Barkeep in Rostok

Thunderberry

Constructive Results

​​​​​​​​​​​​​​Endurance: Most

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Most

Rarity
​​​​​​​​​​​​​​Legendary

Anomaly Sort
​​​​​​​​​​​​​​Electro Anomalies

Particular Areas

Vacationer’s Breakfast

Constructive Results

​​​​​​​​​​​​​​Chemical Safety: Medium

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Medium

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort
​​​​​​​​​​​​​​Chemical Anomalies

Particular Areas

Urchin

Constructive Results

​​​​​​​​​​​​​​Radio Safety: Medium

Unfavorable Results

Rarity
​​​​​​​​​​​​​​Unusual

Anomaly Sort

Particular Areas

Bizarre Ball

Constructive Results

​​​​​​​​​​​​​​Reduces Bullet Injury When Standing Nonetheless

Unfavorable Results

Rarity
​​​​​​​Legendary

Anomaly Sort

Particular Areas
​​​​​​​​​​​​​​Close to the Bulba Anomaly within the Lesser Zone

Wrenched

Constructive Results

​​​​​​​​​​​​​​Bodily Safety: Weak

Unfavorable Results
​​​​​​​​​​​​​​Radiation: Weak

Rarity
​​​​​​​​​​​​​​Frequent

Anomaly Sort
​​​​​​​​​​​​​​Gravitational Anomalies

Particular Areas

That is the tip of our STALKER 2 Artifacts Information. Have a gander at our different guides beneath!

Extra STALKER 2: Coronary heart of Chornobyl Guides

Common Guides

Alternative Guides

Mission Guides

How-Tos



Source link

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