This information will present you the STALKER 2 map, notable factors of curiosity, and element the place yow will discover bases within the areas of the world.
As soon as you have grasped the fundamentals of STALKER 2, you will wish to begin heading out into the world and exploring the Zone. Sadly, it may be tough to search out the place factors of curiosity are positioned or the place bases are. Learn on to see the map and the place yow will discover bases!
STALKER 2 Map
This STALKER 2 map reveals the places of factors of curiosity, anomalies, and bases (primarily, cities). We’ll replace this as we discover extra of the zone. For the second, we’re solely highlighting bases (cities) and necessary factors of curiosity.
Bases (cities) with entry to a non-public field, mattress, and many others. are highlighted in yellow on the above map. Word that some bases could not have all facilities. Moreover, some bases will change or disappear outright as you progress via the principle story missions; yow will discover out particulars about every base under.
It is necessary to notice that the factors of curiosity marked on the map aren’t the one locations the place yow will discover enemies or loot. There are various smaller buildings or caves the place yow will discover occasions, loot, and/or enemies. Thorough exploration might be rewarding so long as you are cautious!
Learn how to Quick Journey in STALKER 2
You may fast-travel in STALKER 2 by heading to the closest main base and talking with a “Information” NPC; these NPCs are marked on the map by a goal image. A Information will cost you some coupons to take you to your vacation spot.
Sadly, Guides can solely take you from one base to a different base. You aren’t capable of quick journey to or from particular factors of curiosity on the map. Bases are highlighted on our map above with yellow icons.
Notable STALKER 2 Map Areas
Listed below are the notable STALKER 2 map places that we have discovered to date; every area’s location is included in parenthesis, and the entire below-listed areas are labeled on our map above.
Bulba (Lesser Zone)
The Bulba anomaly is a floating orb of water that may pull you in and kill you for those who get too near it. It’s house to the Legendary “Bizarre Ball” artifact.
Chemical Plant (Chemical Plant)
The Chemical Plant is the principle base for the Ward faction. You will not have the ability to enter it if you’re not within the good graces of the Ward faction.
Clear Sky Base (Swamps)
Clear Sky Base is a location that you’re going to go to throughout the principle story mission Advert Astra per Aspera. This space (and the Swamps area typically) is very harmful and you must keep away from going right here till you could.
Japanese Checkpoint (Lesser Zone)
The Japanese Checkpoint results in the Wild Island and Cordon areas. It’s blocked firstly of the sport and you will not have the ability to get via it till you progress the principle story and get entry to different areas of the Zone.
Icarus (Zaton)
Icarus is a small Ward base. You won’t be able to enter it with out a Ward Badge or in any other case being allied to the Ward faction.
Northern Checkpoint (Lesser Zone)
The Northern Checkpoint results in the Rubbish area. You will not have the ability to move via it till you full the principle story quests within the Lesser Zone.
Pontoon Bridge (Lesser Zone)
The Pontoon Bridge heads west to the Chemical Plant area. You will not have the ability to cross it till you full the principle story quests within the first area.
The Poppy Discipline Anomaly (Lesser Zone)
The Poppy Discipline anomaly quickly drains the vitality of anybody who enters it. You may have to enter it as a part of The Poppy Discipline aspect mission; in any other case, you do not wish to waste your time exploring this space.
Quiet’s Camp (Wild Island)
Quiet’s Camp is south of Shelter, the bottom occupied by the previous Monolith members referred to as Midday. It’s occupied by a person named Quiet, a defecting member of Midday who acts as a dealer.
Sadly, Quiet’s Camp will likely be deserted after the Monolith faction reemerges; be certain that to finish his aspect mission A Gentle within the Finish of the Tunnel earlier than you full the principle story missions at SIRCAA!
Rookie Village (Cordon)
The Rookie Village is a small base stuffed with newer Stalkers. The encompassing space has fairly a number of bandits who’re all too prepared to prey on them, so discover the encircling areas rigorously.
Rostok (Rostok)
Rostok is a well-equipped base within the Rostok area with 2 bars, a number of merchants, and some alternatives for fascinating aspect missions. That is additionally the place you will discover the Enviornment.
Shelter (Wild Island)
Shelter is the principle base of Midday, a faction of ex-Monolith members. You won’t be able to enter it till you full a particular quest. Shelter doesn’t have anybody prepared to promote you gear; you will have to go south to Quiet’s Camp to purchase objects. Shelter has a aspect quest the place you may get probably the greatest artifact detectors within the recreation.
The Shelter base will likely be deserted after you full the principle story missions on the SIRCAA Primary Constructing; be sure to full any aspect missions within the space earlier than you proceed along with your targets at SIRCAA.
Shevchenko (Zaton)
Shevchenko is house to the previous occupants of Sultansk. Whereas it has a dealer, it lacks most of the facilities that you simply’d usually discover in a base.
SIRCAA Exterior Checkpoint (Zaton)
The SIRCAA Exterior Checkpoint leads right into a restricted space that you simply will not have the ability to get into till you get to the principle story mission Excessive Simplicity.
SIRCAA Primary Constructing (SIRCAA)
The SIRCAA Primary Constructing is the brand new house of the Monolith and is the central location from which Dr. Dalin is conducting his experiments on The Zone. There are minimal facilities right here, and you may finally have to flee this facility after the Monolith faction reemerges.
Slag Heap (Rubbish)
Slag Heap is the principle base within the Rubbish area. It’s surrounded by massive, irradiated areas that may shortly kill you for those who’re not cautious. You need to at all times concentrate when making an attempt to take a shortcut via the grass or woods right here.
STC Malachite (Malachite)
STC Malachite is the principle base of the Malachite faction. You may have to get your palms on a Malachite Cross as a way to get into this location.
Sultansk (Zaton)
Sultansk is the principle base within the Zaton area. It’s at present managed by a person referred to as the Sultan who sells lackluster safety companies to the Stalkers within the area.
Symbiont (Crimson Forest)
Symbiont is a particular location within the Crimson Forest that seems to be a confluence of a number of anomalies. In consequence, you may doubtlessly get a variety of artifacts.
You may doubtlessly shift via totally different artifact choices by saving your recreation from roughly 100 meters away from the middle, loading your recreation, and approaching this space along with your scanner out.
Wandering Lights (Zaton)
The Wandering Lights is an anomaly that exudes a powerful Psi affect; anticipate fixed hallucinations for those who go into this space with out sufficient Psi resistance.
Water Tower (Lesser Zone)
The Water Tower is a location that you’re going to go to throughout a aspect quest firstly of the sport. You’ll find a singular AKM-74S right here with a completely affixed 4X scope.
Zalissya (Lesser Zone)
Zalissya is the primary base you will encounter in STALKER 2. That is the place you will head after you have accomplished the tutorial and survived transferring via the Lesser Zone firstly of the sport.
You’ll find the entire essential base facilities at Zalissya. That stated, the merchants do not inventory a lot in the best way of rarer ammo or weapons — you will must journey to different bases to get higher gear.
Zalissya will likely be destroyed after Monolith is reawakened throughout your time on the SIRCAA Primary Constructing. If in case you have any incomplete aspect missions there (such because the Poppy Discipline mission), you must return to Zalissya to finish them earlier than it is too late.
That is the top of our STALKER 2 Map and Areas Information. Be certain that to take a look at our different guides under!