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Tremendous Meat Boy 3D has no vibe

March 31, 2026
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SHAUN PRESCOTT, AUSTRALIAN EDITOR

(Picture credit score: Future)

This week: Along with enjoying by way of Tremendous Meat Boy 3D, Shaun can be enjoying the brand new sport by the creators of Chasm, and one thing else that is nonetheless a bit secret.

Tremendous Meat Boy can take all of the credit score for rekindling my love for the motion platformer. I purchased a secondhand Xbox 360 in 2010 simply to play it. In that period of cinematic brown shooters it was a welcome reminder that Hollywood gravitas and exorbitant polygon counts are surplus to requirement when what this medium actually excels at is making you pull off extraordinary, usually ridiculous technical feats along with your fingers.

Since then the traditional 2D platformer has flourished to the extent that Tremendous Meat Boy, regardless of nonetheless being actually good, is not one thing I believe a lot about anymore. I performed a little bit of the autorunner Tremendous Meat Boy Eternally however bounced off it as a result of I do not like autorunners, and whereas Tremendous Meat Boy 3D is generally fairly enjoyable, I am not enamoured with it both.

Not a lot has modified within the transfer to 3D. Meat Boy has a leap that may be tight or massively prolonged relying on momentum and the length of your button press. He can wall run and sprint. He makes a disgusting squelching sound when he is killed, by dint of being uncooked meat. He leaves blood trails. There are lethal saws and spikes galore. The target is to get to Bandage Woman on the finish of every stage, the place she’s invariably stolen anew by Dr. Fetus.

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Tremendous Meat Boy 3D has a load of niggling issues which can be overshadowed by one enormous existential downside: Tremendous Meat Boy 3D seems dangerous. It does not look ugly within the charming, deliberate approach Tremendous Meat Boy did. That previous 2D platformer had a rugged visible id that combined extreme gore with Nineteen Nineties cartoon whimsy and a contemporary, jagged tackle pixel artwork that’s nonetheless instantly recognisable. It seemed kinda just like the evil sport you may by chance encounter when shoving an NES cart within the incorrect approach round. It in all probability would have triggered an ethical panic within the ’80s.

Super Meat Boy 3D screenshot in a green themed world

(Picture credit score: Crew Meat)

Then again, Tremendous Meat Boy 3D simply seems like a run-of-the-mill 3D platformer, albeit with a bit extra blood than common. Meat Boy himself triggers that very same rush of familiarity that the majority mascots do—the one most individuals mistake for fondness—and positive, the CG cutscenes are kinda charming, however in any other case Tremendous Meat Boy 3D lacks that scribbly weirdness, that canny method to apocalyptic colour, that made the primary sport so distinctive.

Edmund McMillen’s absence might be accountable for this: Mewgenics seems extra like Tremendous Meat Boy than Tremendous Meat Boy 3D does, and I reckon the primary world in Tremendous Meat Boy 3D would really feel simply as a lot at residence in that current Smurfs 3D platformer because it does right here. In the meantime, McMillen’s earlier collaboration with Tyler Glaiel, The Finish is Nigh, seems extra like Tremendous Meat Boy than Tremendous Meat Boy 3D does.

It belongs to a contemporary vibe-less canon for which Fortnite is the visible trailblazer.

Tremendous Meat Boy’s ranges have been usually illogically designed and utterly subservient to what felt good, however there was nonetheless a dim form of readability to its threadbare worldbuilding: it was apparent that we have been navigating a long-collapsed hellscape. It did not essentially matter that panoramic city vistas have been supplanted by subterranean lava worlds from one stage to the subsequent, as a result of all have been of a bit with the sport’s zany, usually puerile tackle apocalypse.

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Within the new SMB, I do not actually know what sort of areas I am meant to be inhabiting. Certain, there are normal themes—inexperienced world, hi-tech world, lava world, etcetera—however the ranges themselves usually really feel just like the form of user-made problem map you’d discover for Quake, or Garry’s Mod, or one thing, expressly designed for gitting gud in, with principally no convincing conceptual decor.

I imply… possibly it is simply me however this needs to be the ugliest mixture of colors I’ve seen in a sport since yesterday, after I scrolled by way of limitless reams of Steam shovelware for my weekly column:

Super Meat Boy 3D screenshot showing Meat Boy running on a blue wall

(Picture credit score: Crew Meat)

…and that is exceptionally over busy:


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Super Meat Boy 3D screenshot in a lava-themed world

(Picture credit score: Crew Meat)

Examine that to the common Tremendous Meat Boy map. The colour palettes are beautiful in a yuck form of approach, and intentionally muted to keep away from that high quality utterly anathema to precision platformers: extreme, distracting visible noise.

Super Meat Boy

Tremendous Meat Boy 3D has no vibe. It belongs to a contemporary vibe-less canon for which Fortnite is the visible trailblazer. It is cloaked in a shiny, overtly colourful aesthetic whose inspiration is each the crowdpleasing Pixar movies of yore and cheesy free-to-play telephone video games. You see it in all places, however most overwhelmingly in aborted live-service video games and, effectively, Dragon Age: The Veilguard. It is an astonishingly bizarre artwork type for a distinct segment masocore platformer to be wearing, and it feels very at odds with the unique sport’s type.

Whereas the sport lacks visible aptitude Crew Meat has, no less than, carried out a superb job transferring the precision-oriented really feel of Tremendous Meat Boy right into a 3D format. He feels identical to he did within the older sport, although some ranges lean annoyingly within the route of trial and error, particularly when fast directional shifts are required. The boss of the third world is an actual POS on this regard, and likewise highlights one other bizarre quirk in SMB 3D’s design: by default the sport has 45 diploma snapping toggled on. It is best to in all probability flip this off immediately and study to play with out it, as a result of it will possibly trigger a significant headache later within the sport.

SMB 3D feels good within the fingers however by the fourth world I began to lose curiosity, primarily as a result of I did not care what sort of world theme I might miss out on if I gave up. On your common completionist platforming sicko that in all probability will not matter a lot, as a result of that is nonetheless, regardless of all the pieces, a really competent motion sport. It is only a disgrace that it is also a really ugly one—and never a superb, attention-grabbing ugly.



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