Astro Bot developer Crew Asobi has revealed throughout a brand new interview this week that one of many crew’s objectives is to fill the hole left by different studios from round 20-25 years in the past, hoping to duplicate the success that PlayStation’s first-party studios loved through the PS2-era.
Talking with VGC, studio head Nicolas Doucet noticed what number of PlayStation studios transitioned from extra cartoon-style video games to creating issues a bit extra on the life like aspect as Sony’s console viewers swelled. It’s this hole that the crew is now filling.
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Should you take into account the historical past of PlayStation and the way each studio has positioned themselves, it’s fascinating that – and that is additionally what I present administration – because the viewers of PlayStation grew, plenty of these [studios] went from making cartoon video games to a bit bit extra mature, hyper-realistic video games.
That’s after we at Crew Asobi as a studio determined that we actually needed to fill that hole, that was once the hole stuffed by different studios 20-25 years in the past. That’s actually the place we wish to be: all ages, vibrant and so on. Even when we made a horror sport, it will be a humorous horror sport.
Astro Bot launches for the PS5 tomorrow, and you’ll learn our full verdict right here. Crew Asobi isn’t finished with the sport but nonetheless, because it’s planning DLC for the platformer that may embody velocity run phases and new challenges.
[Source – VGC]