I will lay out my tastes right away. I am a bit extra… Backyard Warfare than Trendy Warfare. Somewhat extra Group Fortress than Quake. Somewhat extra foolish string than common string. What I like greater than any particular person, artfully designed videogame is the slapstick celebration model that inevitably rises within the wake of its success. Upcoming “dungeon brawler” Awaysis has the products I am in search of, comically warping a mix of Zelda: 4 Swords Adventures and Diablo by means of a physics-based funhouse mirror.
It is one in every of many tantalizing demos you may check out within the present Steam Subsequent Fest, although it is only a pair of ranges and native multiplayer proper now. That temporary take a look at a fat-head-tiny-body model of an motion RPG was sufficient to go away a powerful and delightfully unusual impression.
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In areas crawling with enemies there have been additionally glowing spike partitions and swimming pools of water (insta-death for monsters) which naturally slot right into a harebrained improvised battle plan simply as more likely to kill me as anybody I used to be preventing. In a single stage, a water spout was blocked by some wooden; after cracking it open, the goblins under merely drowned and I smacked the remainder into oblivion. The potential for Looney Tunes antics in 4-player co-op jogs my memory of the accident-prone multiplayer hits of early ’10s Steam—video games like Magicka, Alien Swarm, and Battleblock Theater.
That is to not say it is a silly sport. If something Awaysis is a bit brainier than the early ranges of a regular ARPG, because you give up management when sliding and sliding is such a vital manner so as to add knockback to your strikes. It is rewarding to consider your environment and use them to bash your enemies with, or at the least get excessive sufficient for a suitably punishing floor pound. The usual issue had well being bars a bit too low for a very good slide to actually pop, however on laborious mode the motion was punchy and moreish.
It is a refreshing hook. I am normally not fascinated by the world round me in Diablo; it is primarily set dressing for a static labyrinth. Even in additional interactive, systems-driven RPGs like Divinity or Baldur’s Gate, I can not deal with the environments like a platformer stage and glide round like a greased-up penguin. Awaysis makes a toy of its world—far more than a gimmick, the physics are the entire meal right here.
The demo is admittedly a bit unpolished; the enormous “Work In Progress” watermark in a single nook makes it no secret. My digicam glitched by means of the ground at one level, and a few pop-in takes the glitz out of the in any other case lovely environments. When these points aren’t in play the sport’s distinctive look slaps, reminding me a little bit of Chrono Set off or Dragon Quest in the event that they have been polymorphed into Nicktoons, a method Double Effective or Uncommon might need cooked up. It is nice!
An important slice of that vibe is the sound design, most notably Hip Tanaka’s soundtrack. Tanaka labored on the music for EarthBound, Dr. Mario, and Metroid, and whereas this sport does not follow the chiptune stylings that made him well-known, its songs are as chunky and funky as his finest work. The fuzz bass, breakbeats, and bouncy synths swimsuit the sport’s offbeat sensibilities to a T.
I am itching to play extra Awaysis. Its inviting zany exterior looks like veneer utilized over one thing deceptively deep, and I am curious to see the way it feels to ski-fight towards harder enemies with spells, some weapon upgrades, and some buddies. Like a lot of my favourite video games, its demo is fun-loving and freeform, prioritizing participant expression over guided fights that really feel prescriptive or slim. We’ll see later this 12 months if the complete sport can reinforce this basis with a meaty sufficient loot system to offer every dungeon dive that additional lure.
You could find the Awaysis demo on Steam.







