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The devs on Deus Ex: Invisible Battle knew its most-hated half was a ‘horrible concept,’ and so they give the director ‘sh*t about it on a regular basis’

March 4, 2026
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For almost 4 years, my writer bio on this web site has knowledgeable you that Deus Ex: Invisible Battle was fairly good, really. The much-maligned sequel to one of many best video games of all time had its flaws in spades, I do not deny that, nevertheless it stored sufficient of a beating imsim coronary heart that my 13-year-old self fell in love with it nonetheless.

One factor I can not argue with: common ammo sucked. Should you’ve not performed IW, it had a some-would-say revolutionary system that meant each weapon in your stock shared the identical pool. From the rocket launcher to the magnetic beam rifle to your rinky-dink pistol, all of it pulled from the identical pile (although your pistol would pull just a bit whereas your rocket launcher would pull lots).

It was not good: rinsing the ammo in a single weapon left you empty in all of them, and just about everybody who ever performed IW got here away from it questioning what the devs have been considering. Effectively, seems the devs have been questioning what the devs have been considering, too. In a current retrospective in Edge journal, the sport’s lead designer Ricardo Naked says the workforce nonetheless provides its director, Harvey Smith, a ribbing over the concept.


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“You are out of ammo for one weapon and you’ll’t swap to any of your different weapons? I feel it is a horrible concept!” Naked mentioned. “We give Harvey shit about it on a regular basis.”

In equity to Smith, he did not push for the concept as a result of it got here to him in a dream or as a result of he was on a mad power-trip. He says he “wished to unravel an previous immersive-sim drawback” whereby gamers would principally stick to 1 or two weapons throughout the entire sport (truthful: I just about by no means used something however the stun prod and the Dragon Tooth sword within the first sport).

“Gamers would have their two favorite weapons, however they’d by no means even hearth these different three weapons,” recalled Smith. “On the time, I used to be like, ‘Let’s lean into nanotechnology: what if all of the ammunition is predicated in the identical matter?'”

Effectively, then they would not use weapons in any respect, it seems, and curse the devs who apparently thought a shared ammo pool was a good suggestion.

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The shared ammo was one in all a number of issues that made Deus Ex: Invisible Battle go down poorly with followers, and it seems like that response actually stung Smith on the time. “It is painful to fall in your face and really feel such as you’ve disillusioned individuals,” mentioned Smith. “And you do not belief your self at first. For a few years after, 50 per cent of what you say about that mission goes to be bullshit, since you’re nonetheless defending your self.”

However all’s nicely that ends nicely, he says. “I really feel like I can discuss Invisible Battle now.”



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Tags: DeusDevsDirectorgiveideaInvisibleKnewmosthatedPartSHTterribletimeWar
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