
Mike Bithell has confirmed that almost all of Bithell Video games‘ full-time workers are being made redundant after the studio didn’t safe a “new bigger scale venture.”
Talking on BlueSky, Bithell revealed that the studio is now decreasing in dimension, with 11 workers members in complete sadly dropping their jobs.
Unhappy information at this time. Bithell Video games, having been unable to safe a brand new bigger scale venture, is decreasing in dimension. Because of this eleven jobs are being made redundant. This constitutes the vast majority of our full-time workers.
It grew to become clear main as much as the discharge of our most up-to-date recreation that we weren’t resistant to the challenges confronted by many recreation growth groups in search of funding companions in 2024 and 2025. We’ve luckily been capable of talk these challenges forward of time, and work with affected workers to ease departures as a lot as attainable through severance packages.
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It’s necessary to state that this was an unimaginable workforce of exceptionally gifted individuals. When you’re a developer studying this, and also you’re hiring, anybody amongst these affected could be an awesome addition to your studio. Please attain out if we can assist to place you in contact.
Bithell added within the assertion that the layoffs will “not affect the provision of our present self revealed video games and ongoing assist for them.”
Bithell Video games is finest identified for the likes of Thomas Was Alone, Quantity, and John Wick Hex. Its most up-to-date venture was Tron Catalyst, which it labored on with Huge Fan Video games. Along with his work on video games, Bithell himself is a daily host on the podcast Play, Watch, Pay attention.
[Source – Mike Bithell On BlueSky via VGC]





