The primary Silksong patch was launched final week and, amongst different issues, nerfed a few the robust early recreation bosses like Moorwing and Sister Splinter. But when the patch notes for Silksong’s second replace are any indication, Staff Cherry does not intend to maintain dialing down the problem. When you have been hoping for some extra boss nerfs or maybe fewer obstacles on the way in which to bosses, then surrender all hope ye who enter right here.
No, the most recent Silksong patch—which is at present reside within the public-beta department on Steam, however will roll out formally within the coming days—is usually about ensuring the bosses themselves do not hold making dumb errors.
Spoilers observe, however this consists of:
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Stopping the Savage Beastfly in Far Fields from getting caught underneath lava, stopping Shrine Guardian Seth from exiting the battle area mid-combat, and ensuring Lugoli stops “flying off display screen and never returning throughout battle”.
I like a tricky metroidvania and would not advocate for any issue tweaks, however I do know there are many gamers who’re pissed off with Silksong’s issue. I suppose the message is obvious: if Silksong is simply too laborious for you, hold attempting. There’s the possibility Staff Cherry will tweak issue in future patches, however my intestine feeling is that they will not.
Aside from these fixes it is a fairly low-key patch devoted to fixing some small bugs that most individuals in all probability have not encountered. I’ve posted the patch notes under, however there may very well be “a couple of extra additions and tweaks earlier than full launch”.
Added Dithering impact choice in Superior video settings. Reduces color banding however can barely soften the looks of foreground property. Defaults to ‘Off’.Up to date Herald’s Want achievement description to make clear that gamers should each full the want and end the sport.Fastened Savage Beastfly in Far Fields generally remaining under the lava.Fastened uncommon circumstances of Shrine Guardian Seth getting out of bounds throughout battle.Added catch to forestall Lugoli generally flying off display screen and never returning throughout battle.Additional lowered probability of Silk Snippers getting caught out of bounds in Chapel of the Reaper battle.Fastened varied situations of dying to bosses whereas killing them inflicting dying sequences to play messily or out of sync.Fastened Shaman Binding right into a backside transition inflicting a softlock.Cocoon positions in some areas up to date to forestall it spawning in inaccessible areas.Fastened Liquid Lacquer courier supply not being accessible in Metal Soul mode.Fastened some NPCs not appropriately enjoying cursed trace dialogues in sure situations.Fastened Pondcatcher Reed not having the ability to fly away after singing.Fastened Verdania reminiscence orbs generally replaying layered screen-edge burst results.Fastened the break counter not working for sure multihitter instruments eg Conchcutter.Fastened Volt Filament injury multiplier not making use of for sure Silk Expertise.Fastened Cogflies and Wisps inappropriately focusing on Skullwings.Fastened Cogflies incorrectly resetting their HP to full on scene change.Fastened Curveclaw at all times breaking on the primary hit after being deflected.Fastened Plasmium Phial and Flea Brew generally not restoring as supposed at benches.Numerous different smaller tweaks and fixes.