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These indie devs ditched AAA studios to make a co-op RPG with infinite MMO-style dungeons, and after 7 years it is lastly right here

October 16, 2025
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I did not have plenty of doubts going into Fellowship one final time earlier than its early entry launch this week. I knew from the primary time I acquired my arms on it final 12 months that it had the potential to be the sort of recreation MMO gamers have wished for a very long time—together with me. And Fellowship simply saved enhancing every time I noticed it.

The pitch is easy: It is MMO-style dungeons however with out the MMO grind. You get together up in a gaggle of 4—one tank, one healer, two damage-dealers—and work collectively to filter out packs of enemies and executives for higher and higher loot.

There isn’t any have to stage up a personality and churn by means of tons of of quests. You choose one of many recreation’s MOBA-like heroes, queue up, and spam dungeons for so long as you need.


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It is a kind of concepts that I’m stunned no one actually capitalized on for this lengthy. There are many World of Warcraft gamers who play the sport purely for the joys of grouping up and doing dungeons. Fellowship is making an attempt to fill a distinct segment that surprisingly would not actually exist elsewhere.

And that is what drove Chief Insurgent to make Fellowship as its first recreation. A lot of its builders got here from a lot larger studios and noticed a chance to assist make one thing that might’ve been a lot more durable to pitch in that atmosphere. Recreation director and CEO Axel Lindberg tells PC Gamer that it needed to be an indie studio to make one thing like Fellowship.

“Our pitch—basically constructing a full recreation across the cooperative dungeon operating expertise—would have been handed on for being ‘too slender,'” he says. “In AAA, video games are anticipated to justify their scope and value with large function lists and broad enchantment. As an unbiased studio, we don’t have that stress. We will zero in on an thought and execute it how we like.”

When the sport was introduced, I noticed some MMO gamers increase an eyebrow on the thought of not creating your individual character. Fellowship is a hero-based recreation that was closely impressed by MOBAs and the staff has instructed me that it is aware of that may be a hang-up for some folks. However it’s additionally core to how Chief Insurgent desires the sport to enchantment to those that possibly have not touched an MMO dungeon of their life.

Preserve updated with an important tales and one of the best offers, as picked by the PC Gamer staff.

(Picture credit score: Chief Insurgent)

“I feel plenty of video games within the AAA area attempt to begin with that sharp focus however in mid-production have been requested to alter issues to doubtlessly make it so the sport caters in direction of a wider viewers,” group director Hamish Bode says. “We don’t essentially have that drawback.”

After operating a very talked-about open beta earlier this 12 months, the staff went in and streamlined plenty of the fundamental expertise of operating dungeons and progressing your character. Now, as an alternative of choosing a bunch of various problem modifiers to extend the problem and rewards of the dungeon, the sport does that for you as you climb by means of its new rating system. A Fast Play choice might be obtainable if you’ll want to squeeze in a run in your lunch break, however the meat of the sport is pushing into more durable and more durable dungeons.

Working and gunning

A promotional screenshot of Fellowship. A troll character engulfed in flame looms over smaller characters in a dungeon.

(Picture credit score: Chief Insurgent)

For my current hands-on session, I used to be given entry to its latest damage-dealing hero Elarion. He is an archer who can use lots of his talents whereas transferring, which is awfully highly effective when dealing with bosses that pressure you to dodge assaults and environmental hazards.


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The very very first thing I observed was how clean his abilities flowed into one another. The builders aren’t shy about their time taking part in WoW and it reveals. It did not take me very lengthy to determine Elarion’s loop of abilities as a result of they’re designed to encourage you to chain them collectively for particular situations.

As Bode bolted from monster pack to monster pack as our tank, I marked enemies and rained down arrows on prime of them to clear them out earlier than their assaults put an excessive amount of stress on our healer. And on the boss, I centered on charging up my single-target pictures whereas doing my finest to remain out of issues like rotating frost beams and patches of fireplace.

At one level, two totems sprouted out of the bottom with icons above them subsequent to 3 orbs with comparable icons. Bode let me guess what the answer was whereas gently reminding me that we would be taking tons of injury till I figured it out. Embarrassingly, I assumed the answer was to shoot the orb that did not match the totems, however it’s truly the exact opposite. Fortunately, no one was critically harmed within the time it took for me to pop the fitting orbs. And I remembered the trick for the boss that makes use of the identical mechanic in a while.

The ultimate boss was a huge ice man who calls in waves that roll into the sector. They knock you again after they hit you, which is an enormous drawback when there are close by icicles that can chain you in place and twisters zig-zagging by means of the room. I am fairly certain I solely survived to the tip as a result of I might wiggle in between every thing whereas spamming arrows.

A promotional screenshot of Fellowship. A red spider boss readies an attack on the player characters below. Several swirly circles for environmental hazards are scattered across the arena.

(Picture credit score: Chief Insurgent)

I’ve performed sufficient WoW to know simply how highly effective mobility is in a recreation the place many of the problem is making an attempt to squeeze your talents into the few moments it’s important to stand nonetheless. Fellowship has leaderboards for the quickest clears of its hardest dungeons and my first thought was how the staff plans to steadiness characters like Elarion—and every thing from the bosses to the dungeon layouts themselves—throughout early entry.

Bode says there is a staff of group members they actively talk about and check issues with and that over the following six months (or extra) in early entry, it will do its finest to take the time to contemplate each change.

“In fact, it’s necessary to deal with suggestions fastidiously,” Bode says. “We’ve been capable of keep away from the type of “kneejerk response” aspect of improvement that may occur generally the place it’s simple to overreact and alter issues after one spherical of suggestions. As an alternative, we’ve been capable of take a step again, search for patterns, and ask why individuals are responding a sure manner earlier than making adjustments.”

A promotional screenshot of Fellowship. A group of player characters ride mounts through an arid dungeon. The one in the front has a blue horse and they are followed by a white tiger mount, a rat, and a brown horse.

(Picture credit score: Chief Insurgent)

“The bottom line is that we love the sport we’re making, and we play it ourselves day by day,” Lindberg says. “That makes it simpler to remain true to our imaginative and prescient—we don’t worry dropping it. We’re all the time testing new concepts with the group, discussing what works, and tossing out what doesn’t. If one thing isn’t enjoyable, it doesn’t make it in.”

The staff is already engaged on new heroes, new skins and cosmetics, new enemy problem modifiers, and new dungeons to launch over time. For proper now, the main target appears to be on getting folks into the sport and seeing how gamers begin to develop builds for the heroes and optimum routes by means of the dungeons. And whereas I had my enjoyable on Elarion, I feel it is time for me to lastly give therapeutic a shot now that I can drag my pals into the sport with me.

Fellowship is offered now on Steam.



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Tags: AAAcoopDevsDitchedDungeonsEndlessfinallyindieMMOstyleRPGStudiosYears
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