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This Nightdive-remastered 3DO shooter reveals why it took Halo to interrupt PC gaming’s FPS hegemony

April 4, 2026
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Bizarre Weekend

Bizarre Weekend is our common Saturday column the place we have fun PC gaming oddities: peculiar video games, unusual bits of trivia, forgotten historical past. Pop again each weekend to search out out what Jeremy, Josh and Rick have turn into obsessive about this time, whether or not it is the canon top of Thief’s Garrett or that point somebody within the Vatican pirated Soccer Supervisor.

Halo: Fight Advanced might have lastly ended PC gaming’s reign because the de-facto FPS platform, nevertheless it was in no way the primary shooter to attempt. Uncommon put a good outdated dent within the PC’s shooter hegemony with GoldenEye and Excellent Darkish, whereas different shooters like Turok, Powerslave (Exhumed within the UK) and Alien Trilogy all confirmed it was potential, not less than in principle, to pull first-person monster-blasting kicking and screaming away from the PC.

However the console FPS’s historical past stretches farther again even than this. Weirdly, the primary console to attempt to beat the PC at its personal sport wasn’t the Nintendo 64 or Sony’s PlayStation. It was the 3DO. In 1993, Studio 3DO launched Escape from Monster Manor, a horror-adjacent FPS closely impressed by Wolfenstein 3D.

(Picture credit score: Nightdive Studios)

Sadly, Escape from Monster Manor launched across the similar time as Doom, and all its innovation in bringing the FPS to consoles was obliterated in a hail of shotgun blasts and rocket fireplace. Undeterred, The 3DO Firm started looking for one other shooter to publish, ultimately discovering a brand new contender being developed by a studio referred to as Any Channel, beavering away on an FPS referred to as PO’ed.

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Might PO’ed succeed the place Escape from Monster Manor Failed? Nope! Actually, barring a PlayStation port in 1996, PO’ed could be largely forgotten till 2024, when a remaster by Nightdive Studios’ breathed new life into its uncared for corpse.

Nightdive’s remaster additionally introduced PO’ed PC to the primary time, which means we are able to lastly see what our console brethren have been as much as within the early ’90s. To be completely sincere, I want I hadn’t appeared. In case you got here to this text hoping to find some hidden gem, put together to stumble away, sorely disillusioned, and probably feeling somewhat sick.

PO'ed remaster

(Picture credit score: Nightdive Studios)

On paper, not less than, PO’ed sounds attention-grabbing. Its premise sees you play a chef on a spacecraft hijacked by aliens, an attention-grabbing perspective given FPS’s have been nonetheless very a lot about enjoying as musclebound heroes. Its key options, in the meantime, make it sound like an evolutionary lacking hyperlink between Doom and Duke Nukem 3D.

It has a kooky array of weapons like a frying pan, a flamethrower, and a drill that causes blood to spatter on the display. It has a jetpack that allows motion in six-degrees-of-freedom. And it aimed to be a barely extra lighthearted affair than Doom’s grim murderfest, previous Duke Nukem by a number of months with its tongue-in-cheek bathroom humour.

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What might probably go unsuitable? The reply, sadly, is ‘every part’. As a shooter, PO’ed is iffy from the off, dropping you right into a nondescript sq. room crammed with enemies that instantly start to assault you. Compounding the disorientation is the truth that PO’ed has virtually no ground textures, so it consistently feels such as you’re floating throughout a monochrome void. Actually, I initially thought my Steam obtain had tousled and missed a bunch of recordsdata. However no, that is simply what PO’ed appears like.

PO'ed remaster

(Picture credit score: Nightdive Studios)

The enemies you face, in the meantime, are a random assortment of monsters starting from comparatively regular creatures like bats that spit acid to massive arses on legs. I do know that arses typically come on legs, however often there is a torso, arms and a head concerned someplace too.

Anyway, the disembodied arses fart projectiles at you. Now, I am not above fart jokes in small doses, and I make allowances for the truth that this sport got here out in 1995. Nevertheless, PO’ed does not do small doses of something (besides enjoyable) so these enemies are scattered throughout ranges. And since PO’ed lacks any in-game music, massive chunks of the sport are performed to a dynamic symphony of guffs.


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One way or the other, it will get worse from right here. To distinguish PO’ed from Doom, Any Channel disbursed with the maze-like degree design of id Software program’s shooter, as a substitute constructing massive, open-ended maps. Sadly, this typically interprets to ranges with minimal pacing or sense of course. The second degree, for instance, is only a huge room made from cubes which you can waltz to the top of. PO’ed additionally tends to partition ranges into a number of segments and separate these segments with false partitions, which might make determining the place to go a nightmare.

PO'ed remaster

(Picture credit score: Nightdive Studios)

Compounding this situation is a management scheme that feels tough even after it has handed by way of Nightdive’s digestive system. Motion is of the slippery-slidey Doom/Darkish Forces selection, nevertheless it’s too pronounced, making it simple to propel your self over ledges. Leaping is a complete gamble; you are by no means certain whether or not you may hop neatly onto the platform or spring proper over like a startled gazelle.

After which there’s the jetpack. Once more, I wish to stress that placing a jetpack in a sport in 1995 is a neat, forward-thinking concept, and Any Channel is not that far off getting it proper. However there are two issues. Ascending with the jetpack is just too sluggish, and there is no perform to hover routinely. You are both going up otherwise you’re happening, on a regular basis. This turns into an issue when, say, you are trapped in a silo-shaped room bristling with gun turrets and devoid of canopy.

Given how PO’ed favours frying pans and farting aliens over issues like ground textures and correct leaping, you would possibly query whether or not Any Channel had their priorities straight. However who wants such issues when you are able to do a cool backflip? Sure, PO’ed dedicates a complete button to your character going ‘”Hwaaah!” and reverse-somersaulting on the spot. Is this convenient? No! Does it come alongside extra purposeful talents like crouching? In fact not! Did I die a number of instances as a result of the backflip button is assigned to the C key, reserved for crouching in nearly each different FPS? You betcha!

PO'ed remaster

(Picture credit score: Nightdive Studios)

There is not any escaping it, PO’ed is horrible; a clunky, ugly, flatulent mess. And it begs the query as to why Nightdive selected to remaster it. Nightdive’s CEO, Stephen Kick, has informed me beforehand in interviews that good or dangerous, each sport deserves to be preserved, which is truthful. But when that is the case, then why not dig deeper into the sport and attempt to make it one thing really value enjoying.

The reply might be certainly one of price to profit, not less than partially. However I feel there’s additionally a extra particular case to protect PO’ed as is. The sport is so deeply flawed that actively attempting to enhance would possibly properly end in a totally completely different sport, and that is not what preservation is about. If archaeologists uncover lurid graffiti in a Roman bathouse, they do not work with the fabric to enhance it. They file and keep it.

And that is how I really feel about PO’ed. It’s the FPS equal of Roman bathhouse graffiti. It is crude, vulgar, and completely unsophisticated, a throbbing cock and balls scrawled on the style’s cubicle door. I by no means wish to play it once more. However I additionally would not change it for the world.



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Tags: 3DOBreakFPSGamingsHalohegemonyNightdiveremasteredShooterShows
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