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Right this moment’s GPUs are supremely succesful and graphics within the newest video games are totally spectacular, so why do I not get the identical wow issue that I obtained 26 years in the past?

June 1, 2024
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Nick Evanson, {Hardware} author

(Picture credit score: Future)

This month I have been testing: Ghost of Tsushima. Nixxes has achieved one heck of a fantastic job porting it to the PC, particularly its assist for the PS5 Dualsense controller. Oh, and I’ve additionally been delving right into a Ryzen 7 5700X3D, as an improve for a 5600X. Extra on this quickly.

Final week, UL Benchmarks launched Metal Nomad, a brand new graphics take a look at for 3DMark, with the ambition that it’ll ultimately change Time Spy Excessive as probably the most used benchmark for GPUs. Though I have been operating it a good bit of late, on a wide range of completely different techniques, I attempted it briefly earlier than launch whereas collating a efficiency evaluation of Ghost of Tsushima.

Metal Nomad and Ghost of Tsushima each have excellent graphics, both by a mix of the very newest rendering strategies and high-resolution belongings or as a result of the artwork course is top-notch.

However as I used to be writing up the evaluation, it obtained me desirous about the times of Remaining Actuality benchmark, the precursor to 3DMark, and the primary Unreal sport. Again then, I had an Intel Pentium II 233 MHz gaming PC, with an Nvidia Riva TNT paired with a 3dfx Voodoo2 graphics card.

By trendy requirements, it was all extremely primary stuff, however I used to get goosebumps seeing the usage of multi-textures and lighting in Unreal. Remaining Actuality was far much less fairly than some examples within the 90s demo scene but it surely was thrilling to see how effectively my PC might run it.

Annually, new benchmarks and video games would get launched and lift the graphics bar to a different stage. Like a lot of the PC crowd I hung round with then, the Nature take a look at in 3DMark2001 was an actual ‘wow’ second, as was the Superior Pixel Shader take a look at.

A screenshot of the Nature test in the 3DMark2001 benchmark tool

(Picture credit score: UL Benchmarks)

I could not imagine that such graphics have been doable on on a regular basis {hardware} and nonetheless run at a good charge. Successive generations of GPUs supplied more and more extra options and each ATI and Nvidia would make demos to point out off what their chips might do.

Quick ahead to now and you’ve got mid-range graphics playing cards able to attaining excessive body charges at excessive resolutions, all with out getting too burdened. A number of the newer video games we have seen possess visuals of such element and intricacy that they would not look misplaced in a film or TV present from only a few years in the past. However as a lot as I like all of them, none of them provides me fairly the identical feeling the Nature take a look at or the Voodoo2 operating Unreal gave me.

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Even the introduction of real-time ray tracing in video games did not transfer me like seeing per-pixel water reflections for the primary time. Cyberpunk 2077, with all of the bells and whistles turned to their most values, appears staggering and it is a fantastic benchmark for grinding any GPU to mud.

And but whereas I like its technical achievements, I have never spent something just like the period of time I used to in outdated video games, simply looking at graphics.

Hogwarts Legacy fast travel

(Picture credit score: Portkey Video games)

My accomplice has been gaming for many of her life, however I’ve just lately launched her to PC gaming. Her present sport of alternative is Hogwarts Legacy and our reactions to the textures, lighting, and total particulars could not be extra completely different. The place I felt the builders did a great job at capturing the entire Harry Potter vibe however fell wanting giving it nice graphics, her opinion has been the exact opposite.

“Have you ever seen this? Simply take a look at that! Wow, that’s so cool…”

That is the type of giddy pleasure I had with 3DMark2001, Unreal, Quake III Enviornment and numerous others, so I do not assume my subdued emotions have something to do with the truth that lots of immediately’s video games have poor setting readability—that is the place artists pack a lot element into their sport’s world that they are simply too busy and too advanced for anybody side to actually stand out.

So I suppose it should come right down to familiarity. Graphics and video games have been part of my life, both professionally or merely for leisure, for over 40 years. Whereas it is definitely not a case of ‘familiarity breeds contempt’ or the like, I believe that it is more durable to shock somebody who’s seen a lot of it, for therefore lengthy.

Do not get me incorrect, although. I am totally having fun with Ghost of Tsushima, each its graphics and gameplay. I am additionally actually trying ahead to seeing what AMD, Intel, and Nvidia will do of their subsequent technology of GPU architectures, though I do know there will not be any vital breakthroughs, by way of design, efficiency, or options. I do know full effectively that the times of seeing a 50%+ improve in rendering energy between successive chip releases are lengthy gone, simply because it has with the single-thread efficiency in CPUs.

A screenshot from Ghost of Tsushima, showing a wide landscape, full of trees and hills, with the setting sun casting a red hue across the view

(Picture credit score: Sony/Sucker Punch)

Advances in {hardware} and software program expertise have pushed chip makers in direction of a reasonably homogenous design and whereas there are nonetheless some basic variations between an AMD and an Nvidia GPU, it principally issues issues like shader occupancy or cache hierarchies—stuff that impacts total efficiency fairly than what the GPU can or cannot do.

Choose up any new graphics card and it will totally assist Direct3D and Vulkan graphics APIs, a far cry from the early days of GPUs.

What transpired 26 years in the past was ground-breaking and each sport builders and {hardware} engineers have been always moving into uncharted territory. Explorers of a brand new world, so to talk. I suppose it is simply not new for me anymore and though I can benefit from the straightforward dwelling on this world that coders and engineers have made, I can not expertise the surprise of seeing it new for the primary time.

However watching my accomplice beam with delight upon seeing an excellent 3D setting, replete with meshes, textures, lights and shadows, I do know that there’ll at all times be recent arrivals on this world who’ve but to totally expertise what it has to supply.

And that encourages me significantly, though the entry charge to this PC Wonderland is as excessive because it has ever been. Video games and graphics won’t be a quantum leap higher in one other 26 years, however I can not wait to see what they will be like—as a result of they will nonetheless give somebody that ‘wow’ issue.



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