PC Gamer held its Most Needed 2024 showcase on Thursday selling its record of the highest 25 most anticipated upcoming video games in accordance with its council of builders, media, and different tastemakers. In between the hype we additionally bought a bunch of updates on video games popping out within the subsequent few months, and divulges of some actually cool stuff that we didn’t know was even in improvement.
Among the many contemporary launch dates we bought have been the next:
However the showcase additionally included bulletins of fully new video games, together with an formidable new slate of open-world survival tasks from the designer behind PUBG. Listed below are a few of the highlights:
Moonlighter 2
Digital Solar’s shopkeeper roguelite dungeon-crawler is again with a sequel that appears even prettier and extra expansive than the unique 2018 sport. Out in 2025, Moonlighter 2: The Infinite Vault can have gamers loot vaults for treasure that may be bought to boost funds for the revitalization of the village of Tresna. The sequel will arrive after the Between Dimensions DLC for the primary sport and alongside the complete launch of the equally nice technique aspect undertaking Cataclismo.
Teenage Mutant Ninja Turtles: Tactical Takedown
Unusual Scaffold, the workforce behind El Paso, Elsewhere and I Am Your Beast, is taking a stab at TNMT with a technique spin-off. Splinter and Shredder are useless in Teenage Mutant Ninja Turtles: Tactical Takedown, and the titular heroes are grumpy grownups. It seems like a bummer, apart from the attention-grabbing turn-based tackle beat ‘em up fight. There shall be 20 ranges that mutate in real-time.
Prologue: Go Wayback!
Brendan Greene’s PlayerUnknown Productions is engaged on one thing that sounds wildly formidable. There’s a brand new sport engine known as Melba, a three-game roadmap, and a neighborhood tech demo the scale of a planet. All of it begins with Prologue: Go Wayback!, an Early Entry launch deliberate for subsequent 12 months that can drop the participant into a large, randomly generated open world the place they’ve just one aim: survive from one finish to the opposite.
It sounds surprisingly cool, like a survival roguelike strolling sim in a hyper-realistic world stuffed with dramatic climate occasions and different forces of nature to beat. Preface: Undiscovered World, in the meantime, is a tech demo shadow-dropped onto Steam immediately during which gamers can experiment with the instruments Greene’s workforce is utilizing on a map the scale of an precise planet.