The basic Nintendo 64 sport Turok: Dinosaur Hunter, which was dropped at the Nintendo Swap courtesy of the proficient workforce at Nightdive Studios, has acquired a hefty and substantial new replace. There are too many high quality of life and general enhancements to say, so make sure you try the complete patch notes down under.
NEW FEATURES
Optimized renderer for Vulkan and Nintendo Swap.
Assist for prime refresh charges.
Ported to Sequence X and PS5.
Improved gamepad performance and vibration assist.
Localized Achievements/Trophies.
The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops stage.
Now you can swap ammo sorts for the Tek Bow and Shotgun everytime you need, identical to Turok 2.
The Run/Stroll toggle button has been added from the unique sport. By transferring at strolling speeds on the bottom, you will get nearer to enemies from behind earlier than they discover you.
Now you can bind a number of weapons to the identical button to cycle between them.
Restored the Excessive Monks homing blue magic assault and the Purlins unused leap smash melee assault.
Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. It’s also possible to preview animations on every of the enemies.
NEW MENU OPTIONS
You possibly can reset menu choices to default with the “Reset to Defaults” menu choice.
The Enter Bindings menus now reveals icons as an alternative of textual content.
Added binds in Motion Bindings menu for Altering Ammo Sort and Stroll Toggle.
Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
Head Bobbing Choices: Added strafe and leap bobbing choices and now you can alter the size of how a lot the display screen is tilted for every bobbing choice.
HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Exhibits well being when you’ve gotten Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
Graphic Choices: All the time Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
Audio Choices: Grasp Quantity, Audio Output, Low-Cross Filtering, Allow Underwater Music, Ambient Setting Sounds
Video Choices: Swap between Vulkan and Direct3D (PC)
Save file stage names are actually localized. The newest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
Enhancements to the font.
Fastened animated textures skipping the primary body.
Enemies which were blown up into air are actually capable of fall off cliffs and float/sink in water.
Fastened the purple and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
Diminished the frequency enemies will teleport and their animation is up to date straight away whereas teleporting in so that you gained’t see them pop in for a body initially of their animation.
Enemies which can be ready to be triggered can not be broken or killed.
Fixes to enemy headtracking.
Easy shadows consider the fog when they’re drawn. Fastened shadows showing briefly initially of enemies dropping from the sky. Fastened shadows drawing on high of different shadows.
The Purlins melee assaults not play ambient chook sounds.
Enemies not stutter in place after they’re of their preliminary animation and transition to a root movement animation.
Enemies are not faraway from the map if they will respawn when the participant strikes far-off from them.
Enemy grenades can influence extra floor sorts as an alternative of simply disappearing on influence.
Bosses are actually affected by the problem setting and have a modifier for the injury they obtain much like common enemies, to match the unique model.
Humvee can not be knocked again when broken and can restore its loss of life state animation accurately when respawning within the enviornment. The Humvee might be knifed once more permitting (glitchless) knife solely playthroughs. The wheels not spin ceaselessly when destroyed and sure sound file paths have been mounted with underscores as an alternative of single quotes.
Fastened Longhunter from being broken throughout his non struggle states.
Restored Campaigners unique conduct with the weapons that may injury him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
Arrows will now fireplace from the proper participant top when crawling.
Restored tremendous arrow shot likelihood for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set may very well be hit by an excellent arrow shot. Corrected to be when the “Mortal Wound Influence” flag is ready.
Restored Quad-Rocket Launcher unique ammo utilization to 4 and max ammo to 24. (48 with backpack)
Particle Accelerator/Shockwave weapon can now freeze lifeless enemies identical to the unique and likewise works on beetles, robots, and turrets.
Dealing direct hits to lifeless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
Exiting water from the facet will now re-equip your earlier weapon.
Fastened enemy explosive injury solely doing 1 / 4 of the injury to the participant.
Fastened gamers top not getting restored when getting into and exiting crawl sectors shortly. In addition to after sure animations are performed.
The participant’s eye top is now used as an alternative of the actor’s top to find out if the participant is in water.
The participant is now stored on the right water floor top when swimming on high of the water and water friction is now utilized accurately to the participant’s z velocity.
Explosive injury not does little or no injury on enemies underneath sure circumstances.
When getting into a Spirit World portal your actual place can be used whenever you come again by the portal.
Fish will now all the time attempt to return to their preliminary top place within the case you lured them up a ramp.
Falling rocks are actually hidden till they’re activated.
Minor fixes to a couple fashions.
The small and huge cell ammo pickup fashions had been swapped and have been mounted.
Prolonged weapon fashions for Ultrawide resolutions.
The underwater display screen colour now blends to the water colour and is now displayed even when the “Present HUD” choice is off.
Water surfaces are actually displayed on the right top and are not incorrectly offset down by 8 items.
Fastened weapon wheel motion.
Fastened points brought on by interrupting map change cinematics.
Improved noclip sector positioning.
Minor fixes to nearly all maps.
Fastened the Time Trial map to not present the assistance messages and play sounds.
Within the Historical Metropolis, the time it takes for the gate to boost after pushing the quick timed button has been elevated.
There have been 2 enemies and a pair of Life Forces in The Treetops stage that had been positioned far under the ground (within the unique as effectively). They’re now positioned accurately on the platforms above.
When spawning on the Mantis save level you’ll not instantly be requested if you wish to save the sport.
Within the Catacombs, the Mantis pillars and bars round a stage key and the chronoscepter piece now animate accurately.
The water within the exterior space in The Catacombs stage now drains accurately and won’t drain once more when reentering the extent and stepping on the button.
Fastened audio reverb. Religious Invincibility not has reverb results. Added reverb results to the Spirit World ranges.
Sprite bleeding for the bullet splash, fireplace, and waterfall steam sprites has been mounted.
Fastened artifacts round frames for sprite fx005
The Boss and Air bar textures now look extra like the unique, with colour.
Platforms which can be transferring upwards or downwards will not pressure Turok to the ground at excessive speeds which prevented the participant from with the ability to leap throughout that point.
Fastened points with actors z place whereas on platform sectors.
LifeForce pickups are not snapped to the ground after they begin in water. Fixes the LifeForces within the stage 4 water pillar space.
The exact projectile collision choice now works accurately.
Projectile collision towards sectors that had been linked to a different sector and had bridge sectors has been mounted.
Projectiles that collide with ceilings will now use the sector’s wall influence as an alternative of their flooring influence.
Particle Emitters will proceed to be proven even when solely partially off display screen.
Particle Trails will now create a closing section after they influence an object or expire.
Fastened some Fx like the heartbeat rifle pictures not being affected by sport pace.
Billboard Fx are actually set to make use of no culling.
Particle Fx with the bStickOnTarget flag now works accurately. (Chronoscepter and Shockwave weapons will hit actors origin level + half top)
The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal should be inside a 90 diploma discipline of view. This lets you dodge sure assaults such because the Historical Warriors blow darts if you happen to’re quick sufficient to get behind them.
A lot of extra scripting options for modders. (PC)
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