Video games Radar caught up with Vampire Survivors studio Poncle which was initially only one designer, Luca Galante, who has now gone into publishing with Poncle Presents. Galante made no qualms about talking his thoughts about some online game publishers who he stated absolutely exploit their consumer base. He stated that he created Poncle Presents as a means for him to offer again to the trade which doted on his recreation. Galante additionally hopes that along with his new publishing arm he may help get extra profitable indie video games made and printed.
“I see numerous publishers I don’t like,” he begins, “and I believe that’s my solution to outline what writer must be, most likely. I see numerous publishers that attempt to exploit the platforms simply to earn cash, mainly, as a result of the online game trade could be very clearly an trade that makes some huge cash. There’s some huge cash to make. I see that these publishers will try to simply exploit platforms for cash. Put out video games which can be incomplete or in early entry that truly by no means get accomplished, video games which can be put on the market and left to die, mainly. Doesn’t earn cash, left in a damaged state, and so forth.
“So my standpoint for what a writer ought to do is, to start with, make real video games, real merchandise, one thing that has some actual worth, after which perceive that not all the pieces could be a breakout hit. For me, it’s crucial that we maintain supporting video games post-launch, no matter how the sport would go, simply because as soon as you set the sport on the market, you’ve got an viewers, and as large or small as it’s that viewers deserves to be handled pretty. So post-launch assist is unquestionably an enormous factor from my standpoint that publishers ought to have the ability to supply.”
“Mainly, we acquired very fortunate with Vampire Survivors,” Galante says. “The sport has been so profitable that – we positively made some errors on the subject of placing the sport on the market, however we realized so much, and wished to attempt to kind of share what we realized with different indies. It was a solution to try to give one thing again to the indie group, share the luck.”




