This information will inform you whether or not you must kill Solder in STALKER 2 or simply knock him out and what occurs for every of those decisions in a while within the recreation.
STALKER 2 requires you to make decisions each from time to time. Typically, the alternatives are easy (reminiscent of in The Poppy Subject mission), and different instances, they are much tougher. This information will inform you what to do with Solder in STALKER 2 and the way your choice can have an effect on the longer term.
Ought to You Kill Solder in STALKER 2 or Knock Him Out?
You shouldn’t kill Solder in STALKER 2. In case you go away him alive, you will have the possibility to get a lot better rewards throughout a chaotic mission at a a lot later level within the recreation.
Beneath, we’ll clarify what occurs for those who make every selection, and why you must go away Solder alive.
What Occurs if You Kill Solder in STALKER 2?
In case you kill Solder in STALKER 2, you’ll loot his physique. Sadly, he would not have a lot in the way in which of beneficial loot. We do not but know if there are any extra unfavourable penalties for this selection.
What Occurs if You Knock Solder Out in STALKER 2?
In case you knock out Solder in STALKER 2, there is no such thing as a quick reward; you will nonetheless be capable to loot the room. This loot contains the Excessive-Capability PTM Journal, a weapon attachment that offers you a couple of extra pictures along with your PTM pistol. You will not, nevertheless, be capable to loot Solder.
A lot later within the recreation, you will encounter a primary story mission referred to as “The Hornet’s Nest” that requires you to go to the Sphere and examine unusual Psi readings. You may need to struggle your manner by means of a number of Monolith troopers, a few of them closely armored.
Spare Solder and you will hear radio communications from him when you get to the second flooring of the goal constructing. Hold an eye fixed out for this hallway on the northeast nook of the second flooring:
Solder is within the room forward. Be certain that your weapons are loaded, since you’ll solely have a few seconds to save lots of him. You may wish to save your recreation, too, simply in case!
Whenever you get into the subsequent room, you will see Solder engaged in a gunfight with two closely armored Monolith troopers:

It’s potential for Solder to die right here, so take each Monolith troopers down as rapidly as potential. In case you can efficiently kill the troopers, Solder will put his gun down and you’ll discuss to him.
Undergo the dialogue choices and Solder will reveal that there’s a breaker in a close-by room that may lower energy to the Sphere; he’ll offer you “Solder’s Key” which can be utilized to open a door with a breaker field that may lower the ability to the Sphere. He’ll additionally reveal the situation of Sukhin’s Stash in Sukhin’s workplace.
You may nonetheless be capable to get Solder’s Key even when he dies, and you will nonetheless be capable to get into Sukhin’s Stash if Solder would not inform you about it. There isn’t any distinction within the loot or the mission’s conduct if Solder dies so far as we will inform.
That mentioned, we do not but know if Solder will pop up once more in a future mission or location, so it is a good suggestion to err on the facet of warning and preserve him alive. Who is aware of — he could allow you to once more sooner or later! (We’ll be sure you replace this information if we discover out for sure.)
Head previous Solder, flip left, and undergo the barracks (the room with the entire bunk beds). Rapidly flip left on the barracks — there are enemies to your proper — and you will stumble upon a white door with a useless soldier in entrance of it:
The breaker field is within the room on the opposite facet of this door. Go in, pull the lever, and you will lower off energy to the Sphere’s generator. In case you do not lower the ability off, you will be subjected to Psi assaults as you ascend up the ramp within the Sphere, making the battle way more tough.
Subsequent, exit the breaker field room and go straight forward. You may discover a number of Monolith troopers — some armored, some not — within the subsequent room. Sukhin’s Stash is in his workplace behind two cupboard doorways:
You possibly can then proceed with the remainder of your mission. Proceed ahead and you will have to struggle round a dozen extra Monolith troopers as you ascend the Sphere. In case you uncared for to close off the breaker, you will even be subjected to Psi injury as you make your manner up.
You may discover an Emitter on the prime of the Sphere. This would be the second Emitter you have discovered after retrieving the primary one from Noontide.
Thanks for studying our information on what to do with Solder in STALKER 2. Be certain that to take a look at our different guides beneath!