Bastion of Twilight is the primary raid in Cataclysm Basic and ought to be a great start line for gamers seeking to improve their ilvl. On this information, we are going to talk about every boss encounter, their mechanics, and what you and your raid staff ought to do for these mechanics.
Total, there are 4 boss encounters for Bastion of Twilight, with one secret boss that solely seems on Heroic problem.
Halfus Wyrmbreaker technique
On this encounter, Halfus Wyrmbreaker could have extra dragon provides which can be tethered to him. Every dragon offers a particular buff to the boss that might make this encounter considerably more durable. For this, two tanks are really useful, one to tank Halfus and the opposite to tank the dragon provides. Right here is the record of buffs every dragon offers:
Slate Dragon: Halfus’ assaults scale back the therapeutic effectiveness of the goal by 8% per hit.
Storm Rider: Halfus sometimes unleashes a storm that offers heavy injury and knocks again to the whole raid.
Nether Scion: Halfus positive aspects 100% assault pace whereas tethered to the Nether Scion.
Time Warden: The Proto-Behemoth can forged Fireball Barrage.
Orphaned Emerald Whelps: The Proto-Behemoth can forged Scorching Breath.
Gamers within the raid should free the drakes earlier than dealing DPS to the boss, as releasing one not solely removes its buff from the boss but additionally makes Halfus take 100% elevated injury. Your staff should prioritize every dragon on this order for DPS: Storm Rider > Nether Scion > Slate Dragon > Time Warden > Orphaned Emerald Whelps.
At half well being, Halfus will begin dealing floor stomps that deal raid-wide injury and stun the entire staff for two seconds. Healers ought to unfold out their therapeutic whereas the remainder of the staff rapidly deal DPS. The staff should defeat him inside 6 minutes, or else he’ll enrage and wipe the whole raid.
Theralion and Valiona information
Each bosses share a single well being pool. Every dragon will alternate positions with one staying on the bottom and the opposite hovering in mid-air. For the tanks, the bosses will place a debuff stack of Twilight Shift on the primary tank, with 5 stacks sending the primary tank to the Twilight Realm. This additionally impacts anybody standing inside 8 yards of the debuffed participant. When this happens, the off-tank should draw aggro.
Gamers contained in the Twilight Realm should escape by getting into one of many portals across the area whereas additionally dodging mild projectiles that explode on contact.
Valiona will at all times be the primary boss within the encounter, so listed here are a couple of mechanics to be careful for whereas she is on the bottom:
Blackout: Locations an AoE blast on a random participant. The staff should stack on the affected participant to separate injury.
Devouring Flames: The dragon blasts a cone of flame at a random participant. The focused participant and the staff can keep away from the assault by standing away from the cone.
Twilight Blast: Theralion will rain down fireplace whereas in mid-air, which offers AoE injury to a random participant. The entire staff should unfold out evenly to keep away from getting caught within the focused participant’s blast radius.
Dazzling Destruction: Theralion will place AoE swirls on the bottom, which explodes after a short while. Merely keep away from standing within the marked zones.
After Dazzling Destruction is forged thrice, Valiona will change locations with Theralion. Now, the staff should pay attention to these new units of mechanics.
Engulfing Harm: Theralion will mark a participant with Engulfing Magic. For each level of harm finished by the marked participant, an equal quantity might be dealt to any participant close by. The staff and focused participant should cut up as much as keep away from spreading the injury to others.
Fabulous FIre: Theralion leaves lingering AoE flames that deal steady injury. Keep away from standing within the fireplace.
Twilight Meteorite: Valiona launches a meteorite at a random participant. Like Blackout, the staff should stack on the focused participant to separate the injury.
Deep Breath: Valiona does a strafing run and offers injury in a line. Gamers should watch during which course Valiona is coming from to keep away from the strafing run.
Since each dragons share a well being bar, the staff can stack DoTs on each to deal further injury. This encounter should be cleared in 10 minutes earlier than enrage happens.
Ascendant Council information
This encounter pits gamers towards the 4 members of the Ascendant Council: Feludius (Ice), Ignacious (Hearth), Arion (Wind), and Terrastra (Earth). All 4 bosses will finally mix to kind the Elementium Monstrosity. There are three phases in complete, with Feludius and Ignacious for Part 1, Arion and Terrastra for Part 2, and the Elementium Monstrosity for Part 3.
In Part 1, stack Feludius and Ignacious collectively in order that each could be defeated on the identical time. Every boss has their very own mechanics, so hold a watch out for these:
Water Bomb: Feludius throws water projectiles on the area. Anybody caught by this assault will get the Waterlogged debuff, which reduces motion pace. This may be eliminated by operating into fireplace. If the goal takes Frost injury whereas this debuff is energetic, they are going to be frozen and take heavy injury.
Glaciate: Feludius will explode in a burst of ice, dealing injury round him. The injury decreases with distance, so you’ll want to keep as far-off as potential from him throughout this assault.
Flame Torrent: Ignacious spews a cone of flame in entrance of him.
Inferno Rush: Ignacoius will leap towards any ranged participant, then return to the primary tank. He’ll go away behind a path of fireplace, which ought to be averted except a participant is Waterlogged.
Aegis of Flame: Ignacious brings up a defend that offers raid-wide injury that ramps up in injury. Gamers should destroy this defend instantly to keep away from taking heavy injury.
Frost Imbued/Flame Imbued: Two random gamers might be inflicted with both debuffs, which makes them tick injury that ramps up. Gamers close to the affected participant will obtain a buff that lets them deal elevated injury towards a boss of the other ingredient (i.e., Frost Imbued towards Ignacoius, Flame Imbued towards Feludius).
As soon as both boss reaches 25% well being, they’ll change with Arion and Terrastra. Once more, one boss has a mechanic that helps gamers keep away from the opposite.
Disperse/Lightning Blast: Arion will teleport to the world’s edge after which forged a bolt of lightning on the tank. This spell should be interrupted to stop the tank from taking heavy injury.
Lightning Rod: Arion will mark three gamers after which forged lightning rod , dealing extra injury with every participant hit. The marked gamers should unfold out to interrupt the chain.
Swirling Winds: Arion unleashes whirlwinds across the area. Gamers hit by a whirlwind are granted the Swirling Winds buff, which permits them to keep away from the Quake mechanic by Terrastra.
Quake: Terrastra will deal large raid-wide injury to all gamers. To keep away from this mechanic, gamers should be hit by the Swirling Winds to outlive.
Gravity Effectively: Very similar to Swirling Winds, Terrastra will place vortexes on the world that pull close by gamers in. Going into the vortex will grant the Grounded debuff, which prevents taking injury from the Thundershock mechanic by Arion.
Thundershock: Arion will deal large raid-wide injury to all gamers. This may be averted by going right into a gravity properly and receiving the Grounded buff.
Eruption: Rocky spikes will erupt round Terrastra, dealing heavy injury whereas knocking anybody caught within the AoE into the air.
Harden Pores and skin: Terrastra will deliver up a defend that lets him deal 100% extra injury. The forged could be interrupted. Alternatively, the defend could be damaged by heavy DPS.
As soon as extra, getting any boss all the way down to 25% well being will set off the ultimate part. All 4 council members will mix and change into the Elementium Monstrosity. This boss’ well being is that of the complete remaining well being of all 4 bosses and , which is why getting all 4 bosses all the way down to 25% well being is right for shortening this part.
Electrical Instability: The Monstrosity zaps close by gamers with electrical bolts that chain to different gamers. Every forged will increase the variety of gamers affected. Healers should use their finest therapeutic spells to maintain everybody alive throughout this mechanic.
Gravity Crush: The Elementium Monstrosity traps a random participant and suspends them within the air lifting them off the bottom and offers heavy injury over time for six seconds. After 6 seconds, the focused participant is ready free.
Lava Seed: The Elementium Monstrosity scatters flaming projectiles on the area. These projectiles then explode after a brief delay, dealing heavy fireplace injury. Discover a protected spot to keep away from getting caught within the blast zone.
Cryogenic Aura: The Monstrosity reduces all injury taken by 25% and locations frozen swimming pools beneath it. These frozen swimming pools deal injury and develop whereas they continue to be involved with the Monstrosity. Tanks should pull the boss across the edges of the world, whereas ranged gamers keep within the center to keep away from injury.
Cho’gall information
Cho’gall is the ultimate boss for the raid and definitely a difficult one. His predominant mechanic is that every one his strikes will inflict Corruption, which ticks as much as 100 stacks. This boss struggle has two phases.
Reaching 25 stacks will trigger you to take extra injury from Cho’Gall. 50 stacks will trigger you to spew poison in a frontal cone, which additionally corrupts different gamers. 75 stacks spawn a Malformation in your again that casts Shadow Bolt on different gamers, and 100 stacks will flip you right into a Faceless One that can’t obtain therapeutic however offers 100% extra injury.
For Part 1, Cho’gall will use the next mechanics:
Flame’s Orders: Cho’gall instructions fireplace to assist him
Flaming Destruction: Cho’gall’s melee assaults deal further fireplace injury and spawn patches of fireplace across the area. Tanks ought to put together to pop their cooldowns when this assault happens.
Shadow’s Orders: Cho’gall instructions the darkness to assist him
Empowered Shadows: Cho’gall will ship pulses of darkness, dealing raid-wide injury. Healers should pop their therapeutic cooldowns to maintain the staff alive.
Conversion: Cho’gall selects three random gamers, and thoughts controls them, forcing the gamers to worship them. Every mind-controlled participant buffs Cho’gall’s injury by 5%. Gamers should use an interrupt ability on the focused gamers to interrupt them free.
Fury of Cho’gall: Cho’gall smites the primary tank with a debuff that causes them to take extra injury per stack. The principle tank should swap aggro with the off-tank to unfold the stacks evenly.
On this part, Cho’gall will summon a Corrupted Adherent minion that may unfold the Corruption debuff with its assaults. The off-tank should draw aggro whereas all ranged gamers prioritize killing the Corrupted Adherent instantly. When the minion dies, it should go away behind a pool of liquid Corruption, so off-tanks should draw them to the world’s edge. This pool spawns slime provides that may inflict small stacks of Corruption on contact, so the off-tank and any gamers accessible should kill them to stop the unfold of debuffs.
Upon reaching 25% well being, Cho’gall will enter Part 2 of the struggle. This part is a DPS verify, as he’ll begin pulsing with corrupted power, dealing raid-wide injury for the remainder of this part. Tentacle provides can even spawn within the area and goal healers with a beam that reduces their therapeutic output and offers injury. Gamers can interrupt these provides to maintain their helps protected.
Sinestra information (Heroic solely)
Sinestra is the precise last boss for Bastion of Twilight and may solely be present in Heroic mode. She has three phases in complete for her struggle.
For Part 1, Sinestra will deal 40% much less injury and solely has 60% of her well being.
Wrack: Sinestra inflicts a random participant with the Wrack debuff, which offers injury over time that ramps up the longer it stays. Every time a participant dispels Wrack, it should bounce to 2 gamers close by. When it bounces, Wrack retains its remaining length however its injury will reset to the weakest worth. The unique participant should hold the debuff for so long as they will earlier than coordinating with their staff with the dispel in order that Wrack runs its full length earlier than it will probably kill anybody.
Flame Breath: Sinestra offers raid-wide injury to everybody. Healers don’t have to pop cooldowns for this except Hearth Breath’s injury turns into too sturdy.
Twilight Slicer: Sinestra summons two orbs that may goal two gamers. Each spheres are linked by a series of power, which offers heavy injury when it comes into contact with a participant. Every sphere additionally pulses darkish power, dealing injury each 0.5 seconds. Focused gamers should kite these orbs away whereas staying near keep away from hitting the remainder of the staff.
Twilight Blast: Sinestra will blast random gamers, immediately killing them. This mechanic will solely happen if there aren’t any gamers participating Sinestra in melee vary.
Twilight Whelps: Sinestra sometimes summons 5 Twilight Whelp provides to assault the raid staff. When a whelp dies, it leaves a pool of essence that expands. Any whelp that dies in an essence pool might be revived. The off-tank ought to kite them away to the world’s edges whereas killing them separately in order that the whelps don’t resurrect.
Upon reaching 35%, SInestra will begin off Part 2 with a literal bang. She is going to begin Twilight Extinction, a raid-wide explosion that may immediately kill. Everybody should run into the orange defend made by the NPC Calen. After that, Sinestra could have a few new mechanics to concentrate on. First, she could have a mana barrier that should be destroyed, or it should proceed to replenish her well being.
For the tanks, they need to proceed kiting the whelps to the again edges of the world, the identical as in Part 1.
For the melee DPS gamers, they need to prioritize their concentrate on the Twilight Spitecaller and Twilight Drake that spawn within the area. For the Twilight Spitecaller, don’t stun or CC this add, as it should retaliate with a knockback at any time when any CC is utilized on it. As for the Twilight Drake, don’t let it attain any essence swimming pools because it buffs the Drake’s injury and well being by 10%.
For the ranged gamers, they’ve three targets to focus their fireplace on: Sinestra’s defend and the 2 eggs proper beside her. Whereas each eggs are untargetable, the staff should concentrate on Sinestra’s defend. As soon as Sinestra’s mana is depleted, she is going to begin draining one of many eggs, which drops its defend. The staff should use their finest DPS towards the unshielded egg.
For healers, your objective is to maintain Calen healed up, as he might be locked in a magical duel with Sinestra. Whereas this duel is ongoing, his well being will consistently drain. If Calen dies, the entire raid might be worn out.
As soon as each eggs are destroyed, Part 3 will start, and Sinestra will now deal full injury. This part works precisely like the primary, however with mechanics like Twilight Whelps, Twilight Slicer, and Wrack dealing extra injury than earlier than. On this part, the staff is granted the Essence of the Pink buff, which grants 5% extra mana and 100% extra haste. This part is basically a DPS verify.