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WoW dev was shocked that gamers ‘like being jumped’ by the upcoming Prey system—even on its hardest issue, the place ‘going AFK may get you killed’

February 20, 2026
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One of many options of World of Warcraft: Midnight I am probably the most excited for is Prey. In case you are unfamiliar, Prey is a system (that you’ve got to enroll in) which can ambush you with a particular boss enemy you are looking whilst you’re out within the open world, finally resulting in a 1v1 if you take the bugger down.

It is an ingenious method to deal with a spectre that is haunted MMOs for years: Open world issue. See, world quests, dailies, and the like are a core a part of the fashionable MMO ecosystem—you have gotta do all of your little duties. However if you happen to like a problem, stated duties usually begin to really feel like chores.

In a current interview I had with senior sport designer Kim Flak, I used to be advised I used to be certainly bang on the cash with this assumption: “I feel that sort of will get to the core of a number of the totally different targets we had with Prey. So it’s a little bit ‘tackling the concept of issue’, however I feel it is much less straight-up issue. It is not like simply clicking on a tough mode. It is extra growing moment-to-moment gameplay challenges, and giving gamers alternatives for ability expression within the outside world.


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“It is easy to get right into a stream state if you’re simply doing all of your routine, you understand, you are doing all of your world quests, your rares, your treasures, you slouch down in your chair…” By ambushing you at inopportune factors, Flak explains, Prey shakes that routine up: “What does it imply to must unexpectedly have to consider: ‘Do I’ve crowd management? Do I’ve the precise skills? Do I’ve sufficient well being earlier than I am going into this?”

Figuring out how resistant MMO gamers are to the concept of unfairness (responsible), I ask Flak how Blizzard intends on retaining this technique feeling honest: “Prey does have guidelines that gamers will sort of be taught as they progress by way of the three totally different tiers of issue.

“For example, for ambushes particularly, gamers are going to be taught that you simply solely get ambushed if you’re in fight. So if you happen to’re standing close to the flight grasp, otherwise you AFK to go get your pizza, you are not simply going to randomly come again and be ambushed.”

Effectively, at the least on the decrease difficulties: “Nightmare mode sort of is the ‘do not AFK’ mode. If you have to AFK, you are going to need to go to a rested space. You may even need to sign off. You may need to hearthstone again residence, as a result of on Nightmare mode, going AFK may get you killed. However hey, it is within the title, you signed up for it.”

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The actual factor that shocked Flak throughout testing was how on board gamers have been for getting dropped in on out of nowhere by their Prey targets: “One factor that I used to be shocked by was that gamers actually favored being ambushed.

“I used to be a bit of afraid, such as you talked about a bit of bit earlier, that gamers may see these as moments of friction that felt a bit of unfair. Like ‘I pulled that mob, and I might’ve lived if that man hadn’t ambushed me!’ However gamers general have been like, ‘I like being jumped. I like that have. It is enjoyable, it is stunning, and it is a second for me to, unexpectedly, shift how I am fascinated with what I am doing.’

“It actually delighted me, as a result of I hoped gamers have been going to love the shock of ambushes, and general, a number of them did.”



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Tags: AFKDevDifficultyHardestJumpedKilledplayersPreySurprisedsystemevenupcomingWoW
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