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Yakuza Kiwami 3 is gorgeous and ridiculous, and I am lastly going to truly end the sport this time

September 25, 2025
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Buddies, I am able to be Kazuma Kiryu once more. I admit it: I type of smoked the entire pack on Yakuzas 0 by means of Kiwami 2, enjoying them nearly back-to-back and in such fast succession that, once I booted up the remaster of Yakuza 3, it felt like gazing on the single remaining profiterole on the plate after a bacchanal of candies and candies. I could not do it. My Yakuza journey floor to a halt.

From the hands-on time I’ve had with Kiwami 3, it is a remake that does not reinvent the unique, however—like the 2 Kiwamis earlier than it—polishes it to a shine, bolts on some improbable new nonsense in substories and actions, and acts as a glitzy refresh for a technology that, maybe, did not get to it again in 2009. In the meantime, Darkish Ties—a bonus Gaiden recreation releasing with Kiwami 3 that has you play Yakuza 3 villain Yoshitaka Mine—acts because the wholly new crimson meat to attract in these of you who already know Okinawa just like the again of your hand.

(Picture credit score: Sega)

However do not let me undersell it: Kiwami 3 seems completely attractive and performs splendidly. It simply, you recognize, does these issues a lot in the identical approach Kiwami 2 did. It is nonetheless a pleasure to cost about Okinawa allotting righteous violence to anybody who seems at you askance, the collection’ trademark mixture of excessive drama and screwball comedy nonetheless hits excellent, and having all of it remade within the Dragon Engine, glistening and golden? I am more than pleased to take it. I feel I am lastly gonna beat Yakuza 3.


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Orphanised crime

My demo consisted nearly solely of operating round Okinawa as Kiryu, however let me rapidly get you on top of things on the plot anyhow. Having gone by means of fairly a bit within the earlier three (chronologically) Yakuza video games, hardened organised legal Kazuma Kiryu has settled all the way down to run an orphanage, which is what Al Capone would have achieved had merciless fortune not struck him with syphilis and tax evasion costs.

Shadowy fellas wish to tear down Kiryu’s bucolic little one ranch and, hey presto, off Kiryu goes to place an finish to that.

Kiryu tosses a thug.

(Picture credit score: Sega)

And off I am going, in my demo, to Okinawa, which seems attractive. I am nonetheless surprised by how nice these video games look, with their lush pallets and detail-stuffed worlds, and Kiwami 3 isn’t any completely different. It was 4 minutes and 48 seconds into my demo that somebody tore off their shirt to disclose a lavish yakuza tattoo on their again, and I might have checked out it for hours.

However a person tearing his shirt off means one factor—fight, and it is right here that Kiwami 3 reveals its first addition to its Yakuza 3 framework: Kiryu has two fight types. The primary is the Dragon of Dojima fashion everyone knows and love. Kiryu kicks, punches, grabs, throws, and customarily makes use of his immense energy to scale back thugs to skinny smears, with all kinds of grisly, definitely-should-be-lethal warmth actions that RGG has clearly had an excessive amount of enjoyable animating.

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However along with that, you may at any level pop over to a brand new Ryukyu fashion, which so far as I can inform is basically a sword and defend. That is, says RGG, impressed by precise Okinawan martial arts, and feels slightly bit extra defence-focused and oriented round combos than the massive, splashy assaults of the default Dragon fashion. It is a satisfying one to modify to while you’re up towards teams, letting you zip about stabbing punks (Kiryu has by no means killed anybody) earlier than they’ll land successful.

Over in Darkish Ties, in the meantime (I am making an attempt to preview two video games directly right here, like a video games criticism Evel Knievel), Mine solely has entry to the one fight fashion. Or no less than, he did within the 25ish minutes I acquired with him. To not fear although, as a result of it feels sooner and extra frantic than both of Kiryu’s, and revolves principally round build up ‘shackled hearts’ by touchdown hits on enemies.

Yoshitaka Mine knees a thug.

(Picture credit score: Sega)

Construct up a full coronary heart, or two, or three, and you may pull the set off to have Mine completely lose it, with the impact getting extra highly effective the extra hearts you utilize. His assaults get extra animalistic and unhinged and, oh, the music transitions into some pretty unhinged buttrock.


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It is all excellent enjoyable, however as as to whether it holds up over the longue durée of the sport or, certainly, in truly tough fights, I can not say. I’ve positively run into situations in earlier Yakuza video games the place the preventing system—although enjoyable in common fight—can really feel slightly irritating towards among the more durable bosses (talent subject? Maybe!). However nobody I fought in Kiwami 3 or Darkish Ties was all that tough, so I do not know if RGG has ironed that out.

Yoshitaka Mine punches a man on the ground.

(Picture credit score: Sega)

Small asides

Previous the excessive drama and chiselled males eradicating their shirts, the guts of Yakuza is within the absurdity. It is the aspect stuff: the minigames, the substories, the ridiculous RGG sense of humour, that makes the collection so beloved.

Which is why I am slightly unhappy I did not get any time with Kiwami 3’s Ryukyu Gal Gang, its new side-activity (assume Yakuza 0’s Cabaret and Actual Property side-stories, or Kiwami 2’s Majima Building stuff) that sees Kiryu be part of up with an all-ladies biker gang in a team-battle mode. Naturally.

Previous the excessive drama and chiselled males eradicating their shirts, the guts of Yakuza is within the absurdity

One other factor I am slightly unhappy about: RGG has confirmed to PCG that unique Yakuza 3’s Boxcelios side-game will not reappear in Kiwami 3. “Solely the one man—the programmer—made that, [and] he is gone” RGG’s Masayoshi Yokoyama tells us.

Choosing clothes for Kiryu, he's wearing ridiculous shades and a pussyhat.

(Picture credit score: Sega)

So I can not communicate to that, however I can communicate to different issues. In fact, all of the stuff you’d count on in a Yakuza is right here: Sega arcades, karaoke, infinite kinds of restaurant. However there are a couple of new additions, too. Hit L2 whereas wandering round and Kiryu drops into search mode, which lets him… catch butterflies with a internet and establish potential new mates. Equally, he can customise his flip cellphone with stickers and himself with garments—Kiwami 3 has a surprisingly sturdy outfit system that permits you to gown Kiryu up like an absolute dingus whereas he solves the world’s issues a fistfight at a time. I gave him a pussyhat. He appeared nice.

There are new substories, too. One I bumped into, which noticed Kiryu discuss down a pair of bridge-jumpers (they did not know one another, they simply occurred to decide on the identical bridge) earlier than visiting justice on the individuals who had wronged them, was traditional Yakuza—completely ridiculous and really amusing. One other, the place a involved father requested me to speak his daughter out of shifting to Tokyo—a reworked tackle a pre-existing Yakuza 3 substory—ended with an all-timer of a Kiryu heart-to-heart speech.

Kiryu sings karaoke.

(Picture credit score: Sega)

After which there’s Darkish Ties. Mine can do a lot of the identical side-stuff Kiryu can, dropping in for some karaoke or heading out for a drink, however in Kamurocho I could not discover a single substory to participate in. Now, to be honest, my time with Mine was extremely temporary: I in all probability spent all of 5 minutes truly exploring Kamurocho as him, so it is solely potential I missed one thing. Nonetheless, it appears like he has rather less to do about city than Kiryu does. He is actually not catching butterflies in Tokyo.

Kiwami’s again(a mitai)

You’ll be able to in all probability condense all 1000+ phrases of this preview right into a single, diamond-hard sentence: Kiwami 3 does for Yakuza 3 what Kiwami 2 did for Yakuza 2. And admittedly? Nice. I am effectively up for that, and a great-looking re-do of the OG Yakuza 3 with some new accoutrements thrown in—to not point out a complete bonus Gaiden recreation that is solely new—works completely for me. Now all RGG has to do is Kiwami-fy 4 and 5 and I’d truly make it to these Ichiban video games earlier than I am 80.



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