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You may should be cautious transferring across the forests of Hell Let Free: Vietnam, as its timber will assist gamers determine potential threats: ‘It may be very laborious to grasp the place you are dying from’

October 11, 2025
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Realism is severe enterprise for the Hell Let Free sequence, and that applies equally to the navy simulator’s upcoming instalment Hell Let Free: Vietnam. However that dedication to authenticity has posed a big problem for developer Expression Video games for this iteration, one which was equally an issue for the troopers who really fought within the warfare.

Vietnam, in case you are not already conscious from going there, geography classes, or ambient publicity to dozens of warfare films, is nearly half lined by jungle, and was greater than half-covered by jungle previous to the Vietnam Battle. And the factor about jungle is the density of foliage makes it laborious to see a lot else, just like the sky, or passing animals, or somebody with a rifle attempting to homicide you.

Getting killed outta nowhere is kinda how warfare rolls, particularly from the First World Battle onward, but it surely would not make for an particularly enjoyable or balanced play expertise. It is a dilemma that Expression Video games has wrestled with for some time, as technical director Kieran D’Archambaud defined within the newest situation of PC Gamer: “Notably if you happen to’re new to the sport, it may be very laborious to grasp the place you are dying from.”


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Expression’s resolution is to attempt to make the jungle your pal as a lot as your foe. The foliage Hell Let Free: Vietnam’s jungle is extraordinarily delicate to the touch, and its timber and bushes will transfer and rustle on the slightest trace of contact to assist alert gamers to an enemy’s presence. In different phrases, the jungle is a grimy snitch, so you may must tread with the utmost warning if you wish to keep away from being ratted out.

Hell Let Free: Vietnam – Reveal Trailer | PS5 Video games – YouTube

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Anticipate the sound of the jungle to be each bit as convincing as the opposite components of Hell Let Free, too. The crew has a minimum of one artist who’s an skilled in foliage, and an audio engineer whose function is only to create the sport’s atmosphere. “All of it’s a hundred-percent traditionally genuine,” artistic director Matt White instructed PC Gamer, proper right down to “the sound of the bugs” and “the sound of the frogs.”

It’s going to be fascinating to see whether or not the Vietnamese setting provides an additional dimension to Hell Let Free’s fight. The unique recreation, which was set in World Battle 2, made for an important introduction to navy simulators in response to our FPS skilled Morgan Park, however possibly lacked a little bit one thing to make it particular. “If easy WW2 motion is what I am after, Hell Let Free is a worthy choice,” he wrote in his Hell Let Free Assessment. “However it’s additionally actually related to some different video games which have been round longer.”

Preserve updated with crucial tales and the very best offers, as picked by the PC Gamer crew.



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