Ask any “boomer shooter” aficionado what their favorite fashionable examples of the style are, and Set off Joyful Interactive’s elegant Turbo Overkill will most probably make the highest three, alongside Nightfall and Ultrakill, in the event that they need to be our precise friends.
Yep, this can be a highly-regarded retro-style FPS and, as soon as you’ve got spent only a few minutes within the blood-soaked sneakers of Johnny Turbo, it isn’t very arduous to see why. And now, almost two years after its full PC launch, it is lastly on Swap.
Turbo Overkill nails every little thing it units out to attain. It is slick as all hell in its slo-mo capturing, wall-running and chainsaw-knee-sliding (sure, we stated “chainsaw-knee-sliding”). It attracts a improbable line in rain-soaked, cyberpunk broodiness, and it presents a complete menagerie of twisted meat-machine enemies to blast and batter into a number of billion brightly colored bits beneath the gaze of big neon indicators. Stress-free!

Wanna blow a bunch of robotic zombies into smithereens with lock-on bullets out of your dual-wielded Magnums, go car-surfing throughout the tops of futuristic flying vehicles, or teleport inside a foul man earlier than exploding again out of them? Turbo Overkill has received you coated.
The purpose is to kill unrepentantly and with out pause, and Set off Joyful has nailed the combat-puzzle nature of what makes an amazing boomer shooter in its very first try. The sport is tough-as-nails on more durable settings (which may be dialled proper right down to good and simple, too, in the event you’d want), and it rewards experimentation with its numerous skills, presenting a stiff however completely honest problem that it is doable to type your means via unscathed – in the event you work at it.
In Turbo Overkill, Set off Joyful has gone the additional mile in its narrative setup and world-building, giving us a hard-boiled future bounty hunter who’s hellbent on utilizing his metal-infused type to ship justice on the streets of Paradise. With a shady rogue AI to take down within the type of Syn, and rival boss bounty hunters to fend off into the discount, Johnny has lots on his plate – by no means thoughts the psychological traumas of getting an enormous bloody chainsaw for a leg. We get to assist him take out the trash throughout three extremely entertaining episodes of 5 ranges apiece. That is about 20 hours of motion in the event you cease to vacuum up all secrets and techniques, or 12 at a clip.

When in motion, Turbo Overkill is a match for nearly something we have performed on this most overstuffed of genres. Johnny’s “hero time” means, lock-on rockets and unlockable alternate hearth modes really feel punchy and satisfying to play with. Finally, you get a grappling hook which opens up cool new assault and traversal alternatives, and enemies explode into probably the most pleasant showers of meat and cash as you murderize them. These are the issues that make us completely happy.
In fact, we additionally have to work that large soiled chainsaw into proceedings for max type factors, and Johnny may even increase this – and the remainder of his limbs – with a slew of buffs and tips. Augments can present the aforementioned bullet-time, micro-missiles, grappling hook and triple jumps that assist each in killing and in exploring for the colour-coded keys (hooray!) that you’re going to want to maneuver ahead, in addition to for locating the sport’s hidden cassette tapes and different collectibles. High tip: all the time be checking underwater for goodies!
With out hesitation, then, we might completely suggest you leap on this one when you’ve got any curiosity in retro shooters in any way. Or no less than we might if it weren’t for a number of caveats involving this Swap port that have to be highlighted; particularly a drop to 30fps and an absence of gyro-aiming help.

Having performed Turbo Overkill at 60fps already on one other platform, it is a bit of a disgrace to have this comprehensible concession made, but it surely’s one we will abdomen right here. The body charge holds agency for probably the most half, and it is solely when issues get supremely heated, resembling if you’re torching your environs with the sport’s flamethrower, that you’re going to really feel your console battle.
The gyro, nevertheless, is one thing we actually hope to see carried out quickly. There are plentiful choices to refine and alter axis sensitivities, to invert purpose, allow aim-assist and toy with useless zones, however that candy gyro-movement actually does assist finesse pictures and lift the expertise to the following degree. It’s what it’s proper now, and a whole lot of these retro boomer shooter affairs have dropped gyro-aiming updates after their preliminary launch, so fingers crossed it is one thing that the devs have within the works.
The excellent news concerning the controls proper now’s that, within the interim, the auto-aiming does do an amazing job of choosing up the slack, and even with this turned off we managed to discover a rhythm and get again into our previous knee-sliding, slo-mo head-popping methods fairly simply.

Should you can deal with the framerate drops and lack of gyro, we actually cannot suggest Turbo Overkill sufficient. It is slick, addictive, and intelligent in all the suitable methods, packed filled with enjoyable enemies, wonderful degree design, and enjoyable voice-acting. And it even has respectable arcade and infinite horde modes thrown in for good measure.
Conclusion
Turbo Overkill is certainly one of our favorite boomer shooters, fashionable or in any other case. Johnny Turbo’s chainsaw-sliding, wall-running and grappling mix with slo-mo silliness to supply a complete lot of punchy murderizing that is a pleasure to get down and soiled with. Paradise is a wonderful playground, a fight puzzle field packed filled with amazingly explodey mutants, and the entire thing seems and sounds improbable in each docked and handheld. If it wasn’t for that 30fps cap and a present lack of gyro help, we might name this the perfect boomer shooter on Swap so quick you’d assume we might simply activated our very personal model of Turbo Time.