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Capcom Preventing Assortment 2 Assessment (PS4)

May 15, 2025
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The place its predecessor largely centered on DarkStalkers – together with a few titles which by no means launched exterior of Japan – Capcom Preventing Assortment 2 largely turns its consideration to SEGA’s notorious NAOMI arcade board, so we’re a compilation of largely Dreamcast-era brawlers right here.

If you happen to’ve performed Capcom Preventing Assortment or Marvel vs. Capcom Preventing Assortment: Arcade Classics, you then’ll be conversant in the presentation: you may toggle between Japanese and USA ROMs at will, fast save your progress, and discover tons of of gallery gadgets, spanning every thing from idea artwork by to hand-written design paperwork.

Crucially, all the video games have additionally been enhanced with rollback netcode, though we must always stress within the pre-release evaluate setting we weren’t in a position to correctly put this by its paces. It additionally needs to be famous that there’s no crossplay between consoles, which dramatically reduces the potential participant pool you might be able to discover.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

However from our expertise, the emulation is rock-solid, with a wide range of completely different personalisation choices pertaining to simulated scanlines, side ratios, and so forth. It’s price including that in all instances you’re getting the arcade variations of those video games, so any further house console modes – just like the World Tour within the PS1 model of Avenue Fighter Alpha 3 – are absent.

Because of the multi-game nature of this launch, and the sheer number of the content material included, we’ve determined to breakdown every sport individually for this evaluate.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Whereas it definitely wasn’t the unique Capcom and SNK crossover, we suppose you would argue Capcom vs. SNK: Millennium Battle 2000 is the primary one to actually matter. Offered right here as a part of its expanded Professional re-release, including Dan Hibiki and Joe Higashi to the roster, this 2001 effort brings the very best of King of Fighters and Avenue Fighter Alpha below one roof.

Spotlight gameplay techniques embody the Groove mechanic, which alters the way in which the Tremendous meter works relying in your private persuasion. It additionally provides a barely unbalanced Ratio system, the place lowly fighters like Sakura take up one spot and extra beastly opponents like Evil Ryu can occupy as much as 4. It means you’ll must suppose comparatively fastidiously about one of the simplest ways to compose your staff.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

The sprites are chunky and well-animated, whereas the backgrounds are fantastically illustrated and incorporate 3D components to assist carry them right into a extra fashionable period. We’re significantly keen on the transition animations which set off between these phases; ground-breaking on the time, they’ve a form of kitsch-like enchantment when appreciated from a contemporary perspective.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Among the many greatest ever sprite-based fighters, Capcom vs. SNK 2: Mark of the Millennium 2001 improves on virtually every thing from its already likeable predecessor, other than maybe the stage introduction animations.

Switching from a four-button management scheme to a extra acquainted six-button system, this blows out all 48 characters’ arsenals, and incorporates six completely different Groove types to enhance nearly limitless selection. These mechanics are impressed by every thing from Avenue Fighter 2 to Samurai Shodown, and alter extra than simply the Tremendous meter, but in addition the elemental preventing mechanics.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Taking full benefit of SEGA’s NAOMI {hardware}, this sport substitutes the attractive pixel-based backgrounds from its predecessor to totally rendered 3D phases, just like these in Marvel Vs. Capcom 2: New Age Of Heroes. Personally, we don’t suppose they’ve aged wherever close to in addition to the earlier sport, however there are some undeniably neat Easter eggs and enjoyable distractions.

Our solely actual criticism of this sport, which was additionally a criticism on the time, is the way it recycles the sprites of some character fashions from historic releases, like Morrigan from DarkStalkers. In comparison with the brand new fashions created bespoke for this launch, there’s a scarcity of general consistency to the artwork which prevents it from attaining true greatness..

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Capcom’s legacy could also be stacked with all-time traditional preventing video games, however Capcom Preventing Evolution – also referred to as Capcom Preventing Jam – was a uncommon misfire for the writer. It additionally represents a low-point for this compilation, although we expect it’s ballsy of the Japanese writer to incorporate it.

The sport began life as a 3D fighter named Capcom Preventing All-Stars: Code Holder, which was finally cancelled in 2003. It consists of characters from Avenue Fighter 2, DarkStalkers, Avenue Fighter Alpha, Pink Earth, and Avenue Fighter 3, generally fairly actually recycling the unique property and animations – though in some situations frames have been inexplicably eliminated.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

The backdrops are horrific; a dramatic and staggering step backwards from the gorgeous art work used within the SNK crossover video games. And the fight system doesn’t actually work, with every character tethered to its distinctive sequence’ mechanics, making for an general mess of a aggressive expertise.

New character Ingrid, who’s the one new sprite included right here, is a cool character design – however she’ll without end be tethered to this failed fighter, which is a horrible disgrace.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

If you happen to personal the Avenue Fighter thirtieth Anniversary Assortment, you then’ll have already got a model of Avenue Fighter Alpha 3. However this Higher re-release, deployed in Japanese arcades again in 2001, incorporates the extra characters from the unique house console releases, together with Dee Jay, Fei Lengthy, T Hawk, Guile, Evil Ryu, and Shin Akuma.

Exterior of the expanded character roster, the gameplay largely stays unchanged. The primary system right here revolves round “isms”, with three completely different energy gauges paying homage to earlier Avenue Fighter video games, every with completely different strengths and weaknesses. A few of these include further strikes related, so there’s so much to discover and experiment with.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Maybe the one draw back right here is that this nonetheless isn’t the entire model of the sport, as subsequent handheld ports, together with the miraculous Sport Boy Advance conversion and arcade-perfect PSP launch, added in much more characters, together with Ingrid from the aforementioned Capcom Preventing Evolution. Because the arcade launch, this model can be lacking the popular World Tour single participant marketing campaign from the PS1 port.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Not like anything on this compilation, Energy Stone’s closest analogue is maybe Tremendous Smash Bros., however even then its 3D battlegrounds make it wholly distinctive in comparison with Nintendo’s mascot mash-up.

One other title developed for SEGA’s NAOMI arcade board and later ported to the Dreamcast, combatants from throughout the globe duke it out in Nineteenth-century arenas seeking the legendary Energy Stones. The gameplay sees you amassing completely different colored gems from across the stage with a purpose to open up your fight arsenal, culminating in devastating tremendous assaults.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

You may as well decide up weapons, starting from swords to machine weapons, making for a chaotic expertise.

Whereas the unique entry is simple compared to its sequel (extra on that shortly), its simplicity does have some benefits, particularly its fight is extra legible and the pacing is extra constant with out the distraction of the boss battles and stage transitions from its extra expansive successor.

It needs to be famous that the good VMU minigames from the Dreamcast model are sadly not included in any capability right here.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Greater, higher, extra dangerous ass is the mantra of sequel Energy Stone 2, though personally we’ve all the time most well-liked the comparative simplicity of its predecessor. The sequel ups the variety of gamers on display to 4, leading to absolute bedlam. Levels additionally change over time, so you could end up preventing on a warship earlier than skydiving to the bottom, creating a way of dynamism.

The normal battles of the arcade mode are interspersed with boss fights and minigames, just like the notorious Pharaoh Walker battle, which sees you dealing with off in opposition to a large Egyptian kaiju. There are additionally far more weapon pick-ups than within the sport’s predecessor, together with every thing from curler blades to bear traps.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

The sheer chaos is definitely entertaining, but it surely’ll come down to private choice whether or not you favor it to the unique sport’s extra reserved strategy.

One factor we’d add is that, as that is the arcade model, the superb Journey Mode from the Dreamcast version is absent, stripping the expertise of a lot of its single participant longevity.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Undertaking Justice is the second – and final, as issues stand – Rival Colleges sport, initially launched in 2000 for arcades utilizing SEGA’s Naomi board. The unique sport ran on Sony’s PlayStation-based ZN-2, so visually it represents an actual improve. The 3D preventing stays acquainted, although, though it upgrades its predecessor’s two-player groups to three-player groups, echoing Marvel vs. Capcom 2: New Age of Heroes.

This new team-based format unlocks some recent gameplay alternatives, incorporating further Group-Up assaults and the brand new super-powerful Celebration Up assault, which contains all three characters directly. Curiously, this may be interrupted by a competitor, triggering a form of “tag” mechanic, the place the primary participant to get a success in comes out the victor of the minigame.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Whereas this model of the discharge lacks the board sport marketing campaign from the Japanese version of the Dreamcast port, you may nonetheless select between the arcade iteration’s Story Mode and Free Mode, with the latter locking you to the narrative arcs of the particular colleges from the franchise’s lore. These have neat comedian guide panel cutscenes, that are extraordinarily enjoyable to soak up, even from a recent perspective.

Particular point out should be reserved for the creativeness of the character designs in Undertaking Justice, and the Rival Colleges franchise at giant. Among the many new additions right here is Momo Karuizawa, a tennis participant from Gorin Excessive, and Yurika Kirishima, who fights with a violin.

The dedication to the sequence’ “college membership” theme is ingenious, and it units this franchise aside from different fighters, the place you’re typically controlling martial arts consultants et al.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

Though it was ultimately ported to the Dreamcast, Plasma Sword: Nightmare of Bilstein is among the few video games on this compilation – together with Capcom Preventing Evolution, in fact – which doesn’t run on SEGA’s NAOMI chipset. As a substitute, curiously, it’s powered by Sony’s PlayStation-based ZN-2.

That’s as a result of predecessor Star Gladiator – Episode 1: Closing Campaign was made with the PS1 in thoughts, at a time when 3D fighters like Tekken and Virtua Fighter have been starting to eat Capcom’s lunch.

The sport was poorly acquired in its day, partly attributable to unfavourable comparisons with SoulCalibur, which is comprehensible contemplating Namco’s fighter appeared a number of generations past what Capcom was providing right here.

Screenshot of Capcom Fighting Collection 2 (PlayStation 4)

However whereas it does play considerably equally to the aforementioned weapons-based brawler, it does have some attention-grabbing wrinkles of its personal, particularly a hanging Star Wars-inspired anime fashion and techniques just like the Plasma Subject, which let you expend one stage out of your Energy Gauge with a purpose to put opponents in a form of stasis and deploy character particular buffs, like rising in dimension or stopping time.

Whereas it’s largely unremarkable, we do suppose there’s a je ne sais quoi to Plasma Sword’s archaic polygonal battles. And, if nothing else, enjoying this may allow you to to not less than perceive the origins of Hayato Kanzaki, a preferred character in Marvel vs. Capcom 2: New Age of Heroes.



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