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Assessment: Klaus Lee – Thunderballs (Nintendo Swap)

July 5, 2025
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Wannabe motion hero Klaus Lee by no means stood an opportunity. Possibly it’s the best way his identify belied his origins. Possibly it’s that his seedy, ’70s vibe simply didn’t gel in Reagan’s “Simply Say No” ’80s. Possibly it’s as a result of his eyeball lasers have been solely efficient at as much as six toes. Regardless, avid gamers can lastly expertise his platforming adventures in Klaus Lee – Thunderballs.

Stated adventures contain working your manner by way of over 100 platforming ranges. Gameplay is a basic combination of puzzle fixing, precision timing, and cautious execution as Klaus navigates by way of monster-infested caverns.

We’re not precisely instructed why he’s doing this. Possibly it has one thing to do with {an electrical} bolt warping him into his TV? It’s by no means actually made clear. However there are individuals to avoid wasting, so let’s get to it.

Klaus has a number of completely different instruments at his disposal as he navigates his manner by way of over 100 ranges of underground motion. Before everything is his jetpack. It’s a lot handier than, say, a double soar, however it may run out of gasoline. I wasn’t conscious of this initially, and ended up operating out and having to restart the extent. You’re usually supplied with sufficient to finish every degree, however don’t be wasteful.

The jetpack is used not solely to achieve larger platforms, but additionally to descend safely and to cross harmful chasms. It’s additionally useful for lining up pictures with Klaus’ laser eyes. Enemies could be dispatched with this energy, however the lasers have a restricted vary. So, Klaus should get shut and line up his pictures to be efficient. Fortunately, the controls are specified by a way that aids precision: A to your jetpack, ZR for lasers. Lastly, Klaus will get restricted entry to dynamite (ZL) that can be utilized to blast open new pathways and get rid of enemies.

These enemies turn into extra quite a few and efficient as you progress, in fact, however the actual interference is run by the degrees themselves. As with all good chasm, it appears to have been designed particularly to stop individuals from utilizing it. For instance, quite a few color-coded lasers block Klaus’ path, and it’s as much as you to disarm or bypass them.

Many of the puzzles are fairly simple to determine, however the mixture of enemies will make it fairly troublesome to flip the right switches, because it have been. It wasn’t the set traps that always led to Klaus’ demise as I performed by way of, however quite the creatures the traps guided me into. Getting encased by a spider or having your head swallowed by a snake is an effective option to go, certain, however it’s greatest to filter such enemies earlier than trying the trickier puzzles and navigation segments.

It begs the query, although, of whether or not this may be entertaining throughout 100+ ranges. Every is its personal puzzle, in spite of everything. Though ranges contain a number of screens, there’s no backtracking à la Castlevania, you simply clear a stage and transfer on. You possibly can replay ranges to attempt to beat your earlier time and get higher medals, however I by no means felt the inducement to take action. Truthfully, I don’t assume the gold medals are even humanly potential.

Extra intriguing is the built-in degree editor. It’s pretty easy to make use of (and begs for Swap 2 mouse management assist), however I’ve no talent for platforming degree design and wasn’t capable of develop something I believed could be enjoyable for others. Such instruments are higher utilized on a PC, anyway.

Fortunately, there’s already a good quantity of rated, user-generated content material to obtain and check out.

However you might not even want it, because the supplied ranges are plenteous and can hold platforming followers engaged for fairly a while. They’re irritating in all the right methods, and eventually working by way of a very bothersome problem is rewarding. As with most video games of this kind, it’s simple to get caught up within the “yet one more degree” entice, so the builders have clearly carried out one thing proper.

I additionally fairly loved the sport’s visuals, that are retro with out being retro. They give the impression of being the a part of an ’80s remaster, regardless that this can be a new recreation.

The audio is fairly good, too, with appropriately energetic music and comical audio results. Is Klaus listening to Vickie Sue Robinson within the intro?

All of it combines to create a enjoyable, nostalgic expertise that’s definitely worth the asking worth. The sport’s doubtless not sufficient to elevate Klaus Lee into the pantheon of motion heroes he desires to hitch, but when he and Barry Steakfries have been to staff up, I’d pay to observe/play that.



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