Verdict
Wuchang: Fallen Feathers exceeds all expectations as this 12 months’s GOTY-level soulslike. Leenzee finds new treatments for the persistent pains endemic within the style, and its semi-open world is enriched by Chinese language tradition and masterful stage design. Nevertheless, framerate drops and acquainted UE5 optimization issues cannot be ignored.
I will allow you to in on a secret: I do not play soulslikes for the bosses. Whereas there are some apparent outliers, most resolve into the identical routine of dodges and parries, a DDR-style studying curve of tactile rhythm designed to check your muscle reminiscence. The euphoria of beating a boss reaches its zenith in soulslikes, nevertheless it’s a fleeting satisfaction. As a substitute, it is all the things between bosses that sustains me. Fortunate for me, Wuchang: Fallen Feathers seizes the soulslike custom of wealthy and numerous world presentation and runs.
Wuchang: Fallen Feathers joins Black Delusion: Wukong and Wo Lengthy: Fallen Dynasty within the rising cavalcade of soulslikes video games based mostly on Chinese language historical past and mythology. Whereas the latter two happen throughout the perennially well-liked Three Kingdoms interval, Wuchang attracts its inspiration from the Nice Plague within the late Ming dynasty. Its protagonist is the titular Wuchang, a pirate warrior stricken with amnesia, an avian affliction, and a misplaced sister. Like Sport Science earlier than it, Chengdu-based developer Leenzee is a next-to-unknown amount, however the pitch alone is sufficient to show its potential.
Soulslikes are historically lonely affairs – a bid to emulate FromSoftware’s moody ambiance, as a rule. Wuchang embarks on a solo expedition, but she’s removed from alone. From the mellifluous He Youzai to the genial Nian Suichang, there’s a sense of group and society right here. Typically, the enemies I encounter aren’t undead, demonic, or in any other case corrupted. They’re human; Wuchang is the monster right here. Foragers with bamboo baskets cower in concern at my strategy, whereas despairing girls in army tents huddle on straw mats. Not like Elden Ring, Lords of the Fallen, and numerous different soulslikes, we do not start on the finish of the world. As a substitute, the stakes are larger as a result of Shu is teetering on the brink.
To make clear, Wuchang is way from a status TV-style recreation. Nevertheless, its story inarguably advantages from the verisimilitude of historical past. You are not killing god as a result of a bizarre snake with human tooth advised you to; you are looking for your sister in a war-torn and plague-stricken province. It is darkish fantasy grounded in Ming philosophy and the archaeological remnants of Sanxingdui, rigorously drip-fed to a Western viewers. If Darkish Souls was attempting to convey Western folkloric custom to the East, then Wuchang is the opposite approach round. Sekiro followers will likely be nicely conscious of how efficient this worldbuilding methodology could be, and it holds true for Wuchang.
Echoes of FromSoftware’s works are endemic all through Wuchang. The voices of disembodied villagers condole, lament, and jeer at me from inside their dwellings. A younger woman entreats me to trace down her household, then dissolves into sobs after I return with proof of her father’s dying – a lifeless ringer to Father Gascoigne’s daughter in Bloodborne. Even Nian Suichang, an formidable warrior perpetually thwarted by obstacles that require my serving to hand, is a throwback to Siegmeyer of Catarina in Darkish Souls. After I cross a rope bridge suspended throughout a chasm in Wuchang, I half-expect a facsimile of Sekiro’s Nice Serpent to strike it down. I suppose these flashes of familiarity are supposed to tweak my nostalgia, or a minimum of guarantee me that Leenzee is aware of its historical past; all it does is make Wuchang appear extra by-product than it truly is.
Wuchang’s semi-open world construction strikes a contented medium between tight stage design and freedom of exploration. Leenzee has a transparent fondness for the often-coveted Darkish Souls “aha!” second. I’ve misplaced rely of the variety of instances I’ve unlocked a door, solely to search out it results in an space I handed by means of hours in the past. As in Darkish Souls, my notion of Wuchang’s Shu area dilates as I discover. I labour to maintain a psychological notice of paths not taken and doorways that proclaim they “don’t open from this aspect,” marveling at every space’s scale because it unfolds. Then, I attain considered one of these shortcuts, and my notion contracts with familiarity. The result’s a world that feels concurrently huge but intimate.
FromSoftware is a grasp at this impression of house, nevertheless it’s uncommon to see it reproduced by one other studio to such nice impact. If I am getting annoyed with a specific space or boss, I am not condemned to bang my head towards a brick wall till I lastly break by means of to the opposite aspect. There’s typically one other street to take, one which lets me rack up some level-up forex, choose up a brand new weapon, or additional a questline, earlier than lastly coming again for an additional try at bringing that wall down. Wuchang’s scale is mirrored in its size, which is frankly absurd, nudging up towards Elden Ring’s innings. Regardless, it manages to maintain itself with its assorted places, even when the enemy selection shouldn’t be as intensive as FromSoftware’s epic.
Forged by means of the lens of contemporary soulslikes, I take into account Wuchang the antithesis to Black Delusion Wukong. Sport Science wore its 100+ bosses like a badge of honor, a problem issued to any would-be soulslike fan. Wuchang kicks off with the standard FromSoftware construction, even tossing in a traditional hopeless boss battle tutorial that spells doom for the overwhelming majority of first-time gamers – suppose Elden Ring’s Grafted Scion dressed up as Bloodborne’s Orphan of Kos. Nevertheless, it quickly deviates from expectation.
As a substitute, Leenzee employs boss encounters like punctuation marks. They’re a puzzle to be solved, not a talent test to be brute-forced by means of copious trial and error. Do not get me fallacious, there’s nonetheless ample problem to be discovered right here, however the instances that Wuchang drives me to frustration are exceedingly uncommon. Response-based strikes, comparable to dodges and counters, all have an exceptionally beneficiant window, giving the general impression that Leenzee is much less inclined to reward gamers for the velocity at which they press a button, however for a way nicely they reply to conditions.
The spine of Wuchang’s fight system is Skyborn Would possibly, a fight forex initially earned by means of pulling off good dodges, which you can expend to execute highly effective abilities and spells. Leenzee has taken mana out of the equation solely, folding its magic system into the rhythm of fight move. Stamina administration is minimal, and strikes me as token prevention towards Wuchang turning into an all-out hack-and-slash. It turns into even much less of a problem the extra I spend money on Wuchang’s endurance stat.
Soulslikes typically nook me into committing to my early-game construct for the lengthy haul, whether or not that is because of a restricted means to respec or the hours invested in a particular weapon sort. Lies of P and Black Delusion Wukong took massive steps in direction of shaking off this lingering Darkish Souls hangover, however Wuchang casts it off solely. At any level, I can hop into the talent tree and refund each level in a weapon department, after which reinvest it elsewhere.
Ability timber are a late addition to soulslike conference, ushered into frequent parlance by the likes of Sekiro and Wukong. In comparison with their compact construction, Wuchang’s talent tree is an enormous constellation. Minor stat nodes are the stepping stones to well being upgrades and new weapon abilities, offering latent development with out agonizing over level distribution at bonfires or websites of grace. Don’t love dodging for Skyborn Would possibly? That is okay – there are many different means to earn it lurking in these branches.
Historically, the argument towards this freedom is which you can simply spec into no matter can exploit a troublesome enemy’s weaknesses. Leenzee does not simply embrace this risk – it actively promotes it. Wuchang is a glass-cannon sorceress, an axe-wielding berserker, a parry-happy swordswoman, and an elemental rogue, all in a single playthrough. The one disadvantage to all this alternative is the sheer period of time spent in menus to restructure your construct. You’ve got determined to drop your trusty spear and take a one-handed sword for a spin? Be ready to manually rearrange your benedictions, abilities, spells, pendants, even merchandise slots.
This extends to Wuchang’s gear loadout. I will all the time sacrifice superior armor stats for the sake of style, however Leenzee calls for cautious deliberation. I can mix-and-match my outfits to stave off frostbite whereas mountaineering up a frigid mountainside, stymy the corruptive excretions from a cave-dwelling centipede, and even reinforce myself towards the onslaught of a army commander’s longsword. It helps that Wuchang has a transmog system; I by no means need to accept a mish-mash of gooner bait and bandit stylish after I’ve received a stable Lautrec cosplay on standby.
I am as responsible as the following individual of hoarding gadgets in RPGs, however for me, consumables are nigh-on opposite to the soulslike expertise. Their rarity and one-time utilization make all of it too straightforward for them to go to waste in unfamiliar conditions, and they also’re typically left to collect mud in my stock till new recreation plus. Once more, Leenzee understands this impulse implicitly. Wuchang commonly throws consumables at me from all quarters, and I by no means really feel the necessity to ration. Temperance is a direct reply for these of us who stockpile resin, grease, and comparable weapon buffs. It capabilities equally to Elden Ring’s Flask of Wondrous Physick: infinitely replenishable, customizable, with the bonus of additional upgrades within the talent tree.
Wuchang is not solely free from consequence, however failure is blunted sufficient that it is uncommon to really feel really backed right into a nook. Like Sekiro, you lose a fraction of crimson mercury upon dying, nevertheless it’s free from the old-school sting of shedding all the things in a single fell swoop. It additionally liberates gamers from the limitless loop of soul retrieval. Positive, you may retrace your steps anyway, nevertheless it’s not a complete loss when you’d quite go and do one thing else. I do not really feel a urgent want to trace my forex counter; as a rule, I am shocked at how a lot crimson mercury I’ve accrued because the final time I checked out it.
Within the face of insurmountable odds, Wuchang’s Inside Demon system is a breath of contemporary air. Quite than kick you whilst you’re down like most soulslikes, Leenzee presents a leg up with out diminishing the problem solely. Each dying ticks up Wuchang’s insanity till you attain a threshold the place she each offers and receives extra harm. This clear-cut trade-off offers you simply sufficient of an edge to clear no matter hurdle you are caught on, then presents a quick and free technique to dispel it afterwards. Positive, this includes combating a demonic clone that invades at random, besides, it is laborious to think about FromSoftware doling out harm buffs at no cost. It is even doable to pit your manifest demon towards elite enemies, which makes for a enjoyable spectator sport as you watch them duke it out, then tag again in to complete off the victor. In Wuchang, even dying itself is a chance.
As soon as once more, Unreal Engine 5 is the fly within the upscaled ointment of contemporary recreation design. Wuchang’s system necessities are nicely inside my rig’s attain, and but I am plagued with framerate drops at least opportune moments. My heart-in-throat confrontation with Commander Honglan is beset by stop-motion intervals which have me lacking dodge home windows and counters – in an enclosed enviornment, no much less. These efficiency hiccups lengthen to particular loading factors usually exploration, although they’re fortunately much less egregious. Wuchang’s world is gorgeous, however I might commerce all of the visible constancy on the planet for a constant framerate.
With so many soulslikes flooding the market in recent times, it is easy to conclude that we have hit the ceiling for what the style can provide. Nevertheless, Wuchang proves that there is but extra iteration to carve out from its well-worn facade, if to not the identical magnitude as FromSoftware managed with Bloodborne, Sekiro, and Elden Ring. Wuchang’s myriad deviations and treatments for the ache factors endemic all through soulslikes communicate to a studio that is not content material to accept a pale imitation of FromSoftware. Leenzee pays its respects, however does not take into account it an infallible arbiter. I known as Wukong a GOTY contender final 12 months; Wuchang is simply pretty much as good, if not higher.