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13 years after the 2 failures that killed the franchise for a era (the one-two punch of Downpour and E-book of Reminiscences), a brand new, conventional, and secure entry within the Silent Hill collection should have been a tantalising prospect for Konami. It’s simply received the fanbase again on board with a wonderful remake of Silent Hill 2, and solely a yr later, a recent entry may have kickstarted a very new chapter within the mysterious city.
In actuality, the Japanese writer has accomplished the alternative.
Silent Hill F, from developer NeoBards Leisure, is something however typical. It strikes the IP away from the fictional Maine setting to Sixties Japan, exterior expertise Ryukishi07 has written the story, and melee fight isn’t only a begrudging choice — it’s all the level.
You’ll catch shades of traditional Silent Hill in suits and begins, as franchise newcomer Hinako Shimizu works to flee her hometown, now engulfed in fog. Nonetheless, Silent Hill F walks its personal path. It is a ruthless and intense instalment within the saga that, whereas totally different, works effectively general.
Turning again the clock 60 years, highschool pupil Hinako finds her residence of Ebisugaoka consumed by fog, flowers, and monsters. She and a small group of buddies attempt to discover a technique of escape, however now lower off from the remainder of the world, they’re pressured to look inside.
Greater than half the sport is spent trying to find these solutions. As Hinako survives the treks to her college, residence, and wherever in between, household revelations turn out to be twisted within the seek for a getaway route, making the plot simply as private as it’s cryptic.
After which, on common events, Hinako faints.
Making up the remainder of the expertise are sequences set in a type of legendary realm, the place the principle character explores a shrine and its innards. Inside its partitions is the place the sport earns its content material warnings; these sections are significantly brutal, with ludicrously gory cutscenes and sudden twists. Because the story there develops, it offers a distinct type of gameplay expertise from the puzzle-solving and dangerous fight of the city.

Put collectively, 15 hours of playtime must be sufficient to roll credit on the title, which is concluded by a surprisingly abrupt ending… in your first playthrough. From the thoughts of Higurashi When They Cry author Ryukishi07, Silent Hill F is designed to be performed once more, with extra plot factors and endings to find. To finish further playthroughs could also be an excessive amount of of an ask for some, however these keen to speculate will discover much more to be taught in New Sport+. The primary credit roll is sort of like a tease, because the preliminary ending actually is sudden.
It stays intriguing as much as that time, nevertheless, complemented by mild exploration, hard-hitting fight, and rare puzzles. When outdoor, you have to discover a path via the tight streets and lifeless ends of Ebisugaoka to succeed in the following goal. It’s removed from an open world; there’s typically just one path that’ll lead you to the objective — however you’ll be able to nonetheless do a contact of exploring with facet roads hiding gadgets, upgrades, and collectibles.
Whenever you head inside, the title strikes nearer to a standard Silent Hill expertise, nevertheless it’s nonetheless not fairly the identical factor. That’s due to the fight.

NeoBards Leisure has positioned all its deal with melee weapons, to the purpose the place there aren’t any weapons within the sport in any respect. Your assaults are deliberate and must be well-timed; in any other case, you’ll fall foul of both your stamina meter or the heavy injury each enemy offers. There’s additionally weapon degradation to handle, so generally, the best choice is to easily run away — all the pieces is working towards you.
However, the fight feels weighty and satisfying once you do select to have interaction. It makes use of hitstop to glorious impact, making the conflict of your sickles, kitchen knives, and hammers with enemy flesh impactful. There are mild and heavy assaults, then a dodge transfer and a parry window to utilise.
Comparisons have been made to Darkish Souls within the lead-up to launch, besides that, moreover the actual fact Silent Hill F is a tough sport that punishes careless play, it doesn’t actually play something like a FromSoftware traditional.
Regardless of the heavy focus positioned on it throughout moment-to-moment gameplay, battling monsters lacks depth. You observe a easy routine of wailing on an enemy, then retreating after they assault, and going again in once more for just a few extra hits. It’s routine and primary, however nonetheless feels good within the second.

The one draw back is you’ll rapidly lose curiosity within the belongings you’re really combating. Outdoors of the bosses, there are solely perhaps 4 totally different sorts of enemies in the entire sport, that are repeated advert nauseam. A few of their designs lean into the blossom taking on the city, whereas others are simply straight-up monstrosities. You’ll tire of seeing them just a few hours in.
Fortunately, they normally filter out when fixing a puzzle. Ridiculous and marvelously advanced riddles and enigmas are a staple of the Silent Hill franchise, relationship all the way in which again to the PS1 days. There are simply sufficient in Silent Hill F to please returning followers.
The sport is much and away at its greatest once you’re let free in a full surroundings the place the overwhelming majority of its doorways are locked and advised to resolve a number of puzzles without delay. As you discover the hallways and lecture rooms of Hinako’s college, or search a twisted model of her residence, slowly placing the items collectively to progress is a rewarding feeling.

With pleasing fight sequences combined in between, Silent Hill F retains sufficient of its roots despite the brand new route the developer and Konami have taken. It nonetheless has all the stress and blood-curdling environment of a survival horror favorite; there’s only a totally different type of model and tone to all of it. Suppose extra Deadly Body and Forbidden Siren than any of the PS2 classics from Staff Silent.
It’s a continuation of the shape kick-started by Silent Hill 2 final yr, nevertheless it replicates the Bloober Staff remake in a single unlucky approach: technical points. We performed on a PS5 Professional, which, in a devoted “Enhanced” mode that you just’re locked into, steadily hitches and pauses the motion for break up seconds at a time.
The body price itself doesn’t appear affected, because it reliably maintains a 60 frames-per-second goal. Nonetheless, significantly throughout heavy fight sequences, the title continually pauses for tenths of a second to the purpose of annoyance. It’s a flaw that’ll want fixing in post-launch updates.






