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I Constructed a 2D MMORPG and I might Love Your Suggestions!!

October 27, 2025
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Hey everybody,

So, I've been coding professionally for about 10 years now, principally the same old 9-5 grind. However for the final two years, I've been pouring my free time into one thing a bit totally different – a facet venture that's kinda turn into my second job, however in a great way. I've been growing a 2D MMORPG referred to as Definya. Yeah, it's received that old-school SNES pixel artwork vibe that I completely love.

We're pivoting proper now for a mixture between Stardew Valley and a MMORPG. It is possible for you to to play as a farmer character or adventurer, with out restrictions for those who resolve to alter your thoughts later.

Farming You should purchase seeds, use on the soil, harvest your crops and and many others. Farms are a pleasant strategy to make cash and to offer important objects to the P2P market. For instance, many potions requires farming items. If you happen to don't wish to observe an adventurer path, simply chill in your farm and develop your personal items.

Actually, it began out as simply messing round, attempting to construct one thing I'd take pleasure in enjoying. I didn't actually plan for it to turn into as large of a venture because it has, however right here we’re. It's received all of the stuff I appreciated from video games rising up:

Races, courses and spells: We’ve got 2 foremost factions. Life bringers (people, dwarfs, elves) and Shadow Walkers (Orcs, Minotaurs, People). By way of courses, we do have warriors, berserkers, sorcerers, druids and rogues. Races and courses have unique spells and bonus For instance, Elfs have a magic/dexterity bonus and Orcs, power/axe preventing Some customized spells like Bull Power, are solely designed for minotaurs, the place they get 2x dimension

Crafting: , killing monsters, looting stuff, and making cooler stuff. A lot of the NPCs promote barely nothing, and you must craft excessive tier gear if you wish to succeed (or purchase from one other gamers, on {the marketplace}) Larger your crafting expertise, higher your possibilities of uncommon objects

Tons of expertise (Thanks UO for the inspiration :P)

Crafting expertise: Mining, lumberjacking, fishing, cooking Combating expertise: Membership, Sword, Dagger, Distance, Magic stage Attributes: Power, Resistance, Dexterity, Magic Stage, Magic Resistance

Sandbox financial system: A lot of the related transactions are P2P based mostly. NPC promote solely fundamental stuff they usually even have a dynamic pricing system carried out (which suggests larger demand from an merchandise would improve costs, and the other can also be true)

PVP: Making an attempt to maintain it enjoyable and considerably balanced, particularly for newbies. Received safety for gamers as much as stage 14. We’ve got a cranium system.

Passive talents: For instance, rogues can yield 2x daggers, berserkers 2x axes and mages have a lift on their mana regen. Every class has a selected one!

An precise Open World: Spent a ton of time on this. It's enormous, full of totally different monsters and quests.

A whole lot of various objects: swords, golf equipment, maces, ranged… even a shuriken 😛

Completely different enjoying modes:

Smooth: No demise penalty, however you get a -20% XP buff Hardcore: Probability of loot drop on demise, however a 20-30% XP Buff Permadeath: You lose your char whenever you die, nevertheless it has a 80% XP Buff

Gem system

Connect uncommon gems to your objects and increase their stats or customise particular results! Tens of millions of potential combos!

We even have anti-macro for cheaters and and many others. So… I feel all the things (or virtually) was taken care of.

I'm kinda nervous about placing it on the market, however I'd actually like to get some suggestions from you all. If you happen to're into attempting out new video games and don't thoughts that it's nonetheless a piece in progress, test it out?

Would love to listen to what you assume, particularly concerning the stability and gameplay. And yeah, for those who run into bugs (which I'm certain there will probably be just a few), let me know on Discord. Keep in mind it is a BETA recreation!

Thanks for even contemplating checking it out. Means rather a lot.

Catch you in-game!

I'LL BE POSTING THE LINKS ON THE COMMENTS (subreddit guidelines)

submitted by /u/joaopaulo-canada [comments]



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