I’m at the moment stress-testing my free cell recreation (I exploit Unity) to see how far I can push it: enormous weapons and plenty of zombies on display screen without delay. For efficiency, the zombies don’t use an Animator. As a substitute, they use mesh-based animation (one mesh per animation body), so it’s principally a RAM/CPU tradeoff. It handles huge crowds surprisingly effectively (~1500 zombies on display screen)
If anybody desires to take a look at the sport, I might love suggestions from different devs and gamers!
submitted by /u/Bojack92160 [comments]
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