Hello everybody! I'm the solo dev behind Azmar Quest, which was launched round 2 years in the past for Android.
For many who haven't seen it, Azmar Quest is a story-driven RPG with turn-based fight and plenty of selections (a bit like a select your personal journey).
Just a few issues have modified because the launch, however the story nonetheless begins with a easy mission: you're assigned to analyze a sketchy tavern for a doable conspiracy (however you'll discover on the market's a way more problematic risk than a number of bandits).
What’s Azmar Quest about?
4 Playable Courses: Warrior, Cleric, Warlock, and Archer. Every class has 24 distinctive abilities, so you’ll be able to experiment together with your construct. 10-20 Hour Principal Marketing campaign: A text-based story with selections that really matter. Offline or On-line: Play your entire story offline, or on-line if you happen to choose cloud saves, struggle different gamers, or play with them in Dungeons.
Get pleasure from! Additionally, there are not any pay-to-win mechanics, no pressured adverts, and no content material locked behind paywalls.
PS: if I can discover sufficient free time this 12 months, I’m additionally planning to launch an enlargement!
submitted by /u/TheNotorius0 [comments]
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![[DEV] Azmar Quest: a sport for old-school and story-driven RPG followers.](https://i2.wp.com/external-preview.redd.it/JeuUr5ntMPABfemMacp7RS-QnwZviM8958m8iRfLfa0.png?width=320&crop=smart&auto=webp&s=e7ed543ca68870ca91c5ecbb7182c67747844b81&w=120&resize=120,86&ssl=1)


