Wes Fenlon
Senior Editor
From the archives: This assessment was initially printed in PC Gamer journal #193 (UK, November 2008). The assessment seems as initially written, with solely minor modifications in formatting and presentation.
I have been diving into the again problems with PC Gamer journal to resurrect writing that by no means made it onto the older variations of PCGamer.com. And it is by no means a nasty time to speak about Far Cry 2! Should you’re stunned by the 94% rating, you are not alone.
In Concern #197’s Letter of the Month, longtime reader Rik Muschamp wrote in: “I’ve to say I disagree together with your opinions of Far Cry 2 and Spore. I used to be shocked at this and tried to stick with them and show you proper, however I am afraid I am unable to… Has my consideration span received shorter? Do I anticipate an excessive amount of?” We reassured Rik that not each recreation is for everybody, even once they rating a 94%. Practically 18 years later, I believe Far Cry 2 remains to be simply as divisive, proper?
Far Cry 2 assessment – PC Gamer challenge #193 (UK, November 2008)
Must know
What’s it? A wonderful, free-roaming, completely absorbing FPS
Launch date: October 24, 2008
Anticipate to pay: $50/£30
Developer: Ubisoft
Writer: Ubisoft
Reviewed on: An outdated pc
Steam Deck: Playable
Hyperlink: Official web site
By Tim Edwards
The important thing to Far Cry 2’s attraction is not the huge open landscapes. It is not the forward-thinking expertise that powers the placing, adaptive storyline, neither is it the actually extraordinary visuals. It isn’t the violent slapstick and chain-splodes of the hysterically risky camps, stuffed to the brim with ammo dumps and gasoline tanks.
It isn’t the moments of pure adrenalised catharsis, the place, rifle in hand, you energy via smoke and machinegun hearth, enemies to the left and proper. It isn’t even whenever you stride via the ruins, calmly placing down survivors by plunging a machete into their chests.
Chances are you’ll like
No. Its attraction is within the moments beforehand—when, from some lofty perch, you consider what’s to return. You verify your ammo. You reload your weapons. You heal up. You anticipate.
It’s the calm earlier than the storm. You’re the match earlier than the flame. In essentially the most player-centric world but created, in a recreation that you understand is about to shock, delight and enthral you, standing nonetheless, ready to strike, is likely one of the best pleasures you may expertise.
For a style so firmly rooted in essentially the most base of thrills—blowing stuff up and placing holes via skulls with sharpened steel from lengthy vary—Far Cry 2 is weirdly good. The headline pitch: an open world first-person shooter set in Africa, the place you are tasked with monitoring down, and ultimately killing, an arms seller named The Jackal. On first look, you anticipate it to be easy: a sequence of attractive however fastidiously walled jungle and desert corridors, full of indignant males. Nevertheless it’s not. It is open, it is freeroaming. You possibly can stroll or drive wherever you’re feeling like going. Inside an hour, after a really transient sequence of tutorials and introductions, you are launched with a observe. Discover The Jackal. Kill him. Go.
Far Cry 2 begins with a drive via the countryside. Peaceable, eh? Picture credit score: Ubisoft
Shoot a gasoline tank and the flames will rip out precisely the place you fired. Neat. Picture credit score: Ubisoft
And what occurs subsequent…
The cliché goes “…is as much as you.” For therefore a few years, so many video games have promised that, and didn’t ship. What occurs subsequent isn’t as much as you. What occurs subsequent is what the sport designer needs you to expertise.
Far Cry 2 breaks new floor. Whereas there’s a script and a narrative, the main points of who does what, who lives, who dies, who’s left standing on the finish, actually do lie in your arms. Far Cry 2 comes nearer than any industrial recreation but to a really dynamic narrative.
On condition that the motion is so freeform, it might appear odd to warn you about spoilers forward. However: these are conditions I discovered myself in. They might occur to you, too. Should you’re frightened, skip forward a couple of pages or one thing.
What to learn subsequent
When it begins, you get up in a slaughterhouse. You meet your first buddy, a man referred to as Warren Clyde, a smart-talking American with a enjoyable smile. He provides you a weapon, and allows you to know the UFLL, the United Entrance for Liberation and Labour, are holding one other international mercenary hostage to the south. You must go and rescue them.
Let it burn
We begin with an issue. Offended males forward, and we’re working low on ammunition. Is there one other method to sort out this, with out getting too shot up?
Picture credit score: Ubisoft

Sure. Let’s shoot out the gasoline retailer. And the petrol tank. And throw a couple of Molotovs in for good measure. You recognize, for impact. This will solely finish nicely.
Picture credit score: Ubisoft

Oh God, it’s uncontrolled. The ammo dump has exploded, the bush is alight, and we’re going to must retreat. We have now even much less ammo than we began with. Whoops.
Picture credit score: Ubisoft

So that you do. The mercenary seems to be Nasreen Davar, a hottie. She is completely fanciable, and also you completely would. She is eternally grateful for her rescue. She guarantees that for those who’re in hassle, she’ll come and assist out.
Besides, in your recreation, it will not end up like that.
The above was my first expertise with Far Cry 2. Then I began a brand new recreation. This time round, I awakened in a special place. My saviour and first pal turned out to be Andre, a Haitian. He is a taciturn chap with neat dreads and large weapons. I rescue Quarbani Singh from the place he is being held by the APR (Alliance for Well-liked Resistance), an skilled, nearly aged gentleman. He guarantees that if I am ever in hassle, he’ll come and assist out.
This time, who lives and who dies actually is as much as you
What simply occurred?
That is the idea of Far Cry 2’s storytelling: characters and conditions are swapped by way of a software program writer, itself responding to decisions made by the participant. It is one thing that is been on the playing cards for a while—largely in analysis initiatives—however that is the primary high-profile recreation to make use of it.
It is nothing lower than a revelation. What makes this procedural storytelling cool is not that you simply get to play the sport a lot of occasions, and see new issues occur, or do issues in new methods. It isn’t even that it provides you tales to share: conditions to match with your folks.
It is that the sport simply works and responds to your successes, failures and fuckups. Should you don’t love what a man is asking you to do, then do not do it. Should you actually like certainly one of your buddies, you keep on with him. When the conditions drive decisions on you… By God, it is unbelievable.
Play Skynyrd. Or else.
Picture credit score: Ubisoft

The weapons seller is making a fortune off this warfare.
Picture credit score: Ubisoft

No trains are working so faux with a jeep.
Picture credit score: Ubisoft

You are right down to your final clip. You are surrounded. The bastards are closing in. You are panicking. Bullets are clipping the treeline, folding branches round you. A crucial hit. You duck behind a stump to tug the wound out of your leg. Too late. You are down.
Nevertheless it’s not Sport Over. The display screen flashes purple. It is Nasreen. She’s an avenging angel with a Desert Eagle. She places you over her shoulder and drags you to security. You are up. You are secure. However a grenade lands at Nasreen’s toes.
It goes off.
Now it is her flip to want saving. You’re taking out the ultimate stragglers, and rush to her aide.
However you haven’t any syrettes left. There isn’t any method to heal her. She’s in agony.
Nasreen, you suppose, is one of the best character within the recreation. She’s humorous, good and has saved you repeatedly. You’ve got helped her out. And he or she’s helped you out. However now she’s going to die.
You could have two choices. You possibly can depart her to die in ache. Or you may euthanize her. You set a gun to her mouth. She’s in a lot ache she virtually swallows it entire. She needs you to kill her.
So that you do. And Far Cry 2’s world continues with out her.
Now, the story is not excellent. You would possibly discover the forged of characters—notably the motley assortment of generals, lieutenants and hangers-on that supply missions and outline your and the nation’s path barely too bland. There are not any actually excellent personalities. Bland, too, are the 2 factions that offer you missions, and ultimately come to dominate the sport. The AFFP appear barely communisty, the AFP have a style for zebra-skin rugs. I went with the AFFP. Nobody likes a poacher.
The after-effects of what occurs in your play-through appear trivial to start with. It is solely as the sport reaches its climax that the true nature of the alternatives you are making turns into clear. For you, which may nicely be 40 hours in—it is a massive, massive recreation. Should you work on all of the aspect paths, it could possibly be double that.
The fights are as different as you need them to be
Ethics in video games isn’t achieved nicely; prescribed ethical decisions not often really feel pure. Far Cry 2 follows within the lineage of Deus Ex and BioShock, the place you make decisions primarily based by yourself judgements. However on this world, everyone seems to be corrupt, and everybody has an curiosity in persevering with the warfare, and nearly everybody needs to keep up the stability of energy.
Far Cry 2 virtually removes moral concerns, by selling close to excellent self-interest. The 2 factions vie for energy. The mercenaries make the money. You construct up your personal talents. The Jackal performs all of them off towards one another. Who you select to assist comes right down to who you want and medical wants.
And also you thought you had been simply going to listen to about weapons and rocket launchers and stuff?
The excellent news: Far Cry 2 is not all theorising on the fringes of narrative expertise. There are actually, actually massive explosions, backed up by among the most visceral gunplay in gaming. It’s simply the match of, and clearly influenced by, Halo’s 30 seconds of enjoyable. The AI enemies could be clever, trying some tactical thought—they will get in shut, and attempt to flank—however they’re additionally dumb sufficient so that you can manipulate. They are often coaxed out into the open. Revealing your self, then hotfooting it to a sniper level, pays dividends. So does inflicting a ruckus, possibly by sniping the highest off a petroleum pump, letting all of the goons collect, and taking them out with a single bazooka spherical.
Better of all, fights are as different as you need them to be. In a single mission, I used to be requested to kill a radio censor, after which to intimidate the native DJ into studying ready statements, earlier than taking his station completely off the air. The censor was holed up in a safari resort. I swam in, taking a silenced pistol and dart-rifle. I prevented all of the guards, sneaking beneath raised wood platforms, doing the hit, after which sneaking again out. No-one noticed me.
En path to the DJ’s village, I picked up a grenade launcher, shell launcher, and mortar. I levelled the place, leaving nothing however wreckage, setting fires beforehand. Each assaults had been exhilarating. Each went as deliberate. Each felt proper.
It is also uniquely absorbing—it is a recreation you may discover very, very arduous to cease taking part in. When you’re in, you may not depart till pressured, for numerous causes.
The primary: it’s terribly lovely. Let’s not child about right here; given the proper {hardware}, that is an astonishingly good wanting recreation. Do not forget that bit initially of Oblivion, whenever you escape the sewers, and the view simply blows you away? Far Cry 2 does that each quarter-hour or so. In quiet moments, whenever you’re tootling alongside in a jeep, gazelles working alongside, driving into the sundown, the sheer sensation of place is palpable.
Second: Far Cry 2’s dedication to first-person is whole. When you’re taking part in, the sport merely refuses to interrupt your viewpoint. There’s nothing to disturb your absorption. No barrier to focus. No flipping to a map display screen to see the place you might be—right here the map is a bodily merchandise held like a gun. If you wish to work out the place you might be or the place you are going, you may have to tug it out whereas driving—glancing down at your lap like a misplaced vacationer.
To heal, you do not magically acquire extra well being—your view shifts to look at your self tear shrapnel out of your muscle mass, jab your self with a syrette, relocate your wrist or cauterise wounds with a bunch of lit matches.
Whenever you order new weapons from the arms seller you do not flip onto his pc—you sit, and the view zooms in, the perimeters of the display screen nonetheless seen. Whenever you enter a faction’s safehouse, you are patted down and searched by a lackey, their faces proper as much as yours. And also you solely see a loading display screen whenever you quick journey from one aspect of the map to the opposite. Examine that to different ‘full first-person’ video games like BioShock, and Half-Life 2, each punctuated by pauses as you go from one degree to a different.
Far Cry 2 not often reminds you that you simply’re taking part in a recreation.
And the third cause it should hook you from begin to end: it has a hypnotic tempo, oscillating between excessive violence and stress-free exploration. Between fights you may accumulate diamonds, that are spent on new weapons. Otherwise you’ll journey to a brand new secure home location, taking down goons. Otherwise you’ll simply drive—rumbling alongside into the panorama as a result of you may. As you tire of journey, you are interrupted by shouty males with weapons behind a pick-up, and the cycle begins once more.
And lastly: the unfolding of the day, and imperceptible modifications in climate and lighting lull you into an nearly full acceptance of Far Cry 2 as a spot. Video games have simulated the climate up to now, however none higher than this. Shiny daylight is wonderful. Daybreak is astonishing. Sunsets add drama to an already dramatic panorama. Storms ship chills. The moon fills the sky.
However the modifications do not rush at you. The transition is so, so sluggish, that it registers first as a shift in your temper, a change in pressure, somewhat than “ooh, look, fairly clouds.” It is solely when the transition is full that you simply realise simply how dramatic the climate methods could be.
Meet the Buddies
This is not an ideal recreation. I’ve criticisms. I believe the buddies are underused. You possibly can’t, as an illustration, invite them that can assist you on robust duties, nor do they seem outdoors of their fastidiously choreographed cameos on the finish of a mission. It takes a particular type of sadist to equip the autos in a recreation with a machine gun, however not provide you with a pal to make use of it. As an alternative you need to swap between the driving force’s and the again seat. Worse: I want I might hearth a pistol or drop grenades out of the home windows of my automotive. Fight between autos might be the weakest level. Most of the time, you may simply must cease, get out and battle on foot, and threat being run over.
The story-heavy sections of the sport—very early on, on the mid-point, and in direction of the top—are weak. The missions and conditions they put you in usually dissolve into quick-save attrition. The defence of a barge proves to be only a mounted cannon mission. An escape from a city underneath hearth comes down to easily tearing via a military of males. There are points with Far Cry 2’s dramatic improvement: as the sport seems to be drawing to a detailed, it opens up once more, asking you to repeat the identical model of missions and duties over the same sized space. Basically, you play two video games of Far Cry 2, doing the identical duties on a special continent. Nice worth for cash. However draining.
I believe, too, that the builders have not achieved sufficient to flesh out the backstory. It was solely on studying my journal that I found the identify of the nation I used to be in, as an illustration. Consider Liberty Metropolis, or Vice Metropolis, or Cyrodiil, and also you consider a spot with a wealthy historical past and vibrant tradition. In Far Cry 2, there are a couple of radio broadcasts exhorting you to remain within the nation and battle, or to affix one of many factions. However little else. I believe that is a missed alternative. I really like the feel and appear of Far Cry 2, and wish to take up myself in its tradition. Nevertheless it simply would not appear to have one.
I want I might hearth a pistol out of my automotive window
Some will merely reject this recreation as a result of it is hooked as much as Large’s in-game advertisements system, the place roadside billboards promote real-world merchandise. As I used to be taking part in earlier than launch, that tech wasn’t attached. I fear that advertisements insensitive to the setting will break the spell.
Some will keep away from the sport out of fear that their PC will not run it at ample element ranges. Do not. Earlier than the sport is out, the builders will launch a benchmarking instrument that can allow you to see how the sport will look, and what framerate you may get.
And a few will really feel pissed off that the AI baddies respawn after you have taken them down. Checkpoints are refilled with males maybe just a little too shortly. It pissed off me, too, however I finished caring after the primary couple of hours. Some will really feel pissed off on the repetition: each mission boils right down to killing numerous males in a single space. Once more, that pissed off me to start with. However once more, I finished caring after the primary couple of hours.
As a result of, make no mistake, that is a completely excellent recreation. At its core is fight that simply works. It’s persistently shocking. Persistently hilarious.
“We’re on the street… to hell”
Time for a metaphor, then. After one assault had ended, I used to be clearing home: selecting up ammo, looking out the ruins for well being syrettes. With out warning, I used to be fired upon—a purple line chopping throughout my imaginative and prescient. It scared the life out of me.
I turned to find one final soldier. He was dying, however along with his final gasps, he’d dragged himself to a tin shack and was sitting, propped up towards a wall. He had simply sufficient power to lift his pistol and take a couple of last pot-shots at me.
As I approached, he continued to fireside. The rounds went wild, to the left and proper. I might hear them zipping by my ears.
On this metaphor, I’m Far Cry 2. And the soldier counts for all different FPS video games.
I pulled out my very own silenced pistol, stood proper subsequent to him, and shot him proper between the eyes. Calm, deliberate, badass.
After taking part in Far Cry 2, I am merely unable to return to straight and easy first-person shooters. This recreation has executed my expectations. Would you, might you, return to video games with related gunfights as this, however alongside a extra inflexible axis? I believe your personal expectations are going to rise dramatically.
And I believe you actually ought to play this recreation.
Far Cry 2: Worth Comparability






