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New Linux Patches Increase 1% Low Framerates On Steam Deck By 31%

July 29, 2026
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There are some wizards which are on the market creating Linux drivers. I nonetheless keep in mind when Linux was laughed at when it got here to gaming efficiency, however right here we’re with instruments like Proton, DXVK, and vkd3d that make it doable to play Home windows video games on Linux. On prime of that, builders are optimizing persistently, with one of many extra important developments taking place in April from Natalie Vick that optimized how VRAM is used and will enhance dealing with on the Steam Deck. Now, there’s been a brand new improvement, and it could possibly be huge for enhancing 1% low framerates and decreasing stutters.

David Vernet discovered a strategy to increase 1% low framerates by as much as 31.8% on the Steam Deck, which he did by enhancing the AMD P-State driver with a dynamic EPP increase mode. Vernet does this by including a per-core EPP increase, which has proven some important enhancements for stability:

In energetic (EPP) mode the platform autonomously picks the working level between min_perf and max_perf, biased by the EPP trace, and the kernel solely rewrites the CPPC request on coverage or restrict modifications. A workload dominated by one mostly-busy thread that takes frequent quick sleeps (widespread in gaming workloads, for instance) can fare poorly beneath this technique. Every sleep decays the {hardware}’s efficiency sign, inflicting post-wakeup bursts to begin at a low working level and inflating tail latency although the CPU is basically absolutely busy whereas work is on the market.

As talked about above, the motivating case right here is gaming. A recreation’s fundamental or render thread usually blocks briefly on a futex or a GPU fence each body, and the ensuing frequency droop exhibits up immediately as stale frames and inflated frame-time percentiles.

Fixing this on the cpufreq layer requires strolling a reasonably slim path. Globally forcing EPP=efficiency fixes the tail however burns energy on each core for each workload, which issues on handhelds the place the CPU and GPU share an influence funds. Elevating min_perf on the busy core looks as if the apparent surgical repair, but it surely pins the core at or above nominal even throughout micro-idle and vsync waits. On Van Gogh (Steam Deck) experiments that I ran, that perturbs the SMU’s shared CPU/GPU increase administration sufficient to regress the frame-time tail relative to doing nothing.

This collection as a substitute provides an opt-in, per-core EPP increase. When the epp_boost module parameter is enabled, an update-util hook samples every core’s C0 residency (delta MPERF over delta TSC) at most as soon as each 10 ms. If a pattern exhibits the core a minimum of 50% busy, the EPP area of its MSR_AMD_CPPC_REQ is about to efficiency (0) and held there till 300 ms cross with out one other busy pattern, at which level the hook restores the request that coverage administration final saved in cppc_req_cached.

David Vernet – lore.kernel.org

This was examined utilizing Civilization 6 on the Steam Deck as a benchmark, and the 1% low framerates have been improved by 31.8%. Not solely will this enhance efficiency on the Steam Deck, but in addition on different AMD handhelds which are operating Linux. We at the moment can’t use it simply but, as a result of it wants these patches and a selected parameter to be set, however after evaluation from AMD Linux Kernel engineers, it could possibly be carried out, and we might see the advantages of it sooner or later.

This isn’t going to enhance framerate generally, so don’t count on our common framerate to go up, however theoretically it might assist out with stutters and 1% lows, which is able to make gaming on these gadgets considerably extra pleasurable.

Supply: Phoronix

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