I'm engaged on an app and I'd prefer to sanity test the idea.
It's a behavior tracker, however as an alternative of a guidelines it's a board sport. Suppose Mario Get together for actual life objectives. You set a objective with a timeframe (say 30 days), the app builds a path for it, and checking off habits is how you progress. Every accomplished behavior is a cube roll: a great day means a number of rolls and actual progress, a foul day means you keep the place you might be. The cube is capped although, so you’ll be able to't speedrun a 30 day objective in per week on fortunate rolls. Consistency wins, luck simply makes it enjoyable.
The trail is countless. Every objective is a section with its personal biome and a fort on the finish. Conquer it and the fort retains your flag behind you endlessly, so your path turns into your trophy room. And each fort has a guardian boss: when you're close to it, every behavior you test offers harm to it. Kill it and also you get a beauty chest, depart with out killing and it flees with the loot. However zero punishment ever: the fort itself by no means is determined by the boss, and tougher objectives simply get larger bosses. There's additionally a light-weight financial system: habits earn cash, tougher habits pay extra, cash go to cosmetics and small helpers. And perhaps multiplayer later, you and pals racing your habits on the identical path.
Issues I'd genuinely like an opinion on:
Punishment. In the event you skip a day, ought to the sport punish you in some way or simply not reward you? Apps that punish, individuals stop, however zero penalties may make it toothless. The place's the road?
Would you truly use one thing like this? Any recommendation to enhance it?
And please, any concepts or ideas, share them!
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