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After deciding to make a MOBA, Quantic Dream additionally decides to launch it similtaneously the Marathon server slam, the primary Horizon Hunters Collect playtest, and the Steam Subsequent Fest

February 28, 2026
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There’s quite a bit occurring on the planet of videogames proper now. The Marathon server slam is the massive attention-getter of the second, however Sony additionally received the primary playtest for Horizon Hunters Gathering occurring this weekend for some motive, and naturally the Steam Subsequent Fest is wrapping up over the subsequent few days, and there is quite a lot of very cool stuff popping out of that.

On prime of all that, Spellcasters Chronicles is now in early entry on Steam, a a lot lower-key affair however nonetheless attention-grabbing as a result of it is being developed by Quantic Dream, and is totally nothing like something Quantic Dream has ever executed earlier than. The studio’s earlier video games, like Heavy Rain, Past: Two Souls, and Detroit: Grow to be Human, are all journey (or action-adventures, if you wish to get fiddly about it), however for Spellcasters Chronicles the studio determined to present ‘er hell with a MOBA.

Our preliminary impressions have been constructive: PC Gamer’s Elie Gould spent a while with a Spellcasters Chronicles beta final yr and declared it “thrilling sufficient that I wish to put further time and power into determining its particulars.” The reception of the early entry launch has been considerably cooler, nevertheless: Vital efficiency and stability points appear to be the most typical drawback, however there are additionally complaints a few perceived lack of improvement progress from the beta builds to the early entry launch.


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Effectively, that is early entry for you: It is referred to as “early” since you’re getting fingers on it earlier than it is completed. (We used to name {that a} beta check, however now the beta check is early entry and the alpha check is the beta check, I am actually unsure how the hierarchy works additional down the road however you get the concept.) Efficiency, stability, and gameplay points can all be tuned as improvement continues—so long as improvement really continues. This might be a much bigger drawback for Spellcasters Chronicles: Its peak concurrent participant rely at this level is 888, and at this second it is sitting properly beneath that.

This is not a catastrophic scenario. It is a very crowded weekend, and on prime of that the discharge of Spellcasters Chronicles was not broadly publicized: Quantic Dream introduced the date through its X account, however on the Steam retailer web page, as an illustration, the updates go straight from the beginning of the second closed beta to the early entry launch. It’s kind of muddled, then, however I am inclined to suppose that that is one occasion the place it does not actually matter as a result of there are such a lot of different issues occurring anyway.

And there’s enthusiasm for it in different quarters: Posts within the Spellcasters Chronicles subreddit additionally name out efficiency issues however are notably extra upbeat about its potential if and when these technical shortcomings are addressed.

Sadly, I can not supply any private feedback on Spellcasters Chronicles as a result of my getting older CPU just isn’t supported, however that is most likely okay too as a result of the one factor I learn about MOBAs is that Elie appears to love them. Now that Spellcasters Chronicles’ early entry is stay, I am going to see if I can speak them into leaping again in and giving us a extra detailed take a look at what it is all about—within the meantime, it is free to play so you possibly can attempt it for your self on Steam or the Epic Video games Retailer.

Preserve updated with an important tales and one of the best offers, as picked by the PC Gamer workforce.



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Tags: decidesdecidingDreamFestGatherHorizonHuntersMarathonMOBAPlaytestQuanticReleaseserverslamSteamtime
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