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After months of solo-ish dev, I launched my pixel-art platformer: climb, escape bosses, and struggle real-time 1v1 duels [Android]

October 2, 2026
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Hey everybody! We're a small studio referred to as Bergyx and we simply launched our first recreation, Falls of Runes. It's a pixel-art motion platformer made in Godot.

What's in it:

đź§— Solo modes

– Climb: the principle mode. Rising lava, rune amassing, 15 zones that every look and play otherwise

– Escape: a 30-stage story mode the place a large boss chases you thru the extent

– Drop: the reverse of Climb: you go down whereas lava falls from above

– Boss Area: 3-round boss fights the place you discover the weak spot and stomp it

– Every day Problem: similar seeded map for everybody, and you’ll race different gamers' ghosts

⚔️ On-line

– Actual-time 1v1 duels: 15 characters, 30 abilities, 8 maps

– 1v1 climb race on a shared map, with spectator mode whenever you die

– Ranked leagues (Iron → Champion) with promotion sequence

đź’¬ Social

– Add associates, chat in-game, invite them straight right into a 1v1

– Mates, every day and weekly leaderboards, plus async rating challenges

– Referral codes and shareable file playing cards

✨ Different stuff

– 15 characters with distinctive skills and origin tales (just a few are secret)

– 49 hidden secrets and techniques/easter eggs. Some are fairly obscure, good luck đź‘€

– Seasons, battle go, every day quests, mastery and cosmetics

– Cloud save by way of Google Play Video games

– EN / TR / ES / ZH

It's free on Google Play:

That is our first launch, so sincere suggestions is absolutely appreciated, particularly on issue, controls and the way the 1v1 feels in your connection. Pleased to reply any questions concerning the dev facet (Godot, netcode, pixel artwork pipeline)!

submitted by /u/Ashamed-Language-270 [comments]



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Tags: 1v1AndroidBossesClimbDevduelsEscapefightmonthsPixelArtPlatformerRealTimeReleasedsoloish
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