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After Xbox Cuts, Double Advantageous and Compulsion Video games Affirm Studio Standing and Capability to Preserve Franchises Similar to Psychonauts and South of Midnight

July 6, 2026
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Double Advantageous and Compulsion Video games have issued public statements to substantiate their standing following phrase of right this moment’s huge cuts by Xbox, discussing their respective futures as impartial studios.

Whereas neither firm might be shut down, neither might be a part of Xbox Recreation Studios going ahead both — and in an handle to Xbox workers that confirmed job cuts of three,200 workers this 12 months, Xbox CEO Asha Sharma made no point out of how both firm’s workforce would even be impacted by their transfer to independence.

Each Double Advantageous and Compulsion have been impartial studios earlier than, previous to their buy by Microsoft throughout its company-buying spree — a bid to seek out companies who would assist fill the Xbox Recreation Go catalogue. Every developer will now return to impartial standing, with no phrase on what both studio will now work on. Each corporations will be capable of preserve entry to their current franchises, nevertheless, and Sharma stated they each have “runway for his or her subsequent video games.”

Each Video Recreation Franchise Xbox Owns After Buying Activision Blizzard

Based in 2000 by legendary LucasArts developer Tim Schafer, Double Advantageous is understood for a string of indie hits akin to Psychonauts, Brütal Legend, Costume Quest, and the hugely-successful Kickstarter venture Damaged Age. Over the previous 12 months, the studio launched its first new video games for a number of years — colourful journey Keeper and multiplayer pottery brawler Kiln — although neither discovered widespread success.

“As soon as once more, Double Advantageous Productions might be an impartial studio,” the corporate stated in a press release posted to X/Twitter, collectively signed off by Schafer. “We’re grateful to everybody at Xbox for seven nice years collectively, and for working with us to succeed in an end result which preserves our historical past and tradition, and returns possession of our video games to us.

“To everybody who has reached out to us these previous few weeks: Thanks a lot for all of your sort phrases, we have been deeply touched by all of your messages. We are going to share extra information quickly on what comes subsequent. Your continued help is drastically appreciated.”

The youthful Compulsion Video games, in the meantime, is understood for a smaller roster of titles together with Distinction, We Completely satisfied Few, and most not too long ago its suave journey South of Midnight.

“When Compulsion Video games was based in 2009 as an interdependent studio, we had been just some dreamers in a leaky gramophone manufacturing facility dedicated to creating wealthy storylines and experiences that felt handcrafted,” the corporate started in an identical assertion posted to X/Twitter. “We care in regards to the craft of creating video games, the tales we inform, the gamers who expertise them, and the assembled creators who put their coronary heart and soul into doing one thing completely different.

“At this time, we’re sharing that Compulsion Video games will return to impartial administration following our time as a part of Xbox. As a part of this transition, we’ll retain the rights to Distinction, We Completely satisfied Few, and our award-winning South of Midnight. We’re grateful for the years we spent with Xbox, for the help they supplied our staff, and for the chance to deliver these video games to gamers world wide. As an impartial studio, we’re excited to proceed constructing the distinctive video games that outline Compulsion whereas taking the subsequent steps in our journey.

“Our instant precedence is to help our staff all through this transition interval. We’re assured in the way forward for Compulsion Video games and stay up for this subsequent chapter the place one factor will stay fixed: we’ll create distinctive video games that inform essential tales, all with the purpose of touching the hearts and minds of our gamers.”

Tom Phillips is IGN’s Information Editor. You possibly can attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social



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