“This can be one of many longest working secrets and techniques within the historical past of The Elder Scrolls we’re about to disclose,” says the holy repository of information that’s the Final Elder Scrolls Portal, “this has seemingly stayed hidden for 28 years from basic information.”
In 1998, Bethesda launched a third-person action-adventure set within the realm of Hammerfell known as The Elder Scrolls Adventures: Redguard. It’s kind of Tomb Raider, a bit Sid Meier’s Pirates, and a complete lot janky. With its pre-set absolutely voiced protagonist, Redguard’s fairly completely different to the Elder Scrolls RPGs, and nonetheless fairly divisive.
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This can be one of many longest working secrets and techniques within the historical past of The Elder Scrolls we’re about to disclose, this has seemingly stayed hidden for 28 years from basic information.Because of the continued work on the Redguard Unity undertaking, we’ve got realized that in the event you had been to attempt to… pic.twitter.com/myJzLRN9IGApril 17, 2026
Redguard Unity goals to make the crash-happy Redguard extra steady on fashionable techniques, in addition to replace it with a extra fashionable management scheme, improved visuals, and mod help. I used to be by no means that delay by the management scheme, which was at the very least a step up from the frankly unforgivable controls the Tomb Raider sequence suffered with for years, however a model of Redguard that does not crash simply because I attempted to screenshot a cutscene could be ace.





